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Chernarust

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Everything posted by Chernarust

  1. Chernarust

    Removing NPC Military Base

    Hello, I have abandoned military Base D on my server and I change the config to enabled false and remove other NPC true but they still spawn NPC at the military bases. I've got it disabled for other monuments and it works there.
  2. Chernarust

    Cannot Compile Kits

    It is working correctly now, my server had issues with high node usage and that resolved a ton of issues that I was experiencing.
  3. Chernarust

    Kits

    The only actions made before the error happens are with the lang config and I changed the price to display from {0}$ to {0} Scrap I made a support ticket with a section of the log posted, but I have other issues going on with my server at the moment. I am trying to figure out why because I think all this weirdness might be related. I will Disconnect sometimes with message "Timeout" then it appears my server restarts with no plugins or scheduled task to make the server restart. My bases are decaying even though I have TC connected to all parts and 20 days upkeep.
  4. Chernarust

    Cannot Compile Kits

    12.08 02:27:09 [Server] INFO Fallback handler could not load library /RustDedicated_Data/Mono/data-0x7f38f0176d60.so 12.08 02:27:09 [Server] INFO Failed to compile 'Kits': (Unexpected character encountered while parsing value: k. Path '', line 0, position 0.) 12.08 02:27:09 [Server] INFO at bool Newtonsoft.Json.JsonTextReader.ParseValue() 12.08 02:27:09 [Server] INFO at bool Newtonsoft.Json.JsonTextReader.Read() 12.08 02:27:09 [Server] INFO at bool Newtonsoft.Json.JsonReader.ReadAndMoveToContent() 12.08 02:27:09 [Server] INFO at bool Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType(JsonReader reader, JsonContract contract, bool hasConverter) 12.08 02:27:09 [Server] INFO at object Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, bool checkAdditionalContent) 12.08 02:27:09 [Server] INFO at object Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType) 12.08 02:27:09 [Server] INFO at object Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType) 12.08 02:27:09 [Server] INFO at object Newtonsoft.Json.JsonConvert.DeserializeObject(string value, Type type, JsonSerializerSettings settings) 12.08 02:27:09 [Server] INFO at Dictionary<string, string> Newtonsoft.Json.JsonConvert.DeserializeObject<Dictionary<string, string>>(string value, JsonSerializerSettings settings) x 2 12.08 02:27:09 [Server] INFO at Dictionary<string, string> Oxide.Core.Libraries.Lang.GetMessageFile(string plugin, string lang) 12.08 02:27:09 [Server] INFO at new Oxide.Core.Libraries.Lang(Plugin plugin) 12.08 02:27:09 [Server] INFO at void Oxide.Plugins.RustPlugin.Setup(string name, string author, VersionNumber version, string description) 12.08 02:27:09 [Server] INFO at void Oxide.Plugins.RustPlugin.SetupMod(ModPackage mod, string name, string author, VersionNumber version, string description) 12.08 02:27:09 [Server] INFO at bool Carbon.Core.ModLoader.InitializePlugin(Type type, out RustPlugin plugin, ModPackage package, Action<RustPlugin> preInit, bool precompiled) 12.08 02:27:09 [Server] INFO at IEnumerator Carbon.Managers.ScriptLoader.Compile()+MoveNext() 12.08 02:27:09 [Server] INFO (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 12.08 02:27:09 [Server] INFO Failed to compile 'Kits': (Unexpected character encountered while parsing value: k. Path '', line 0, position 0.) 12.08 02:27:09 [Server] INFO at bool Newtonsoft.Json.JsonTextReader.ParseValue() 12.08 02:27:09 [Server] INFO at bool Newtonsoft.Json.JsonTextReader.Read() 12.08 02:27:09 [Server] INFO at bool Newtonsoft.Json.JsonReader.ReadAndMoveToContent() 12.08 02:27:09 [Server] INFO at bool Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType(JsonReader reader, JsonContract contract, bool hasConverter) 12.08 02:27:09 [Server] INFO at object Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, bool checkAdditionalContent) 12.08 02:27:09 [Server] INFO at object Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType) 12.08 02:27:09 [Server] INFO at object Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType) 12.08 02:27:09 [Server] INFO at object Newtonsoft.Json.JsonConvert.DeserializeObject(string value, Type type, JsonSerializerSettings settings) 12.08 02:27:09 [Server] INFO at Dictionary<string, string> Newtonsoft.Json.JsonConvert.DeserializeObject<Dictionary<string, string>>(string value, JsonSerializerSettings settings) x 2 12.08 02:27:09 [Server] INFO at Dictionary<string, string> Oxide.Core.Libraries.Lang.GetMessageFile(string plugin, string lang) 12.08 02:27:09 [Server] INFO at new Oxide.Core.Libraries.Lang(Plugin plugin) 12.08 02:27:09 [Server] INFO at void Oxide.Plugins.RustPlugin.Setup(string name, string author, VersionNumber version, string description) 12.08 02:27:09 [Server] INFO at void Oxide.Plugins.RustPlugin.SetupMod(ModPackage mod, string name, string author, VersionNumber version, string description) 12.08 02:27:09 [Server] INFO at bool Carbon.Core.ModLoader.InitializePlugin(Type type, out RustPlugin plugin, ModPackage package, Action<RustPlugin> preInit, bool precompiled) 12.08 02:27:09 [Server] INFO at IEnumerator Carbon.Managers.ScriptLoader.Compile()+MoveNext()
  5. Hi, can you add support to work with this plugin by any chance please? I can provide you the plugin in a DM. https://modpulse.com/product/building-skins/
  6. Chernarust

