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Everything posted by Steenamaroo
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How many items are you asking for in the config, for the entry that's using this loottable?
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Hi, No, there's no way to do that. That's not how it's set up. Every time an item is spawned a category is chosen based on category probabilities, then an item is chosen from the category, based on that categories item probabilities. It's two stages. "I have Ammunition set to 10 and Attire set to 1" With it set like that, every time an item is spawned theres a ten in eleven chance it will be Ammo, and a one in eleven chance it'll be Attire, assuming both of those categories have items in them with probability > 0. It's not realistic to 'follow' the maths. I just set everything to 5 then turn things up and down until it seems good. If that doesn't allow enough room then set everything to 10 and adjust around that..
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Hi, Thanks for that. I'll get it sorted out shortly.
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Alright, thanks. I'll look into it soon.
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Specific CustomLoot on Specific BotSpawn Profile
Steenamaroo replied to ColourfulOwl's Support Request in Support
If "ZombieBoneSwamp" is a BotSpawn profile, then you'd want to look for an entry in CustomLoot config called "ZombieBoneSwamp". It doesn't matter if the npc is in, or near the Abandoned Cabins - You're looking for the name of the profile that the npc is from. The name you put in under "lootTable" is something you make up, and when do (and save the config, then reload CustomLoot) a file of that name is created in /data/CustomLoot/****.json. -
Specific CustomLoot on Specific BotSpawn Profile
Steenamaroo replied to ColourfulOwl's Support Request in Support
if you see `BotSpawn-Junkyard 0` then all of your profiles, custom and default, should be listed there. You should see BotSpawn-CustomProfileNameHere for every custom profile you've added. If it's not there, reload CustomLoot then close (if open) and reopen your /config/CustomLoot.json -
Directories not being added upon re-adding plugin
Steenamaroo replied to MartianTornado's Support Request in Support
Hi, No, they're all auto-created. For whatever reason, it sounds like the plugin isn't loading. -
Hey mate. That's not meant to happen. I just tested by unloading then removing config + data, painting a sign, then reloading, and saw no issue. I'll get you in discord and see if we can figure this out, if you're willing.
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/oxide/config/InfoScreens.json "CommandAlias": "info"
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Specific CustomLoot on Specific BotSpawn Profile
Steenamaroo replied to ColourfulOwl's Support Request in Support
If you're using CustomLoot to give BotSpawn npcs loot you don't need to do anything at the BotSpawn end. It's all done in CustomLoot config. By default CustomLoot just has one profile for "BotSpawn" which applies to any and all BotSpawn npcs, but there is a true/false option (corpseTypePerBotSpawnProfile) which enables individual CustomLoot config entires for every BotSpawn profile. You want to enable that option, reload CustomLoot, then go into its config and look for the BotSpawn profile you want to give loot to. -
Sounds like you have a short suicide timer. Populations for Airdrops, API calls, and /toplayer command aren't regulated, which means if you have endless supply drops you'll have endless npcs. I built in a suicide timer for those cases so low pop servers don't end up swarming.
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Hi, If a SupplyDrop is spawned then the Airdrop profiles should work, as long as there's navmesh in the area for npcs to spawn on. if the drop is called via supply grenade then you'd have to have the Supply_Enabled option set to true in config. There's no option to make more npcs spawn when an npc is killed, I'm afraid. I'll keep it in mind for future, though.
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Same reply as before, I'm afraid. From FAQ Q: What weapons can my bots use? A: I recommend sticking to basic bullet-weapons, hand tools and melee weapons. Anything else is luck whether it works or not.
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Hi, Is it not just because there was a wipe and titles are changing hands frequently, at the start?
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Hi, Thanks for that. I'll have them identified as Small and Large Harbor in the next update.
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Changed Fixed In to Next Version
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Hi David, This should do what you need, combined with a data record of players who have seen the display. void OnNewSave(string filename) { //wipe that record } I keep records for show-only-once in InfoScreens if you want to reference it, although I made the wipe by command rather than OnNewSave hook.
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PLayerRanks => scrap total on a player inventory
Steenamaroo replied to MorphineRUST's topic in Requests
Hi, I'm not sure if that'd be popular as a public feature but it's easy enough to add - I wouldn't mind writing it in for you. Not sure what you mean "when the command is initiated". Can you clarify? -
Thanks for confirming, and for sharing your files. I'm a bit surprised this issue didn't come up much sooner! The fix is in my local copy and will be included in the next public update.
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Hi, Thanks for that. I think I got it - Pretty sure the plugin is trying to create matching ammo for some weapon, but that ammo is on the blacklist so its entry doesn't exist. Would you mind confirming that this fixes the issue? CustomLoot.cs
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Hi, I doubt it's an item name as that's all dynamically maintained. Could you bundle up your /config/CustomLoot.json and /data/CustomLoot folder and DM to me, please?
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Hi, Sorry - I'm not sure how I missed this. I'll have a think about it, although I think there are existing free plugins which could cover that functionality. With GridTP I was trying to make it a little different to traditional teleport plugins which have specific locations like that.
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permissions missing after wiping server
Steenamaroo replied to Mighty Mike's Support Request in Support
@Mighty Mike- If backup/restore is still something you're interested in, I've added a data management menu to Permissions Manager now. It's not public yet but if you'd be interested in testing please give me a shout. -
Changed Status from Pending to Closed