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Brad Copp

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Everything posted by Brad Copp

  1. Thanks manky , i've let him know in support, should be good hopefully!
  2. This sounds like vanilla behavior. I recommend submitting a report to facepunch (F7 key) but will think about some built in restrictions. Hi M.Frutos, sorry i missed this for current update but will be added for you.
  3. Changed Status from Pending to Closed
  4. Brad Copp

    Stacking barrels /nodes

    Changed Fixed In to 1.0.5
  5. Brad Copp

    Stacking barrels /nodes

    @Stormo@Kobani@Ac3 Please try with the new version, introduced some cleanups and changed the respawning logic . I was able to replicate the duplication without the plugin active, raised this with FP devs, hopefully something will come of it.
  6. Brad Copp

    decay

    Changed Status from Pending to Feature Request
  7. Brad Copp

    decay

    Hey WarKingz Player Boat decay is in a separate plugin from the deep sea stuff
  8. "Set DeepSea Enabled Flag (restart may be required)": true, "DeepSea Enabled": false above should do the job and you can close existing deepsea with /deepsea forceclose
  9. Brad Copp

    Stacking barrels /nodes

    Still working on this, but i have been able to replicate this without the plugin being loaded between restarts. I hope i'm not sweating over something which is a game bug Will follow up as soon as I have any more findings
  10. Brad Copp

    Ez BoomBox

    안타깝게도 붐박스가 스폰될 때 자동으로 라디오 방송 목록이 열리도록 하는 것은 불가능합니다. 방송국 목록 UI는 클라이언트 측 동작이기 때문에 서버에서 강제로 표시할 수 없습니다. 목록을 열려면 플레이어가 직접 라디오와 상호작용해야 합니다.
  11. Hi @BaluDog Gaming Updated download links { "Enabled: ": true, "Chance for NPC to become wounded: ": 100.0, "Wounded timer: ": 20.0, "Chance to die after wounded timer: ": 25, "Do not allow looting of wounded NPC: ": true, "NPC Prefab paths to exclude: ": [ "assets/prefabs/clothes/halloween.scarecrow/scarecrow.prefab", "assets/prefabs/npc/scarecrow/scarecrow.prefab" ], "Exclude NPC where their displayname contains: ": [ "Marauder", "Pirate", "Scarecrow", "scarecrow_dungeon", "Zombie", "Murderer" ], "Boombox Prefab Path: ": "assets/prefabs/voiceaudio/boombox/boombox.deployed.prefab", "Wounded Sounds URLs: ": [ "https://files.serena.gg/files/ogg/pain1.ogg", "https://files.serena.gg/files/ogg/pain2.ogg", "https://files.serena.gg/files/ogg/pain3.ogg", "https://files.serena.gg/files/ogg/pain4.ogg", "https://files.serena.gg/files/ogg/pain5.ogg", "https://files.serena.gg/files/ogg/pain6.ogg" ], "Enable Debug Messages: ": false } let me know if they're accessible
  12. Brad Copp

    Stacking barrels /nodes

    I think this is very close. I was actually testing this today, but could not get it to happen. Added some debugging to the code and will let it run naturally until scheduled restart on a live server, hopefully learn more and then see about preventing it.
  13. Brad Copp

    Stacking barrels /nodes

    Changed Status from Pending to Work in Progress
  14. Brad Copp

    terrain violation

    Changed Status from Pending to Closed
  15. Changed Status from Pending to Closed
  16. looks good, if the timers goes below 10 minutes, it should reset to 1 hour without closing
  17. Hi Mathew Richards Timer will always be counting down, but the option Refill when below secinds will reset it to Keep time left around seconds. Recommend default time settings if using always open.
  18. Brad Copp

    Stacking barrels /nodes

    unknown reason, investigating
  19. put 99999 in time Minutes until decay starts
  20. Thanks baludog, error because no certificate on the hosting URL. Will resolve that ASAP
  21. Changed Status from Pending to Not a Bug
  22. No problem, anytime !
  23. There is no specific "no decay" switch , best way currently is to set this : "Minutes until decay starts (-1 = vanilla)": 99999, So the decay should never start
  24. Brad Copp

    terrain violation

    Close that deepsea ( /deepsea forceclose ) Wait few minutes, then open it ( /deepsea open) The plugin doesnt interact with the generation, liekly something went wrong somwhere between the updates and opening/closing. Let me know how it goes and if there are steps to replicate this. Ideally use noclip/vehicle to get in, vanish can still be a little temperamental.

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