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Everything posted by HunterZ
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Version 1.0.0
69 downloads
Adds a Magic Panel display containing a Giant Excavator event status icon. Features: Config file supports standard Magic Panel event plugin settings, including custom active/inactive colors Tolerates multiple giant excavator engines Active/inactive state aligns with Facepunch global notifications (i.e. whether an excavator is actively mining) Only requests a Magic Panel HUD update on relevant state changes changes for efficiency Caches Magic Panel parameters to avoid memory churn { "Active Color": "#FFFFFF7F", "Inactive Color": "#FFFFFF0F", "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 1, "BackgroundColor": "#FFFFFF08" }, "Panel Layout": { "Image": { "Url": "https://i.postimg.cc/DZBNY3Tb/excavator.png", "Enabled": true, "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } } }Free -
Version 1.0.0
71 downloads
Adds a Magic Panel display containing a Traveling Vendor event status icon. Features: Config file supports standard Magic Panel event plugin settings, including custom active/inactive colors Tolerates multiple traveling vendors Only requests a Magic Panel HUD update on relevant state changes changes for efficiency Caches Magic Panel parameters to avoid memory churn Configuration: { "Active Color": "#FFFFFF7F", "Inactive Color": "#FFFFFF0F", "Panel Settings": { "Dock": "center", "Width": 0.02, "Order": 8, "BackgroundColor": "#FFFFFF08" }, "Panel Layout": { "Image": { "Url": "https://i.postimg.cc/4NN4WVD7/vendor.png", "Enabled": true, "Order": 0, "Width": 1.0, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 } } } }Free -
Version 1.0.0
117 downloads
Adds a Magic Panel display containing Deep Sea status as an icon and/or text. Features: Config file supports individually toggling icon and/or text Config file supports customization of fixed, open, closed, and irradiated colors Config file supports selective application of colors to icon and/or text Config file supports customization of text formats for 1+ hour(s) remaining, 1+ minute(s) remaining, 1+ second(s) remaining, and busy states Config file supports most other standard Magic Panel settings Checks states once per second to react to admin/plugin changes to Deep Sea state, and to provide up to 1 second accuracy on time display updates Only requests a Magic Panel HUD update on actual color and/or text changes for efficiency Caches Magic Panel parameters to avoid memory churn Configuration: { "Active Color": "#FFFFFFBF", "Inactive Color": "#BFBFBF7F", "Irradiated Color": "#FFFFFFBF", "Apply Color To Image": true, "Apply Color To Text": true, "Text Format When Hour(s) Remaining": "{0}h {1}m", "Text Format When Minute(s) Remaining": "{1}m", "Text Format When Second(s) Remaining": "{2}s", "Text When Deep Sea Busy": "BUSY", "Panel Settings": { "Dock": "centerupper", "Width": 0.06, "Order": 10, "BackgroundColor": "#FFF2DF08" }, "Panel Layout": { "Image": { "Url": "https://i.postimg.cc/MZhXzvW2/anchor-512.png", "Enabled": true, "Order": 0, "Width": 0.4, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 }, "Color": "#FFFFFFFF" }, "Text": { "FontSize": 14, "TextAnchor": "MiddleCenter", "Enabled": true, "Order": 1, "Width": 0.6, "Padding": { "Left": 0.05, "Right": 0.05, "Top": 0.05, "Bottom": 0.05 }, "Color": "#FFFFFFFF" } } }Free -
"Offline Raid Protection: You cannot damage this base while the owner is offline." - this message is not normally produced by this plugin. Are you perhaps running a second raid protection plugin or something?
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I was just able to damage a player's base that has 32% protection... Questions: Are you using the latest version? Can you post your entire config file? Can you post a screenshot of /orp command output when looking at the base? protection
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Complicated but doable probably: There's probably game logic for determining an entity's repair cost. Could create a temporary dictionary of counts by item ID, then loop over deployables and sum each one's costs into the dictionary.
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Part of the issue is it always tries to consume repair cost, even after I just repaired. Is it maybe failing to repair something?
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Changed Status from Pending to Fixed Changed Fixed In to 1.3.1
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If a boat is at full health, the menu option to repair it will still either consume resources, or complain that you don't have enough resources.
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Confirmed fixed in 1.2.0, thanks!
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Please try again with 1.3.1.
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Any chance you could attach your OfflineRaidProtection.json config file? Or you can DM it to me here or on Discord.
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Changed Status from No Response to Pending
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Changed Status from Work in Progress to No Response
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I'll take a look but my guess is you have an illegal prefab name in one of your config file lists.
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Permissions not loading/applying after server daily reboot
HunterZ replied to lmaotestiong123's Support Report in Support
Changed Status from Pending to No Response -
Changed Status from Pending to No Response
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Changed Status from Pending to No Response
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Changed Status from Pending to No Response
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When using BoatControl to turn lights on in a boat, it also turns on lights that contain no fuel. I normally require fuel for lights on my server, so this is a bit of an exploit. Maybe there could be an option to do a fuel check before turning on each light?