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Everything posted by Chernarust
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Hello, I have abandoned military Base D on my server and I change the config to enabled false and remove other NPC true but they still spawn NPC at the military bases. I've got it disabled for other monuments and it works there.
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It is working correctly now, my server had issues with high node usage and that resolved a ton of issues that I was experiencing.
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The only actions made before the error happens are with the lang config and I changed the price to display from {0}$ to {0} Scrap I made a support ticket with a section of the log posted, but I have other issues going on with my server at the moment. I am trying to figure out why because I think all this weirdness might be related. I will Disconnect sometimes with message "Timeout" then it appears my server restarts with no plugins or scheduled task to make the server restart. My bases are decaying even though I have TC connected to all parts and 20 days upkeep.
- 207 comments
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- #kits
- #sets
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(and 35 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
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12.08 02:27:09 [Server] INFO Fallback handler could not load library /RustDedicated_Data/Mono/data-0x7f38f0176d60.so 12.08 02:27:09 [Server] INFO Failed to compile 'Kits': (Unexpected character encountered while parsing value: k. Path '', line 0, position 0.) 12.08 02:27:09 [Server] INFO at bool Newtonsoft.Json.JsonTextReader.ParseValue() 12.08 02:27:09 [Server] INFO at bool Newtonsoft.Json.JsonTextReader.Read() 12.08 02:27:09 [Server] INFO at bool Newtonsoft.Json.JsonReader.ReadAndMoveToContent() 12.08 02:27:09 [Server] INFO at bool Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType(JsonReader reader, JsonContract contract, bool hasConverter) 12.08 02:27:09 [Server] INFO at object Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, bool checkAdditionalContent) 12.08 02:27:09 [Server] INFO at object Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType) 12.08 02:27:09 [Server] INFO at object Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType) 12.08 02:27:09 [Server] INFO at object Newtonsoft.Json.JsonConvert.DeserializeObject(string value, Type type, JsonSerializerSettings settings) 12.08 02:27:09 [Server] INFO at Dictionary<string, string> Newtonsoft.Json.JsonConvert.DeserializeObject<Dictionary<string, string>>(string value, JsonSerializerSettings settings) x 2 12.08 02:27:09 [Server] INFO at Dictionary<string, string> Oxide.Core.Libraries.Lang.GetMessageFile(string plugin, string lang) 12.08 02:27:09 [Server] INFO at new Oxide.Core.Libraries.Lang(Plugin plugin) 12.08 02:27:09 [Server] INFO at void Oxide.Plugins.RustPlugin.Setup(string name, string author, VersionNumber version, string description) 12.08 02:27:09 [Server] INFO at void Oxide.Plugins.RustPlugin.SetupMod(ModPackage mod, string name, string author, VersionNumber version, string description) 12.08 02:27:09 [Server] INFO at bool Carbon.Core.ModLoader.InitializePlugin(Type type, out RustPlugin plugin, ModPackage package, Action<RustPlugin> preInit, bool precompiled) 12.08 02:27:09 [Server] INFO at IEnumerator Carbon.Managers.ScriptLoader.Compile()+MoveNext() 12.08 02:27:09 [Server] INFO (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35) 12.08 02:27:09 [Server] INFO Failed to compile 'Kits': (Unexpected character encountered while parsing value: k. Path '', line 0, position 0.) 12.08 02:27:09 [Server] INFO at bool Newtonsoft.Json.JsonTextReader.ParseValue() 12.08 02:27:09 [Server] INFO at bool Newtonsoft.Json.JsonTextReader.Read() 12.08 02:27:09 [Server] INFO at bool Newtonsoft.Json.JsonReader.ReadAndMoveToContent() 12.08 02:27:09 [Server] INFO at bool Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType(JsonReader reader, JsonContract contract, bool hasConverter) 12.08 02:27:09 [Server] INFO at object Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, bool checkAdditionalContent) 12.08 02:27:09 [Server] INFO at object Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType) 12.08 02:27:09 [Server] INFO at object Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType) 12.08 02:27:09 [Server] INFO at object Newtonsoft.Json.JsonConvert.DeserializeObject(string value, Type type, JsonSerializerSettings settings) 12.08 02:27:09 [Server] INFO at Dictionary<string, string> Newtonsoft.Json.JsonConvert.DeserializeObject<Dictionary<string, string>>(string value, JsonSerializerSettings settings) x 2 12.08 02:27:09 [Server] INFO at Dictionary<string, string> Oxide.Core.Libraries.Lang.GetMessageFile(string plugin, string lang) 12.08 02:27:09 [Server] INFO at new Oxide.Core.Libraries.Lang(Plugin plugin) 12.08 02:27:09 [Server] INFO at void Oxide.Plugins.RustPlugin.Setup(string name, string author, VersionNumber version, string description) 12.08 02:27:09 [Server] INFO at void Oxide.Plugins.RustPlugin.SetupMod(ModPackage mod, string name, string author, VersionNumber version, string description) 12.08 02:27:09 [Server] INFO at bool Carbon.Core.ModLoader.InitializePlugin(Type type, out RustPlugin plugin, ModPackage package, Action<RustPlugin> preInit, bool precompiled) 12.08 02:27:09 [Server] INFO at IEnumerator Carbon.Managers.ScriptLoader.Compile()+MoveNext()
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- 207 comments
-
- #kits
- #sets
-
(and 35 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
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Hello I don't have any images appearing on the buttons. I have ImageLibrary installed and all my skins appear. But I can't see the different wood, stone, metal upgrade images.
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Hello is another version to be updated soon? Currently does not work after the rust update, "Assembly 'protobuf-net' with identity 'protobuf-net', Version=3.0.0.0" And some more but don't have full log access atm.
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- 73 comments
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- #gas station
- #crates
- (and 20 more)
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- 33 comments
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Might want to start making slow changes to the config yourself. I opted for the other shop plugin that allows in game item setup, not sure if this one does. But I also tried searching for a config file to no avail, the servers are very competitive and you aren't going to find someone willing to share a file already setup that they spent hours adjusting. I'm a single father and work 13 hour grave yard shifts but if you want something done you just got to get it done.
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- 73 comments
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- #gas station
- #crates
- (and 20 more)
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- 73 comments
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- #gas station
- #crates
- (and 20 more)
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- 73 comments
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- #gas station
- #crates
- (and 20 more)
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- 106 comments
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- 1
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Economy changed to economics but display RP
Chernarust replied to Chernarust's Support Request in Support
I found it, lang/en folder and went from {0} RP to ${0} -
I have changed the config to use economics instead and it display my correct balance but the money icon is still showing RP, also how do I move the $ sign to the left side instead of right? I have Kits plugin as well but want to move the $ sign.
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That's awesome! Thank you so much for doing that.
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Hi so I am using the NightPVP plugin along with the Raidable Bases plugin. I can buyraid and enter the raid and kill the NPC but I am not able to damage the base until the PVP mode is turned on from NightPVP plugin. Do you know any workaround or if we could get support for the NightPVP plugin working with raidable bases?
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Awesome all is working now thank you!