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Everything posted by Chernarust
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All is good now! I got it solved, thank you for your support!
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Ok awesome that is working. My only thing now I have a custom bradley monument plugin and my bradley want spawn, on the military base. That's the only thing I want at this base is the bradley. How to add support to ignore this plugin?
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Ok well that's odd, pretty sure I had NPC there before installing BetterNpc. Well thank you for clarifying so to get rid of all NPC there I can just set the NPC limits day/night to 0 correct?
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Ok that makes sense for the water treatment plant as it has a metro station underneath. However the satellite dish has no metro station and I don't have any other plugin that controls monuments or anything to do with NPC other than the required NPCspawn plugin. Satellite Dish.json
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In the photo are the only settings I have touched regarding the monuments. I attached my water treatment plant config and that's how it's config and it has no NPC at all which is my goal. Water Treatment Plant.json Abandoned Military Base D.json
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Awesome thank you! It's working now.
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But that is working for all my other monuments, I have it disabled then true to remove all the other NPC and it has zero NPC at the other monuments.
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The BetterNpc have been removed, it's just the standard rust NPC that haven't been removed. All my other monuments they are removed however.
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Here is my config and vehicle license config ChatToNotifications.json VehicleLicence.json
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Ok plugin works with that but still can't get the vehicle license to appear in notification panel.
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I think I figured it out, but not sure how to add multiple submissions. I have this if I delete the vehicle license one the teleportation notifications work but once I add the second submissions underneath the entire plugin doesn't work. "Chat partial text to convert to notification": { "Teleportation": { "Shows as? (NotificationOnly | ChatAndNotification | Neither)": "NotificationOnly", "Force Color": false, "Color": "#ffffff", "Enable Regex Formatting": false, "Advanced Formatting - Regex Pattern": "", "Advanced Formatting - Regex Replacement": "" }, "Chat partial text to convert to notification": { "[VehicleLicense]": { "Shows as? (NotificationOnly | ChatAndNotification | Neither)": "NotificationOnly", "Force Color": false, "Color": "#ffffff", "Enable Regex Formatting": false, "Advanced Formatting - Regex Pattern": "", "Advanced Formatting - Regex Replacement": "" },
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I am having trouble getting vehicle license to move to the notifications box. I have set the entire message on the first line of the chat into the config as well as the chat prefix that shows in the vehiclelicense.json file and neither of those remove the notifications from chat.
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I have kits defined in the config but I don't get anything other than a message saying it hasn't been loaded. I use kits for my starting loadout so I know it's installed.
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- 6 comments
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- #hunters cabin
- #mini farm
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(and 5 more)
Tagged with:
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Hello, I have abandoned military Base D on my server and I change the config to enabled false and remove other NPC true but they still spawn NPC at the military bases. I've got it disabled for other monuments and it works there.
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It is working correctly now, my server had issues with high node usage and that resolved a ton of issues that I was experiencing.
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The only actions made before the error happens are with the lang config and I changed the price to display from {0}$ to {0} Scrap I made a support ticket with a section of the log posted, but I have other issues going on with my server at the moment. I am trying to figure out why because I think all this weirdness might be related. I will Disconnect sometimes with message "Timeout" then it appears my server restarts with no plugins or scheduled task to make the server restart. My bases are decaying even though I have TC connected to all parts and 20 days upkeep.
