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Everything posted by Flammable
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I was surprised today when I saw you made this plugin @MK_ I had this idea in my head in 2017/2018 and asked one developer if something could be done. Players will earn points per activity and then cash out. I was desperately trying to make the only one server in my country populated (sounds easy if there are no other servers but trust me it's not) and I saw this as the only juicy option... Directly pay your players to play. While thinking about the score points, I ended up seeing even 0.1 (a cent for doing activity) OP because players will be able to abuse it somehow or just play fair, farm a lot of the points, and as an owner you can potentially bankrupt. Also, I remember Dev told me PayPal fees apply as well and I'll lose on fees too. Is this the case with your plugin? Does paypal fees apply? Are the funds sent to Friends and Family? I'm about to buy this plugin but first I'll have to calculate the possible cost and maybe thanks to your flexible configuration I can give in-game currency only for the top endgame rare activities. Also, I hope the whole setup doesn't involve a PP business account and players can't simply withdraw your entire balance by playing. Is there a monthly limit or something? Ex: Your PP balance is 1500$ and 20 players play each month, then they withdraw their earned currency and eventually your PayPal balance ends up 0.
- 15 comments
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- #payout
- #playtoearn
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The health of the NPCs is not crazy. Their attire protection is. Their HP is either the vanilla value for the specified type you're using (Scarecrow, Blue Scientist, Heavy Scientist, etc.) or a modified value from plugins such as (BotRespawn, BetterNPC, etc.) In your case, I guess you refer to the crazy melee/projectile resistance caused by the Frankenstein body parts responsible for the cool look of the NPCs. If the NPC wears these parts they have a lot of projectile bow resistance and that's why shooting any arrow type is useless. Melee is also not good. All ranged weapons like AK, Thompson, SAR, Pistols, Bot, LR, L96, etc. are fine. If you want to compensate for the strong resistance from the kits, you can lower the NPCs' health a little bit from the plugin you're using. Or remove the Frankie parts but this will make the bots look nothing special anymore.
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- 7 comments
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- #admin
- #administrator
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By default, in the vanilla gameplay, you can use the surrender emote and others can open your inventory (look only). You can't do anything with it too because it's locked for everyone until you cancel the surrender emote. What's the point then? You'll ask the player to lower their hands and drop the shit or you'll kill them. I would like to allow others to steal items and players with the surrender emote hands to still have the inventory locked. About the wounded state, it's all OK. When you handcuff a wounded player or player who surrendered with the emote I would like to be able to loot stuff from their inventory with permission or maybe for everyone because again what's the point? If you want to take items from the player without killing him, you can't do so unless uncuff him and ask to drop his shit. Maybe this is for another plugin but I'll write it in this post as well: Modify the damage given to the handcuffed player when you push/kick him by holding E (a downed player cuffed and revived can die from 1-2 pushes) If possible -> Feed the player when you open their inventory and there's a food item by clicking on the EAT button the player will gain calories or water (or allow them to somehow hotkey click to eat by themselves if the food item is on their hotbar without unlocking their inventory in any way) Or just simply a calorie/hydration drain ratio adjustment when the player is handcuffed also helps. I hope at least the locked inventory for others trying to loot is possible for now.
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This plugin is perfect for a modded server with a custom map, maybe with a lobby or something that will persist across the wipes but on a proc gen map you'll have to set the point every wipe. I like the auto wipe/clear feature, please also add a config toggle to auto-generate a spawn point at the outpost or bandit monument and this will be a great automated plugin.
- 6 comments
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- 2
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- #spawnpoint
- #spawn
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Let me join the discussion because I have the same problem but with another plugin where the MMB is supposed to switch build grades. I'm unsure if FP made changes to the keybinds in the game or if it's a problem for some of us but the 'Mouse_3' button doesn't work for me anymore in Rust. if you investigate more, please let me know
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This is cool plugin and the idea behind to punish cheaters/rule breakers with permanent cuffs. But I was looking for something else. I hope you can make a simple plugin to allow cuffing players normally by using the cuffs item but without the need for them to do the friendly gesture or being wounded/crawling (if you have the permission granted, because I don't want to allow every player to do so)... Then the player can break their cuffs as normal. I can tip for this as well... I know that's not in the scope of this Admin Cuffs plugin it's more oriented towards another plugin labeled as the fun utility.
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Full Drugs Configuration for Custom Mixing Table
Flammable commented on Flammable's file in Customizations
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- 5 comments
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- 1
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- #rusttimetracker
- #rust time plugin
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I'm looking for a simple plugin to fix the nonsense Facepunch made to block sulfur-related resources in the tool cupboard. Unsure why they did this but I don't like it. You can place a small chest under the workbench next to your TC and store all sulfur almost in the TC but it's not the same.
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In-game UI (/msc) doesn't show all monuments and I tried to edit the config file but it's the same. I'll change my map later to include Military Tunnels, also from wipe to wipe it's all different. How can I configure low time for all crates on all vanilla monuments to respawn at once without changing maps? I also suspect if I have map with military tunnels and set the time to 5min then if next map is without military tunnels, and then 3rd map again include the monument, I'll have to re-setup everything for it again, right? It's generating default timers config each wipe?
