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Everything posted by rustfoxgaming
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Thanks for being professional; I’m happy to give items or resources to players who vote for rust-servers.net and top-serveurs.net please?
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I bought your plugin... if you're telling me to create my own, you need to refund me...
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Hello and thanks. I see in the configuration that only "Economics" points can be awarded; I don't use that—I want to be able to give items instead. Is it possible to release an update for this, please?
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I don't use Economics, thank you very much.
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thx GasStationEvent.json
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Hello i see this error 14:51 [Error] Failed to call hook 'OnLootEntity' on plugin 'GasStationEvent v1.3.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.GasStationEvent.ActionEconomy (System.UInt64 playerId, System.String type, System.String arg) [0x00045] in <be14d0ebc968428095fc21354e970e4e>:0 at Oxide.Plugins.GasStationEvent.OnLootEntity (BasePlayer player, LootContainer container) [0x00075] in <be14d0ebc968428095fc21354e970e4e>:0 at Oxide.Plugins.GasStationEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d71] in <be14d0ebc968428095fc21354e970e4e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 14:51 [Error] Failed to call hook 'OnLootEntity' on plugin 'GasStationEvent v1.3.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.GasStationEvent.ActionEconomy (System.UInt64 playerId, System.String type, System.String arg) [0x00045] in <be14d0ebc968428095fc21354e970e4e>:0 at Oxide.Plugins.GasStationEvent.OnLootEntity (BasePlayer player, LootContainer container) [0x00075] in <be14d0ebc968428095fc21354e970e4e>:0 at Oxide.Plugins.GasStationEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d71] in <be14d0ebc968428095fc21354e970e4e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 14:51 [Error] Failed to call hook 'OnLootEntity' on plugin 'GasStationEvent v1.3.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.GasStationEvent.ActionEconomy (System.UInt64 playerId, System.String type, System.String arg) [0x00045] in <be14d0ebc968428095fc21354e970e4e>:0 at Oxide.Plugins.GasStationEvent.OnLootEntity (BasePlayer player, LootContainer container) [0x00075] in <be14d0ebc968428095fc21354e970e4e>:0 at Oxide.Plugins.GasStationEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d71] in <be14d0ebc968428095fc21354e970e4e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 14:51 [Error] Failed to call hook 'OnLootEntity' on plugin 'GasStationEvent v1.3.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.GasStationEvent.ActionEconomy (System.UInt64 playerId, System.String type, System.String arg) [0x00045] in <be14d0ebc968428095fc21354e970e4e>:0 at Oxide.Plugins.GasStationEvent.OnLootEntity (BasePlayer player, LootContainer container) [0x00075] in <be14d0ebc968428095fc21354e970e4e>:0 at Oxide.Plugins.GasStationEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d71] in <be14d0ebc968428095fc21354e970e4e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 14:51 [Error] Failed to call hook 'OnLootEntity' on plugin 'GasStationEvent v1.3.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.GasStationEvent.ActionEconomy (System.UInt64 playerId, System.String type, System.String arg) [0x00045] in <be14d0ebc968428095fc21354e970e4e>:0 at Oxide.Plugins.GasStationEvent.OnLootEntity (BasePlayer player, LootContainer container) [0x00075] in <be14d0ebc968428095fc21354e970e4e>:0 at Oxide.Plugins.GasStationEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00d71] in <be14d0ebc968428095fc21354e970e4e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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(20:37:43) | Error while compiling StaticLootables: Cannot implicitly convert type 'System.Func<Item, int, bool>' to 'System.Func<BasePlayer, Item, int, bool>' | Line: 1828, Pos: 33
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- 1,653 comments
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- #leveling
- #progression
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- 1,653 comments
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- #leveling
- #progression
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- 2 comments
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- #event
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Tagged with:
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- 8 comments
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- #easyvote
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Hello, I noticed that abandoned bases leave chests behind; the chests that aren't destroyed remain floating in mid-air.
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- 8 comments
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- #easyvote
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- 66 comments
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- 66 comments
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- 66 comments
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