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HunterZ

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Everything posted by HunterZ

  1. HunterZ

    Update Checker

    Edit: Nevermind, this turned out to be a CF issue and was fixed by Death.
  2. HunterZ

    love the mod

    Changed Status from Pending to No Response
  3. HunterZ

    love the mod

    Turrets in non-peacekeeper mode should already shoot unauthenticated players on sight, per vanilla behavior. Are you running a plugin that changes that maybe?
  4. HunterZ

    love the mod

    I'm confused: You want turrets to wait, or to shoot on sight? This plugin currently doesn't do anything except tell your PVE plugin to treat areas around bases as vanilla PVP, so turrets should have vanilla behavior.
  5. HunterZ

    love the mod

    I don't plan to charge for this plugin, so someone can take it over if/when I stop maintaining it. Can you describe the issue in more detail? This plugin doesn't currently do anything explicit to affect turrets - it just creates Zone Manager zones and tells your PVE plugin to treat them as PVP zones.
  6. Noticed a few issues with the unlabeled M10 monument in V5.1: floating rocks outside hole in terrain (fortunately players can't fall through it) ladder blocked by debris
  7. HunterZ

    Plugin Error on console!

    You have "Protect decaying buildings": false, but edwin said to change it to true as a workaround. This will prevent ORP from listening to OnCupboardProtectionCalculated hooks, so that the error won't happen.
  8. Agree with Death's thoughts. For me the concern is that people are using AI as a substitute for actually understanding the details and function of what they're creating - which means they would probably struggle to maintain it (address issues, add features, etc.). Opening the floodgates could very much result in CF being buried in a mountain of rotting garbage, especially if people come to look at AI generated paid plugin creation as a way to score a few bucks from a one-off activity.
  9. Same problem here - Offline Raid Protection has a 1.1.16 update, I'm running 1.1.15, but Update Checker says all plugins are up to date. Relevant portion of config: { "Name": "OfflineRaidProtection", "Author": "realedwin", "Plugin version": "1.1.15", "Link to plugin": "https://codefling.com/carbon/offline-raid-protection", "Marketplace": "Codefling", "Ignore": false }, Plugin link:
  10. FYI, I am running the free Lian Yu 3500 map from here this week on my server, and Tesla Coil(s) near grid R14 (presumably included with the map) seem to be causing ORP to spend a lot of time on OnEntityDamage hook processing. The hook seems to be firing about 5 times per second. Edit: For now I added short-circuit logic to OfflineRaidProtection and TruePVE to immediately exit if an entity tries to damage itself, and that seems to have helped a lot.
  11. Running this map on my server this wipe (Jan 2-9, 2025, Carbon 2.0.164.0/windows/2025.01.02.0 [production] [production_build] on Rust 768/2573.263.1 (12/26/2024 05:27:26)). For some reason hits simply don't register on some scientists and other NPCs, even at point-blank range with melee weapons. Additionally, killed enemies are sometimes not lootable or harvestable. Nothing shows up in combatlog either. It's almost like the server is getting confused about where the entities are. I have the RustEdit extension DLL loaded. I have verified that it's up to date. Several players have reported this, and I've also replicated it myself. Quitting the game client and loading back in seems to resolve it at least temporarily, but that shouldn't be a required workaround.
  12. I have Any Map Vendor 1.0.0 installed from here on Codefling. Update Checker 4.2.10 is configured to use the URL below. Any Map Vendor 1.0.1 was released 10 hours ago, but Update Checker says "all plugins are up to date" in RCON and Discord.
  13. HunterZ

    Raidable Bases

    RB is definitely a little confused about the new cliffs. This is raidexpert10 from the Tier 3 pack spawning near -284, 0, -711 / G13 on procedural map seed 86843248 with size 2500. Note the base clipping into the cliffs at the bottom front and right: Edit - here's what it looks like with cliff rendering turned off - you can see it's fully above the main topology:
  14. Version 2.0.2

