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Everything posted by rustfoxgaming
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Hello and thank you, I wanted to know if it's possible to charge players with scrap to get one of your vehicles.
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2x Better Loot Config (BetterLoot V4 Compatible)
rustfoxgaming commented on MrLou_'s file in Customizations
- 6 comments
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- #2x loot table config
- #2x loot table
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(and 24 more)
Tagged with:
- #2x loot table config
- #2x loot table
- #2x betterloot config
- #2x server config
- #x2 loot
- #loot config
- #loot
- #alphaloot 2x
- #2x alphaloot config
- #2x better loot tables
- #2x loot tables
- #2x rust server loot
- #x better loot config
- #2x better loot
- #2x server files
- #2x rust server loot table
- #2x server
- #optimized loot table
- #2x optimized loot table
- #moderate boosts
- #betterloot v4
- #better loot v4
- #deep sea
- #naval update
- #rust deep sea
- #rust naval
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Can you add an auto spawn? I have to connect with my admin account every time to make things spawn, it would be great
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Can you put auto spawn arround outpost or bandit please?
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no i have SimplePVE
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- 152 comments
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- #red button
- #button
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(and 2 more)
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Hello, and thank you for the plugin. The trap with the C4 does not kill players, and the scarecrow does not attack
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RoamingNPCs.jsonOxide thx
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"Controls timer tick (0.01 - 1)": 0.1, "Enable periodic bot reinitialization? (can improve performance)": true, ok i put now
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Hi, thanks for your reply. Just to clarify: I do not have rubberbanding or movement issues like in the link you sent. My issue is server performance, not client lag. Here are the exact numbers we tested on two different servers: With 8 RoamingNPC bots: • Server 1 (Vanilla+, ~80 plugins): 10 FPS • Server 2 (PvE X2/X5/X10, ~170 plugins): 19 FPS With 4 RoamingNPC bots: • Server 1: 154 FPS • Server 2: 87 FPS EntityCount stays almost the same, so the problem is not entity generation. The performance drop clearly comes from CPU usage per bot (AI, scanning, pathfinding). This is why I think the issue is related to RoamingNPC’s update frequency or AI load, not rubberbanding.
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Hello, We found a major performance issue with RoamingNPC on two different servers. With 8 RoamingNPC bots: Server 1 (Vanilla+, ~80 plugins): 10 FPS Server 2 (PvE X2/X5/X10, ~170 plugins): 19 FPS After reducing to 4 bots: Server 1: 154 FPS Server 2: 87 FPS EntityCount stayed almost the same on both servers, so the problem is not entity generation but CPU usage per bot (pathfinding, scanning, AI updates). Could you please check if RoamingNPC can be optimized or if update frequency could be reduced? Thanks.
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Thanks, for the price you could create an interface to manage the loot.
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yeees pnj loot so much
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Hello, thanks for the plugin. It’s very heavy on the server, I would like to remove the heads from the bags and change their weapons
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is ok now all normal
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I've had it for years; it's mandatory for many plugins.
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plugin need update (11:47:40) | Error while compiling HQBaits: 'Pool' does not contain a definition for 'FreeList' | Line: 229, Pos: 18