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Ok, I'll just increase the check time to 12-24 hours if the message can't be edited. You'll fix the sites not working (not found) but what about the plugin version? On the example image it shows local version for OnItemUse 0.0.0 while my plugin is already up to 1.0.1. Then why it's not updated in UpdateChecker? I hope I don't have to manually edit the Update Checker config every time I update something.
- 272 comments
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- #updates checker
- #plugin
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Hey! I'm Veselin (Flammable) and I'm the right person you will need if you struggle how to rent and configure your server, setup your Rust plugins or with anything else rust-related in general. What can I offer: - Suggest you the best host for your needs and help you setup/configure the server (vanilla or modded) - Install any plugin and properly configure it as you like. - Do discord bot integrations and webstore setups (tebex, craftingstore or whatever else you wish you use to monetize your server) - Give you advices, tips and help how to run/administrate/upkeep your server, gain pop, etc. in order to grow your community. I'm playing Rust since Legacy back in 2013. I own the best #1 modded Rust server currently in my country and I run yearly regional tournaments as well like Trust In Rust. I'm also happy to manage the Rust servers of the #1 gaming community Salty Zombies. During all these years I played regularly rust a lot with my friends on a different types of servers and I learned a lot about the game in general. I also experimented on my own with a variety of plugins and how the server works in general. I'm proud to say I have the knowledge how everything works gameplay wise and with the right plugins combined I can do a lot of magic and amazing things. You can visit my gig and reviews as well. NOTE: If there are no existing plugins available that can be used to create your server idea, you'll need to hire a plugin developer to write the plugin idea you'll have from scratch first. You're responsible to have 'license' for every plugin you gonna use. Respect everyone's work please! I feel I forgot something but you can ask me questions at any time, it's free. 🙂
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For me this plugin still isn't working as expected. When you do the initial setup first, you'll then sit and relax later on but I continue to experience problems: 1. Massive SPAM - my discord channel is getting spammed every check with a new message while properly edited the config to include message ID (I don't want to make the plugin do 1 check per day due to this spam) 2. Some plugins have not found (AnitTeam - not found) while I edited the config and added links for them and website. Others are still displayed as outdated... (example -> on-item use after updating it early) Any ideas?
- 272 comments
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- #updates checker
- #plugin
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@tofurahieEdited my config, I can send you the new one but everything is exactly the same as the old one only properly set websites and links for everything. Custom ones are ignored. Now is almost good but I'm unsure what these red names are? All my yellow plugins are the ignored ones as I can see. Red plugins are the part from the wrong detected plugins I had in my case... There were more but they're green. Example of AntiTeam on the image: And if green = OK, then why green colored OnItemUse for example with proper link and website doesn't send the link to discord: Also made the webhook, sent test message with 'uctest' and then copied the Message ID but the plugin was spamming all day new messages every hour... I also noticed the messages were maybe incomplete from A to Z (unsure). UpdateChecker.json
- 272 comments
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- #updates checker
- #plugin
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- 272 comments
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- #updates checker
- #plugin
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@tofurahie Do you know what's wrong here? I'll do the setup via the old school way by editing the config file but that's not the idea when I have 100+ plugins. It auto tries to recognize plugins but it's a failure so I wanted to re-check and force set the wrongly recognized plugins manually to their proper websites. RUST 2024.05.09 - 02.48.51.32.mp4
- 272 comments
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- #updates checker
- #plugin
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I upgraded from TeamMarker plugin on Codefling. Your version included the dynamuc ping for rock, loot, enemy, vending, dropped item, etc. I like the UI for selecting colors as well. Maybe you're somehow using the same vanilla binoculars UI exactly but the other plugin have mute count in it's config. Maybe you can look into it and see how it was done?
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@DigitalThis plugin is amazing upgrade from what I previously had on my server. There are only a few suggestions. In case someone decides to troll his teammates with it or just the team split into roamers and builders and roamers ping players for PVP and on the other side of the map builders will hear all the time ping sounds. This is annoying. Can you include a mute toggle in the UI somewhere? And please check the images. The third orange icon is actually yellow ping. It's not a big deal but my players asked why colors doesn't match.
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This bug is critical and can cause a lot of damage on our servers if players start to dupe the custom items we have. I was about to say THANK YOU for your fix plugin but it's not compiling and gives an error. Please take a look as soon as possible. We're using Carbon, maybe that's the issue. Also it broke our whole server instantly. No plugins are working (/commands) as everyone complains now. We'll try a restart... Oooof
- 26 comments
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- #industrial
- #rust
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- 5 comments
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- #server.encryption 1
- #server.encryption 2
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I have the latest 2.0.2 version and the same spam appears on server launch! Any ideas? This latest version is supposed to fix the spam, but for me, it doesn't. I'm using Oxide.