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Everything posted by rustfoxgaming
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(20:37:43) | Error while compiling StaticLootables: Cannot implicitly convert type 'System.Func<Item, int, bool>' to 'System.Func<BasePlayer, Item, int, bool>' | Line: 1828, Pos: 33
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- 1,651 comments
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- #leveling
- #progression
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- 1,651 comments
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- #leveling
- #progression
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- 2 comments
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- #event
- #checkpoint
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(and 5 more)
Tagged with:
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- 8 comments
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- #easyvote
- #rust servers
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Hello, I noticed that abandoned bases leave chests behind; the chests that aren't destroyed remain floating in mid-air.
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- 8 comments
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- #easyvote
- #rust servers
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- 66 comments
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- #luckyblock
- #lucky block
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- 66 comments
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- #luckyblock
- #lucky block
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- 66 comments
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- #luckyblock
- #lucky block
- (and 27 more)
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- 66 comments
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- #luckyblock
- #lucky block
- (and 27 more)
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- 1,651 comments
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- #leveling
- #progression
- (and 19 more)
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- 1,651 comments
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- #leveling
- #progression
- (and 19 more)
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Hello, thanks for the plugin, There is no message to tell players what they win
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Here is an example of how you could add an auto spawn and a server restart check inside your plugin this is only an example to show that it is technically possible csharp void OnServerInitialized() { // Check if the button exists after restart CheckButton(); // Auto spawn every X minutes timer.Every(600f, () => { SpawnButton(); }); } private void CheckButton() { var button = BaseNetworkable.serverEntities .OfType<PressButton>() .FirstOrDefault(); if (button == null) { SpawnButton(); } } private void SpawnButton() { Vector3 pos = new Vector3(100f, 20f, 100f); // example position Quaternion rot = Quaternion.identity; var entity = GameManager.server.CreateEntity("assets/prefabs/deployable/button/button.prefab", pos, rot); if (entity != null) { entity.Spawn(); } } no???
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Hello I asked this a few months ago could you add the option to sell items or add a Sell button on the right of Buy this would be a great update thank you
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Please add an auto spawn and a server restart check to verify that your button is correctly spawned please
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FoodSpoil for PVE/RP [*works with Raidable Bases]
rustfoxgaming commented on RustFlash's file in Plugins
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Hello, is it possible to have an option to remove this or its sound? It's very distracting during gameplay, thanks
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I wasn't connected, I could see the spam in the console; it was a player participating in the event.