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Everything posted by Steenamaroo
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Changed Status from Pending to Closed Changed Fixed In to 1.0.4
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I got that, thanks.
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Oh? Hm. That's something else. Can you send me your config file, please?
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Changed Status from Pending to Closed Changed Fixed In to 1.0.3
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1.0.3 update released. That should be it fixed now. Thanks for flagging. Quick tip - To be sure you're controlling the correct group, go to one of its crates/barrels/whatever and click empty, then fill. If it doesn't disappear and reappear, you're not modifying the right group. 😉
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I see what you mean. I'll get back to you.
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Hi, Are you getting any errors in console when you try to change the respawn time?
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Pretty sure HTN aren't even used in the vanilla game anymore so I may as well rename that Ignore_ZombieHorde. 🤣
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Hi, Import only happens if exported data exists. It's not the lightest of routines so I made it only export when you ask and only import once immediately after that. I can add a console command for it, so the export can be automated by some other plugin or script? I guess a lot of servers have wipe announcements or some kind of happy hour?
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As far as I know ZombieHorde are HTNPlayer do you probably want 'Ignore_HTN' false in the BotSpawn config file.
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- 424 comments
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- #statistics
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This is now fixed. Thanks for letting me know. 🙂
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Version 1.0.6
247 downloads
Admin and player UI for saving/recalling/deleting sign drawings. Gives players a 25 capacity image library so they can save, and restore, their artwork. Saved images exist even after the signs they're on are destroyed. Multi-layer support for animated signs allows save from and restore to each layer separately. Admin can view a 25 image history for any sign, with the SteamID of the painter shown. Clicking a SteamID shows a 25 image history for that player. UI delete allows for very easy moderation of unwanted images. Permissions SignManager.admin – Allows use of /sma command. SignManager.autosave – Allows auto-saving of paintings upon completion. SignManager.manualsave – Allows manual saving of paintings in UI menu. Chat commands Players. /sm – Opens SignManager UI. Player must be close to a sign Admin. /sma – Opens admin menu for closest sign. /sma <steamID> – Opens admin menu for closest sign /sma export – Exports all images/library data to file. These are auto imported on next server boot. Console commands sma export -Exports all images/library data to file. These are auto imported on next server boot. Configuration ButtonColour : “0.7 0.32 0.17 1†CommandAlias = "SignManager"; AdminCommandAlias = "SignManagerAdmin"; Note : SignManager uses Rust storage and, therefore, saved images will be wiped when the server is wiped. To avoid this, use the the `/sma export` chat command or `sma export` console command before shutdown and wipe.$10.00 -
Changed Fixed In to Next Version
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Hi Could you dm me a copy of your data file, please?
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Hi Pookins, Is your 'default.json' set up to give loot? It'd be worth double checking.
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Hi Pookins, It looks like the contents of your CustomLoot.json config file are 'null'. There must have been some mistake in it, resulting in it failing to load properly. I'll add in a catch so the file doesn't get overwritten in this case - My other plugins have that. If you have a backup restore that. If not, just delete the CustomLoot.json from /config folder and reload the plugin.
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Oh, ok. If it's as simple as Plagued loaded - Issue....Plagued unloaded - No issue, then you're talking to the wrong guy. 😉 Most likely plagued is affecting all murderers on the map - That would make sense.
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Hi, Just regular bullet weapons and melee weapons. The murderers can use melee-only, if you want, but the scientist have to have at least one normal bullet weapon.
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BotSpawn doesn't spawn Scarecrows but it does give the Scarecrow attire to its murderers as a default loadout, since they would spawn naked by default. None of them should be able to spawn naked now, unless Keep_Default_Loadout is false and the kit you're giving them has no clothes in it. Put simply, if you're trying to dress these npcs yourself, make sure you're giving them a valid kit and make sure that kit has clothing in the inventory portion. In addition, set Keep_Default_Loadout to false for that profile.
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Hi, Murderers spawned by BotSpawn are given the Scarecrow attire by default if you don't specify any kits. If yours are getting shirt/boots/pants then I guess you must be giving them Kits? Either way, each BotSpawn profile has options to Wipe_Belt and/or Wipe_Clothing upon death. They're both a percentage chance so if you set Wipe_Clothing_Percent to 100 then when your npcs die their clothing should not be available as loot.
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Hi, It's RGB A decimal. The A is alpha - Transparency. This site's useful for getting your values. Just be sure to enter the correct format in PlayerRanks config file - There are no commas.
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No worries. Thanks for flagging it.
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Not really sure what else to suggest. Is your map publicly available for free? If so I could fire it up and test exactly as you are. if not perhaps the creator would agree to let me test it?