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Khan

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Everything posted by Khan

  1. Khan

    Power Modifier

    @Knight41 It's just the name of the field facepunch/rust calls it. It is part of the electric wind mill controls. Play around with it, it's pretty easy to see what it does in game.
  2. Khan

    Help pls

    Most owners setup a shop plugin for players to buy the item to use it. I include console and chat command for you to put it into a kits plugin as well. There's 2 different oxide permissions they need to fully use it. If you have a discord my discord id is khan8615 I don't mind getting into a call and screen sharing how you can set it up in a shop or kits plugin, etc
  3. Khan

    F1 Spawn

    I will work on expanding this suggested functionality.
  4. They should be required to post the support ticket URL link as prof for the reviewer to check. Incase they just post on the discussion thread..
  5. Khan

    BGrade Pro

    Version 1.0.3

    13 downloads

    Built from the ground up with pure performance as a drop in replacement for umods bgrade. Players can Auto Build with there Specified Grade when using the building planner or simply tap with the hammer! Features: BGrade supports using both the Planner & Hammer. Native Game Popups to indicate missing resources. Supports Rust Backpacks. Works well with 3rd party plugins, like remover tools, etc Chat & Console Commands: /bg /bgrade Grades 0 - 4 ( Wood > Stone > Metal > Armored ) Configuration { "Enable On Active Item Changed Notification": false, "Console & Chat Commands": [ "bg", "bgrade" ], "Sound Effects: Set Empty string to disable": { "Ok": "assets/prefabs/misc/halloween/lootbag/effects/gold_open.prefab", "Ko": "assets/prefabs/weapons/toolgun/effects/repairerror.prefab" } } Included Languages: English > French > German > Simplified Chinese > Russian //Default English { "ToggledGrade": "Toggled Grade to {0}.", "NoAccess": "You do not have permission to use {0} level of BGrade.", "Off": "Toggled BGrade Off.", "GradePerm": "You do not have permission for grade: {0}", "NoEscape": "NoEscape Blocked: BGrade Disabled.", "Notify": "BGrade is available using {0}" }
    $14.99
  6. Khan

    Death Modifier

    @MOTH It should keep the items in tact, since I move the items back to the player. I don't recreate them like other plugins do.
  7. Khan

    Include note about TC

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  8. Khan

    Include note about TC

    I've made changes to how the code handles enabling rotation & demolition. Next update will have some additional functionality as well.
  9. Khan

    Cannot stack

    Changed Status from Pending to Not a Bug
  10. Khan

    PlayerDLCAPI

    Changed Status from Pending to Fixed Changed Fixed In to 1.1.2
  11. Khan

    PlayerDLCAPI

    I added built in DLC item spawn checking. No need to use that.
  12. Khan

    after update

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  13. Khan

    Cannot stack

    If you have discord, this may be faster and easier to communicate there. My discord id is khan8615 please send a friend request. ( If you do not have discord I will do my best to respond here on codefling instead. ) I've taken a look on my test machine and it appears to be working well without any problems. Can you provide this information for me? 1. Are you running Oxide or Carbon 2. List of installed plugins from console, ( type plugins on oxide console and it will output the list copy/paste that to me ) 3. If you F1 spawn stone does it stack with ones you farm from rocks? Or is it simply not stacking from ones you get from other plugins?
  14. Khan

    Stack Modifier

    @ZEODE Building support for a stacking API isn't simple, there are many ways I could code. ( No really I've coded like 5 different methods ) Ultimately it comes down to the best way to add support for it without causing performance issues. In version 3x that is coming API support is included in that version along with many new features. I'd also like to state that no other stack plugin in history has ever supported an API for stacks DUE to Performance problems. That being said, Industrial also already greatly causes performance issues which is why I had to build a whole separate plugin to handle stacks exclusively for industrial movements via harmony patching and introducing limit controls, etc. That means whatever API I build into stack modifier I will also need to include in my Stack-Modifier-Industrial plugin because it handles those stacks as a whole other separate entity to ensure smooth performance. It's not a simple thing to achieve without breaking performance.
  15. Changed Status from Pending to Not a Bug
  16. This is not a bug, but a plugin conflict/compatibility issue regarding it's ability to allow stacking of it.
  17. It's an oxide LANG bug they changed it so you now need the brackets. {0}
  18. Changed Status from Work in Progress to Fixed
  19. Ya so, after running some debug code. It's a bug with oxides lang file system not fetching the msg's. Working on some kind of work-around for it..
  20. Changed Fixed In to Next Version
  21. Changed Status from Pending to Work in Progress
  22. Many owners use the blueprint unlock plugins to give out all bps as soon as they connect. The problem is that they were not aware that it included DLC items. For example whispers plugin allows owners to give out all without even knowing about the DLC stuff. BP Sharing plugins like the one on umod also do not check for DLC content when team members join and update everyone's BP data in the team.
  23. Right, I meant DLC content being unlocked via BluePrint plugins, but some modify the skin data in the BP data as well, so that the default item crafted is different.
  24. The itemdefinition data isn't what's being modified death its the player data. They use the BP info to do it.
1.9m

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