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rustfoxgaming

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Everything posted by rustfoxgaming

  1. rustfoxgaming

    Hello

    yes DungeonBases.json (13:33:33) | [Dungeon Bases] Weapon with shortname ' mace' not found (13:33:33) | [Dungeon Bases] Weapon with shortname ' lmg.m249' not found (13:33:33) | [Dungeon Bases] Weapon with shortname ' lmg.m249' not found
  2. rustfoxgaming

    Hello

    yes DungeonBases.json (13:33:33) | [Dungeon Bases] Weapon with shortname ' mace' not found (13:33:33) | [Dungeon Bases] Weapon with shortname ' lmg.m249' not found (13:33:33) | [Dungeon Bases] Weapon with shortname ' lmg.m249' not found
  3. Hi, I’m having issues with the plugin. About 50% of the time, the PVE protection fails and turns into PVP, allowing players to kill each other. Then, 2 minutes later, the PVE starts working again. The Gemini AI analyzed my logs and told me to send you this technical report regarding a NullReferenceException in the 'OnEntityTakeDamage' hook. Thank you for your time. I'm experiencing a major issue with SimplePVE v1.2.14. The PVE protection fails intermittently (PVP becomes active randomly) because the plugin's main hook crashes. The Problem: When a player takes damage, the console throws a NullReferenceException on the OnEntityTakeDamage hook. Because of this crash, the code execution stops before it can block the damage, which results in the PVE being bypassed. Error Log: Failed to call hook 'OnEntityTakeDamage' on plugin 'SimplePVE v1.2.14' (NullReferenceException: Object reference not set to an instance of an object) Probable causes in the code: A missing null check in the CheckIncludes method (Clans/Friends/Teams logic). The new Deep Sea or Auto Claim logic trying to access an entity property that is null at the moment of impact. Could you please add safety null checks in the OnEntityTakeDamage flow to ensure the PVE protection remains active even if an entity property is missing? By gemini.
  4. rustfoxgaming

    Hello

    it steel 15 min and the donjon vanishes
  5. rustfoxgaming

    Hello

    you can add when player win to win xp for skilltree? and possibility to give more life and ia scientist like this: "Speed": 5.0, "Roam Range": 150.0, "Chase Range": 250.0, "Attack Range Multiplier": 1.0, "Sense Range": 100.0, "Memory duration [sec.]": 10.0, "Scale damage": 1.4, "Aim Cone Scale": 5.5, "Detect the target only in the NPC's viewing vision cone?": false, "Vision Cone": 235.0, "Turret damage scale": 0.5, "Disable radio effects? [true/false]": false, "Should remove the corpse?": true,
  6. rustfoxgaming

    Hello

    is okkkk now thxxxxx
  7. rustfoxgaming

    Hello

    Yet another player telling me there were 15 minutes left and the event ended before then
  8. rustfoxgaming

    Hello

    DungeonBases.jsoni have modified with gemini
  9. rustfoxgaming

    Hello

    Hello, I am reporting a critical issue with the DungeonBases plugin. When the event ends, it seems the cleanup process or the closure of the entrance/exit occurs too quickly or incorrectly, causing players to be dropped under the map (world layer). Even with the duration settings properly configured, players are losing their equipment because they get stuck or teleported under the terrain instead of being safely moved outside. Could you please look into the player's teleportation logic at the end of the event?
  10. When you put something up for sale, it says it only works with yellow currency; you should add the currency selection option, "scrap"
  11. can you put sell items please
  12. rustfoxgaming

    Hello

    Yes, it's only with the yellow wallpaper.
  13. rustfoxgaming

    Hello

    The TCUPGRADES plugin does this, creating small black squares all over the floor.
  14. rustfoxgaming

    hello

    all ok thxxx
  15. rustfoxgaming

    Hello

    Hi i see this
  16. rustfoxgaming

    Hello

    is your plugin?
  17. update your plugin please (08:16:54) | [FurnaceUpgrades] FurnaceUpgrades conflicts with the 'StackModifier' plugin (08:16:54) | [FurnaceUpgrades] If any Stack Modifier plugin oven items stack is greater than (1), upgrades will be lost, FurnaceUpgrades does not work correctly when changing the Furnace Stack using Stack Modifier plugin!
  18. rustfoxgaming

    Hello

    Are you testing your work?
  19. rustfoxgaming

    Hello

    The problem is that as soon as you start it, it stops by itself; it hasn't worked since the StackModifier update.
  20. rustfoxgaming

    hello

    I don't need to put my game in English; I've never done it. All the plugins work perfectly.
  21. rustfoxgaming

    Hello

    yes me too vanilla..... We pay, we pay, we pay
  22. rustfoxgaming

    Hello

    no more works (04:35:25) | [FurnaceUpgrades] If any Stack Modifier plugin oven items stack is greater than (1), upgrades will be lost, FurnaceUpgrades does not work correctly when changing the Furnace Stack using Stack Modifier plugin! (04:35:25) | [FurnaceUpgrades] If you have set ovens items stack to 1 then everything works good.

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