    519 downloads

    NOTE: Version 2.0.0 is not backwards compatible with 1.x - please backup your config file! About Kill Heli Vote This plugin allows your players to kill all Patrol Helicopters that have spawned, by simply voting in chat! Snaplatack Note: I originally made this plugin for my servers, but haven't seen anything similar that was already published. So I figured I would release it here HunterZ Note: Version 2.x is my own rewrite of another rewrite started by Snaplatack, which adds new features and addresses some issues I encountered in my own use. Optional Dependencies Heli Signals Loot Defender Features Kill all eligible Patrol Helicopters via a vote system Kill all eligible Patrol Helicopters via an Admin command Ignore Patrol Helicopters called by Heli Signals and/or while protected by Loot Defender Ban players from voting or resetting votes Reset votes on damage to Patrol Helicopters from a non-banned player Customize commands, permissions, and messages Permissions killhelivote.use - controls whether voting command can be used by a player/group killhelivote.admin - controls whether kill command can be used by a player/group killhelivote.banned - controls whether voting command and damage reset features should be locked out for a player/group Notes: The names of these can be overridden via the config file The plugin will react to permission changes without a reload Commands /voteheli - record vote towards killing all eligible active helis /killhelis - kills all eligible helis on the map, bypassing any votes Notes: These are the default command names, which can be overridden via the config file Configuration Plugin Settings Frequency of vote announcements [in seconds] - how often voting message/toast should be shown Percentage of votes required [0 - 100] - percentage of votes by eligible voters required to kill helis Ignore helis spawned by Heli Signals - whether helis called by Heli Signals should be ignored by this plugin Ignore helis locked by Loot Defender - whether helis should be ignored by this plugin while protected by Loot Defender Reset vote when a heli takes damage - whether to reset votes when any kill-eligible heli is attacked by a player who is not banned from voting Commands & Permissions This section allows you to customize command and permission names used by the plugin. Messages Steam ID to use for the image for messages [0 = default] - set this to the SteamID of an account whose profile picture you want to use for chat messages produced by this plugin Use chat messages - whether to show a given message via in-game chat Use native toast messages - whether to show a given message via toasts (popup banners) Toast type - style of toast to use (0 => Blue Normal, 1 => Red Normal, 2 => Blue Long, 3 => Blue Short, 4 => Server Event, 5 => Error) Notes: Chat and toast messages can be enabled at the same time if desired Credits snaplatack - original author nivex - (2.x) Loot Defender coordination zeeuss - (1.x) finding objects more efficiently on reload mr01sam - (1.x) helping with some Init procedures ViolationHandler - (1.x) code cleanup and improved code efficiency
    Free
  15. Just ran this up on my test server in advance of possibly running it on my live server next month. Very cool! Some things I noticed: Extraction Rig's map name has a typo There's a pair of towers offshore with a scientist on each - these don't show up on the map at all (it's okay if this is intentional, it's just something I noticed while surveying for possible DynamicPVP zones) Players are going to love the canyon customizations! Road Bradley doesn't seem to like this map because the roads other than the ring road are split up into little sections (would be good to have a few 120+ point roads if possible)
  16. HunterZ

    BotReSpawn

    Can't post in the support thread, so I'll post here in case it helps: https://discord.com/channels/500413814244638747/758543626069737503/1304942822004097146
  17. HunterZ

    Player Ranks

    Odd, BetterChat is working fine for me. I looked at its uMod forum, and one report looks like someone is loading a bad JSON config, and the other was solved by forcing a plugin reload. Edit: In retrospect, it's possible that I hand-patched it months ago. Feel free to DM "hunterz_" on Discord and I can send you my version in case it helps.
  18. Right, would have to be super careful about exploitation. There are also sticky things like what if someone leaves their TC unlocked and someone auths. Note also that people would potentially be able to raid non-PVP bases placing a TC as close as possible and then enabling PVP. I also end up with analysis paralysis when I start thinking about teams and such. There are also a lot of extra things that would need to be implemented, like saving opt-ins to a data file so that they get remembered across server/plugin restarts.
  19. Hmm, yeah that wasn't one of the use cases I planned for during development. Can you describe in more detail how you would expect this to work?
  20. Never mind, it seems to be working better than I thought. I swear sometimes when people post links to CF pages on discord it just shows a generic site banner+summary, but when I went to look for an example I could only find things working more like I'd expect.
  21. Idea for sucking less: Improve discord embeds served by the site, so that it actually provides link-specific data instead of a generic CodeFling site description + image.
  22. HunterZ

    compatibility with events

    Changed Status from Work in Progress to Closed Changed Fixed In from 1.3.0 to 1.6.0
  23. HunterZ

    compatibility with events

    I'm going to go ahead and close this. Feel free to open a new support request for any issues that need another look.
    I've been using this on my hybrid PVP server for about 10 months, along side Raidable Bases to provide a more pleasant raiding experience overall. It has been actively maintained over this time, and the developer has been responsive and willing to look into issues. On the admin side this plugin is highly configurable, catering to a wide variety of use cases. You can fine-tune who, what, when, why, and how bases are protected - including things like whether to protect twig construction, vehicles, specific prefabs, etc., how to handle teaming, how to notify players that a base is protected, etc. On the player side, it seems intuitive/straightforward enough that my players adjusted to it immediately.
  24. Does this support rectangular zones that are defined via x/y/z sizes (and optionally a rotation) instead of a radius?
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