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Everything posted by Khan
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Changed Status from Pending to Fixed Changed Fixed In to 1.1.6
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Changed Status from Not a Bug to Fixed Changed Fixed In to 2.9.7
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Changed Status from Pending to Not a Bug
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stacks don't revert back to vanilla unless something happened to the config file, please send the current config file you have and the server log from when it wiped the config file.
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@FreezerGaming This plugin does not have that functionality built into it, the best you could do is edit these settings here "Currency Settings": { "Sets default currency, 0 = disabled, 1 = Economics, 2 = ServerRewards": 0, "Sets price": 15.0, "Sets Increment penalty to apply only when they purchase a revive instead of adding for each death.": false, "Sets Increment penalty for quick repeated use, 0 = disabled": 5.0, "Resets Cost Increment after x seconds, 0 = disabled": 1800 }, You could set the base price from 15 to 0. This would make it so that the first use is free. You could then set the increment penalty to true & set the penalty price. Then simply set the reset cost timer. That's about as close as you can get to doing what you want. At the moment, I would have todo a feature update to better support what your wanting todo with it. So basically at the moment, no it cannot do what you are asking.
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- 201 comments
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- #stacks
- #rust stacks
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- 5 comments
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- #team spawner
- #team
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(and 7 more)
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@Paul H. Thanks for the report. Stack Modifier doesn’t officially support or maintain compatibility with third-party plugins like Furnace Upgrades. With the amount of mods out there, it’s not realistic to guarantee compatibility with all of them. If this is the only reported conflict out of thousands of servers/mod combinations, that’s honestly a pretty good outcome. I’m continuing to add new features and fixes, and with the game itself updating multiple times a month, plugin developers also need to keep their projects maintained and compatible. I do my best to keep Stack Modifier stable and optimized, but cross-plugin compatibility ultimately requires effort on both sides.
- 201 comments
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- 1
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- #stacks
- #rust stacks
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@GhostDev That indicates a plugin error not a server error. So no console spam cleaner does not filter out plugin specific errors, you'll need to sort out what plugin you have that is causing that. Then simply make a support ticket with the error on the affected plugin so it can get properly fixed/updated.
- 17 comments
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- #console
- #spam cleaner
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@RickySpanish343 I don’t specifically test against every arena-style plugin, so I can’t guarantee compatibility with things like paintball or zombie infection out of the box. That said, in general it shouldn’t interfere as long as those plugins don’t rely on death-modifier respawns. Since this plugin is permission-based, you can simply remove or block the relevant permissions while a player is inside an arena or event to prevent any conflicts. So yes — it should work fine, provided you configure permissions appropriately for those game modes.
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Updated Review Policy - Improving transparency and fairness
Khan replied to Death's topic in Announcements
@dustyhansen If you think bullying developers into adding features outside the advertised scope of their products through 1-star or negative reviews is acceptable, that says more about you than about any developer’s “customer service.” My stance has always been clear — and so has Codefling’s: I’m not responsible for compatibility with other developers’ plugins. That’s outside the intended scope and functionality of the product. You’re always welcome to request custom compatibility work as paid development, but that would fall under a custom commission, not normal support. It’s also worth noting that threatening or manipulating reviews in exchange for changes is considered review manipulation and isn’t acceptable under marketplace rules. Unfortunately, if Codefling chooses to allow those kinds of reviews to stand, it effectively sets a precedent that encourages this behavior — punishing developers for maintaining quality standards. I’m always happy to help within reason, but only within the supported scope of the plugin. Thanks for understanding. -
Updated Review Policy - Improving transparency and fairness
Khan replied to Death's topic in Announcements
New review system already being abused. 0/10. -
@dustyhansen I want you to identify what ones cause it not all of them will. Only the ones doing it wrong will. Then go make support tickets on the affected ones. I recommend loading a test server and loading each one at a time test the plugin see if it causes the spam.. If it does go make a support ticket.
