Jump to content

Bad Cop

Creator
  • Posts

    142
  • Joined

  • Last visited

Everything posted by Bad Cop

  1. Thanks @walkinrey, i found the teleport option. It is a custom map but you know, normal roads/junkpile spawns. It can walk correctly when follow, but not when sending to farm. (using bot settings by permission) PersonalNPC.json
  2. Trying to go through the rock to get to the stone node
  3. Buggy and even working functions need constant babysitting. Cutting trees is OK if lots of trees around and dont need to climb. Small trees cannot be hit by the bot, just gets stuck Ore nodes are OK, if they are at normal height, not on a cliff. or not spawned half inside rock. Barrels, no way . can't even walk to to them, and if can, will be stuck 99% of the time Needs ability to go up/down cliffs (player can, bot can't follow) Bot teleport to player command would be useful. Bot despawns on disconnect/server restart losing all gear.
  4. Bad Cop

    AdvertCycler

    Version 1.0.1

    21 downloads

    This plugin allows you to set up a list of messages which will be displayed on screen to all players. This is a great alternative to plugins cycling messages in chat to reduce spammy chat server messages. You can adjust positioning of the text. AdvertCycle messages are designed to ensure they retain consistent position across various screen resolutions and user interface scale The messages can be cycled at a set interval. They can be cycled in order or randomly. Pre configured alignment options can be further adjusted using vertical and horizontal offsets to suit your needs, as well as the font size and max width of the text line Permissions advertcycler.view - players/groups with this permission will be shown the advert messages. Config { "AdvertCycler": { "Enable Plugin": true, /Can disable globally from config if needed for whatever reason. "Update Interval (seconds)": 30, /How often the message should change "Message Alignment (BottomCenter/BottomLeft/TopCenter/TopRight)": "BottomLeft", /Base position where the messages should appear "Message Max Width (pixels)": 300, /Maximum line width for text. Anything beyond carries on new line "Vertical Offset (pixels)": 10, /Fine Up and Down adjustment of text position "Horizontal Offset (pixels)": 2, /Fine Left and Right adjustment of text position "Enable Text Outline": true, /Enable or disable text outline "Text Outline Color (HEX)": "#000000", /Color of text outline. Black by default. "Font Size (pixels)": 12, /Text font size "Display as Overlay": true, /Displaying the messages as overlay will allow them to be seen on top of other in game hud screens such as inventory "Randomize Messages": false, /Messages can be displayed at random "Message List": [ "For server info, type <color=#30FEDE>/info</color> in chat.", "There are many different types of PVE enemies. Be careful!" ] } } HTML can be used in messages to modify color in full or partially, example: For server info, type <color=#30FEDE>/info</color> in chat.
    $7.99
  5. Bad Cop

    Unsafe Recycler

    It's possible that plugin is causing it, or another that interacts with recyclers. Maybe some other plugin that allows placing recyclers which also gives them health properties such as Crafts By default, static recyclers don't have health. Whether you place them with map editor or with F1 command entity.spawn recycler_static
  6. Bad Cop

    Unsafe Recycler

    Sadly I cannot see a way of modifying that, it's not exposed anywhere in the code. Will double check. An alternative would be drawing a box over it to cover it up, but it might look funky. Will have look, no guarantees :]
  7. Version 1.0.0

    365 downloads

    Simply returns all safezone recyclers back to normal - setting them to the same efficiency settings as radtown recyclers and washing off the ugly yellow color. This process will happen automatically on load, and whenever a recycler is manually spawned in a safezone. Optional commands to force safe/not safe anytime. Permissions: unsaferecycler.use - required to run commands, if necessary Commands: unsaferecycler - not required on plugin load, but if for any reason a recycler spawns with safezone settings or you use the saferecyclers command, can use this to force them back to unsafe. saferecycler - in case you want to make all the recyclers safezone recyclers again,
    Free
  8. I'll have to confirm this , something reported to me but haven't had a chance to test out fully
  9. Attachments disappear from guns when moved via conveyor. Not sure if vanilla behavior or due to this
  10. Bad Cop

    Shoppy Stock

    Can someone give me a TL;DR on how this works in terms of player to player trades? Essentially looking for something that will allow players to list an items on a market, to trade for other items. Needs to support custom skins/displayname in both directions. This seems to have a lot of functionality, but player to player ebay type market is the only one i really care about.
    Config was super comfortable to do. The GUI system is 10/10, all nicely organised and makes sense. I was even able to mod quarries including the static quarry which we make craftable. Players are going to love the balanced output. Just had a little problem with stacks multiplying due to stacksize controller, but figured it out. Had to reinstall it, set stacksize to vanilla and only then delete it and increase stacksize with this plugin. 10/10 +
  11. Well shit i was right. Though i can't say i'm looking forward to spending the whole night configuring hahah. Much love.
  12. This at least looks much "cleaner" than what i've used until now, let's give it a shot
  13. Bad Cop

    My Attack Heli

    Does it? :0 For me it just says i already have a minicopter, use /nomini to destroy it Always need to use /gmini to fetch it
  14. Bad Cop

    Player Ranks

    How does this work when a player is top in multiple categories? I only want to display one title, how is it decided or how can the player choose which of their titles to display?
    Cool and scaleable, thanks for sharing
  15. Bad Cop

    Anubis (Statue)

    Thank you
  16. Will probably break or spawn both vanilla and mod NPCs. We will see on the day.
  17. Bad Cop

    ItemPerks

    This looks almost perfect for me, but wondering how this whitelist/blacklist works? Blacklist or whitelist items to each perk, so they will be exclusively excluded or included (based on the list you choose). There are so many shortnames/items in rust, if i want certain "perk" to work only with weapons, i have to add shortname of every weapon? It sounds like a lot of work, a very long config and editing whenever Rust add new item? Same if i want certain perk to work only with clothes, or with tool. Am i right or is it easier than this? Or maybe its already defined in the default config ?
  18. Seem to have a small problem importing this. All the loot boxes are floating in the air high above the rigs
  19. I don't know what i've done wrong. Its not just this custom prefab affected The security door/card reader and other IO stuff not spawning in.
  20. This is good, but give the option to NOT spawn in water. Otherwise looks like a good plugin to have , and nice to customize spawns/chests Also i see in pictures that a box appears on the map, does it show only for the player opening the map, or shows for everyone?
1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.3k

Files Sold

Total number of files sold.

2.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.