- 219 comments
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- #kits
- #sets
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(and 35 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
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12.08 02:27:09 [Server] INFO Fallback handler could not load library /RustDedicated_Data/Mono/data-0x7f38f0176d60.so 12.08 02:27:09 [Server] INFO Failed to compile 'Kits': (Unexpected character encountered while parsing value: k. Path '', line 0, position 0.) 12.08 02:27:09 [Server] INFO at bool Newtonsoft.Json.JsonTextReader.ParseValue() 12.08 02:27:09 [Server] INFO at bool Newtonsoft.Json.JsonTextReader.Read() 12.08 02:27:09 [Server] INFO at bool Newtonsoft.Json.JsonReader.ReadAndMoveToContent() 12.08 02:27:09 [Server] INFO at bool Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType(JsonReader reader, JsonContract contract, bool hasConverter) 12.08 02:27:09 [Server] INFO at object Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, bool checkAdditionalContent) 12.08 02:27:09 [Server] INFO at object Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType) 12.08 02:27:09 [Server] INFO at object Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType) 12.08 02:27:09 [Server] INFO at object Newtonsoft.Json.JsonConvert.DeserializeObject(string value, Type type, JsonSerializerSettings settings) 12.08 02:27:09 [Server] INFO at Dictionary<string, string> Newtonsoft.Json.JsonConvert.DeserializeObject<Dictionary<string, string>>(string value, JsonSerializerSettings settings) x 2 12.08 02:27:09 [Server] INFO at Dictionary<string, string> Oxide.Core.Libraries.Lang.GetMessageFile(string plugin, string lang) 12.08 02:27:09 [Server] INFO at new Oxide.Core.Libraries.Lang(Plugin plugin) 12.08 02:27:09 [Server] INFO at void Oxide.Plugins.RustPlugin.Setup(string name, string author, VersionNumber version, string description) 12.08 02:27:09 [Server] INFO at void Oxide.Plugins.RustPlugin.SetupMod(ModPackage mod, string name, string author, VersionNumber version, string description) 12.08 02:27:09 [Server] INFO at bool Carbon.Core.ModLoader.InitializePlugin(Type type, out RustPlugin plugin, ModPackage package, Action<RustPlugin> preInit, bool precompiled) 12.08 02:27:09 [Server] INFO at IEnumerator Carbon.Managers.ScriptLoader.Compile()+MoveNext() 12.08 02:27:09 [Server] INFO (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 12.08 02:27:09 [Server] INFO Failed to compile 'Kits': (Unexpected character encountered while parsing value: k. Path '', line 0, position 0.) 12.08 02:27:09 [Server] INFO at bool Newtonsoft.Json.JsonTextReader.ParseValue() 12.08 02:27:09 [Server] INFO at bool Newtonsoft.Json.JsonTextReader.Read() 12.08 02:27:09 [Server] INFO at bool Newtonsoft.Json.JsonReader.ReadAndMoveToContent() 12.08 02:27:09 [Server] INFO at bool Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType(JsonReader reader, JsonContract contract, bool hasConverter) 12.08 02:27:09 [Server] INFO at object Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, bool checkAdditionalContent) 12.08 02:27:09 [Server] INFO at object Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType) 12.08 02:27:09 [Server] INFO at object Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType) 12.08 02:27:09 [Server] INFO at object Newtonsoft.Json.JsonConvert.DeserializeObject(string value, Type type, JsonSerializerSettings settings) 12.08 02:27:09 [Server] INFO at Dictionary<string, string> Newtonsoft.Json.JsonConvert.DeserializeObject<Dictionary<string, string>>(string value, JsonSerializerSettings settings) x 2 12.08 02:27:09 [Server] INFO at Dictionary<string, string> Oxide.Core.Libraries.Lang.GetMessageFile(string plugin, string lang) 12.08 02:27:09 [Server] INFO at new Oxide.Core.Libraries.Lang(Plugin plugin) 12.08 02:27:09 [Server] INFO at void Oxide.Plugins.RustPlugin.Setup(string name, string author, VersionNumber version, string description) 12.08 02:27:09 [Server] INFO at void Oxide.Plugins.RustPlugin.SetupMod(ModPackage mod, string name, string author, VersionNumber version, string description) 12.08 02:27:09 [Server] INFO at bool Carbon.Core.ModLoader.InitializePlugin(Type type, out RustPlugin plugin, ModPackage package, Action<RustPlugin> preInit, bool precompiled) 12.08 02:27:09 [Server] INFO at IEnumerator Carbon.Managers.ScriptLoader.Compile()+MoveNext()
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- 219 comments
-
- #kits
- #sets
-
(and 35 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
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Hello I don't have any images appearing on the buttons. I have ImageLibrary installed and all my skins appear. But I can't see the different wood, stone, metal upgrade images.
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Hello is another version to be updated soon? Currently does not work after the rust update, "Assembly 'protobuf-net' with identity 'protobuf-net', Version=3.0.0.0" And some more but don't have full log access atm.
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- 75 comments
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- #gas station
- #crates
- (and 20 more)
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- 33 comments