- 17 comments
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- #console
- #spam cleaner
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@dustyhansen That only happens due to plugins failing to use the correct prefab names ( which are all lower-cased.. ) so what's happening is rusts built in auto conversion helper that handles that which causes a LOT of performance overhead from casting to lower 24/7 in some plugins. Is spamming the warning in console all because some developers are not respecting the required lower-cased prefab names / prefab paths. And are willy-nilly doing the case-variants from websites they grab it off of most likely.. ( or they are assuming that the find prefab is giving them the lower-cased variant.. ) Here is facepunches code that corrects there mistakes when a developer is creating prefabs with none-lowercased names. I will not be filtering this out since it's literally being caused by developers plugins.. Not my fault and they should fix it. Look in there code for words like: Instantiate CreateEntity FindPrefab Then unload all those plugins that use those and your spam will stop... Then make a support ticket an tell them to fix it.
- 17 comments
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- #console
- #spam cleaner
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Version 1.0.5
27 downloads
Monument Beds allows players to respawn at randomized locations around selected monuments directly from the death screen. All behavior is fully configurable, allowing server owners to enable or disable specific monuments as needed. Supported locations include Outpost, Bandit Camp, Large Oil Rig, and 42+ additional monuments. The plugin creates multiple bed spawn points within each monument’s range when it initially loads and randomly selects an exact spawn location on respawn. This provides fair, varied spawns while preventing predictable or exploitable locations. More features and functionality are planned for future updates. Note: Monument Finder is required to be installed on the server for this plugin to function correctly. List of Monuments supported: Config$9.99-
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- #monument beds
- #monument bed
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I want to bring back the ability to increase codefling's cut per purchase again, and have the ability to earn points towards rewards like a free month of codefling+/pros subs. Or to feature a file, etc
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Version 1.0.4
111 downloads
Allows players to guess a random number and awards the player with the closest guess. Built with a custom mono class with no timers to ensure best performance! Commands /guess ( configurable in the config ) Config { "Sets the Guess Command": "guess", "Chat Icon Steam 64-ID": 0, "Minimum number to Guess": 1, "Maximum number to Guess": 100, "Disable closest guess wins and only reward if they guess the correct number.": false, "Time in seconds for the contest to last": 60.0, "Time in seconds for the next contest to begin after previous one finished": 7200.0, "Minimum players online needed to start the event": 2, "Minimum Participants guessing needed to give out rewards": 2, "Reward item list: Will grab a random item in this list": { "tool.binoculars": 1, "scrap": 5, "scraptea.pure": 2, "cratecostume": 1, "autoturret": 1 } } Lang File { "AlreadyGuessed": "You have already guessed {0}, you cannot guess again.", "CorrectGuess": "Congratulations, you have guessed the correct number!", "ServerAnnounceCorrect": "{0} has guessed the correct number and won {1}x {2}!", "ClosestGuess": "Congratulations, you were the closest guess!", "ServerAnnounceClosest": "{0} was the closest guess and won {1}x {2}!", "NoEvent": "There currently is no event on-going, please wait for an event to start.", "EventStart": "It's that time again! use <color=red>/guess #</color> to guess a number in-between {0} and {1}!\nEvent will end in {2}", "RestartEvent": "Thank you for participating! The next event will begin in {0}", "InvalidGuess": "You have entered an invalid guess, please enter a number in-between {0} and {1}", "ValidGuess": "You have guessed the number {0}!", "NoGuessers": "Nobody has guessed a number, there is no winner!\nNew event will begin in {0}", "MinGuessers": "Minimum Participants of {0} were not met so the event was cancelled.\nNew event will begin in {1}", "WrongGuessers": "Nobody guessed the correct number, there is no winner!\nNew event will begin in {0}", }$5.00- 3 comments
- 1 review
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If we could get some basic documentation template layouts or designs that include the standard Features > Commands > Perms > Notes > Config > Data FIle > Lang File > etc. So that when we go to upload a new plugin, we are not manually building it out every time and instead simply filling in pre-made template options Maybe include some official codefling coloring in the templates, idk. But if we had this the site would greatly improve quality-wise, also mark-down support would be great to have as an alternative option for custom template design. Maybe something like a template builder with on/off toggles to add specific sections to the template like for example if my plugin only has commands perms and a config then i can just tick those 3 options for the template, fill those sections in and then bam done.