    Images not appearing

    Hello I don't have any images appearing on the buttons. I have ImageLibrary installed and all my skins appear. But I can't see the different wood, stone, metal upgrade images.
  7. I will purchase if this has support for NightPVP to only allow player damage to pets while PVP time is enabled. Also if this has been updated to work with NPCspawn/BetterNPC.
  8. Chernarust

    Rust game update

    Hello is another version to be updated soon? Currently does not work after the rust update, "Assembly 'protobuf-net' with identity 'protobuf-net', Version=3.0.0.0" And some more but don't have full log access atm.
  9. Awesome thank you and yeah no idea I kept hitting submit comment but nothing happened then when I refreshed it had submitted the same comment multiple times
  10. Chernarust

    Badlands

    Am I able to edit the map? I have some purchased prefabs I would like to add.
  11. Any way to keep the tug boat after everyone is dead and players be able to use it?
  12. Chernarust

    Raidable Bases

    Love it and my few players on the server enjoy raiding the bases too. Any chance to add a NPC respawn for the bases? Maybe vary the respawn time depending on raid difficulty and how many players are raiding?
  13. Chernarust

    Shop UI

    Might want to start making slow changes to the config yourself. I opted for the other shop plugin that allows in game item setup, not sure if this one does. But I also tried searching for a config file to no avail, the servers are very competitive and you aren't going to find someone willing to share a file already setup that they spent hours adjusting. I'm a single father and work 13 hour grave yard shifts but if you want something done you just got to get it done.
  14. Can you make it have randomized gang names? Like a list we can put a ton of different gang names in then it picks from the list randomizing the name of the gang each time?
  15. Can this plugin switch between who it targets? It would be cool to have npc/animals, and player toggles if you only want the turrets to work pve.
  16. I found it, lang/en folder and went from {0} RP to ${0}
  17. I have changed the config to use economics instead and it display my correct balance but the money icon is still showing RP, also how do I move the $ sign to the left side instead of right? I have Kits plugin as well but want to move the $ sign.
  18. Chernarust

    Shop UI

    I would like to know this as well.
  19. Chernarust

    NpcRaiders

    Any chance now that it can be used as a random event :D?
  20. That's awesome! Thank you so much for doing that.
  21. Hi so I am using the NightPVP plugin along with the Raidable Bases plugin. I can buyraid and enter the raid and kill the NPC but I am not able to damage the base until the PVP mode is turned on from NightPVP plugin. Do you know any workaround or if we could get support for the NightPVP plugin working with raidable bases?
  22. Chernarust

    Nothing changed in game

    Awesome all is working now thank you!
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