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- 5 comments
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- #team spawner
- #team
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(and 7 more)
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Version 1.0.4
23 downloads
Team Spawner makes regrouping with your team fast, simple, and player-friendly. Its clean, auto-generated UI lets players quickly select teammates directly from the death screen—no manual commands or reliance on beds and sleeping bags required. Perfect for fast-paced, action-packed team PvP. Features powerful restriction controls: Monument Blocking – Prevent team spawning near key monuments. Player State Blocking – Restrict spawning when swimming, sleeping, mounted, inside elevators, or on the cargo ship. Condition Blocking – Prevent usage while raid-blocked, combat-blocked, building-blocked, or on cooldown. Whether you’re running a casual or competitive server, Team Spawner gives server owners full flexibility while providing players with a seamless team experience. You can also create various permission based cool-down restrictions inside the config and simply grant players there permission based cool-down restriction. Notes: Requires Monument Finder from umod for monument blocking to work. ( Simply add the plugin ) Permissions teamspawner.use - needed to use the plugin. config cool down permissions will look like this: teamspawner.cooldown.vip Config { "GUI Settings": { "Main Panel Default: #000000, 0f": { "A": 0.0, "Hex": "#000000" }, "Content Panel Default: #000000, 0f": { "A": 0.0, "Hex": "#000000" }, "Buttons Default: #000000, 0.4f": { "A": 0.4, "Hex": "#000000" }, "Text Default: #FFFFFF, 0.7f": { "A": 0.7, "Hex": "#FFFFFF" } }, "Block Types": { "swimming": true, "sleeping": true, "mounted": true, "monument": true, "cargo ship": true, "elevator": true, "raid blocked": true, "combat blocked": true, "building blocked": true, "cooldown blocked": true }, "Permission Based CoolDown times in seconds": { "vip": 150, "default": 300 }, "Blocked Monuments": { "airfield_1": false, "arctic_research_base_a": false, "bandit_town": false, "cave_large_hard": false, "cave_large_medium": false, "cave_large_sewers_hard": false, "cave_medium_easy": false, "cave_medium_hard": false, "cave_medium_medium": false, "cave_small_easy": false, "cave_small_hard": false, "cave_small_medium": false, "compound": false, "desert_military_base_a": false, "desert_military_base_b": false, "desert_military_base_c": false, "desert_military_base_d": false, "excavator_1": false, "ferry_terminal_1": false, "fishing_village_a": false, "fishing_village_b": false, "fishing_village_c": false, "gas_station_1": false, "harbor_1": false, "harbor_2": false, "ice_lake_1": false, "ice_lake_2": false, "ice_lake_3": false, "ice_lake_4": false, "junkyard_1": false, "launch_site_1": false, "lighthouse": false, "military_tunnel_1": false, "mining_quarry_a": false, "mining_quarry_b": false, "mining_quarry_c": false, "nuclear_missile_silo": false, "oilrig_1": false, "oilrig_2": false, "powerplant_1": false, "radtown_small_3": false, "satellite_dish": false, "sphere_tank": false, "stables_a": false, "stables_b": false, "supermarket_1": false, "swamp_a": false, "swamp_b": false, "swamp_c": false, "trainyard_1": false, "underwater_lab_a": false, "underwater_lab_b": false, "underwater_lab_c": false, "underwater_lab_d": false, "warehouse": false, "water_treatment_plant_1": false, "water_well_a": false, "water_well_b": false, "water_well_c": false, "water_well_d": false, "water_well_e": false } } Supports the ability to add more Languages using oxides multi language file system: { "Unavailable": "team member is dead or wounded.", "Sleeping": "team member is sleeping.", "Swimming": "team member is swimming.", "Mounted": "team member is mounted.", "Cargo": "team member is aboard cargo.", "Elevator": "team member is using an elevator.", "BuildingBlocked": "team member is building blocked.", "RaidBlocked": "team member is raid blocked.", "CombatBlocked": "team member is combat blocked.", "MonumentBlocked": "team member is monument blocked.", "CoolDownBlocked": "cooldown blocked: {0}" }$14.99- 5 comments
- 1 review
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- #team spawner
- #team
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(and 7 more)
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@SlayersRust This plugin already supports blocking of both console & chat commands including f1 kill etc. Simply add it to the config option and specify it as a blocked command. { "Specify commands to block ( 3 = Block Both | 1 = Block Raid | 2 = Block Combat )": { "shop": 3, "kill": 3, "tp": 3 }, This plugin also already handles blocking TP while raid-blocked. You can also add the command to block Teleportation your self ^ as shown above. etc Regarding Better TC? I have an API that developer could easily add support with a couple lines of code..
