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Everything posted by Khan
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.2
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Version 1.0.0
5 downloads
Same bonus, none of the hotspot mini-game overhead. Optimizes resource gathering by removing the vanilla tree and ore hotspot minigames. Players automatically receive the maximum available bonus without needing to hit difficult to reach hotspots, while item specific bonus multipliers from tools remain fully supported without bugs. Perfect for high pop servers. This plugin does not use cheap gimmicks like the oxide hook OnTreeMarkerHit or by harmony patching the DidHitMarker. This plugin fully and completely recodes the vanilla logic to get that performance boost & remove the pesky annoying mini games from farming perfect for high pop servers! Key features Removes tree hotspot/X-marker system Removes ore shinny hotspot entity minigame Automatically applies maximum resource bonuses Preserves custom item bonus scales No hotspot entities to spawn or destroy Reduces CPU processing during harvesting Reduces hotspot-related network traffic Reduces entity churn and GC pressure Preserves tree crack sound effects Moves tree bird effects to tree death Preserves normal tree and ore behavior$10.00 -
Version 1.0.0
24 downloads
Easily edit the settings for the new Rust Monument Apartments, then reboot the server for the changes to take full effect! Config is preset with vanilla defaults. { "Admin Apartment Bypass, Should admins be able to bypass apartment authorization checks": false, "Admin Apartment Noclip, Should admins be able to noclip in apartments": true, "Enable Invisible Blocker, Should an invisible wall prevent guests from entering apartments that they don't have access to": true, "Allow combat inside apartment rooms outside of the break-in period": true, "Break-In Duration (Seconds), How long a player needs to hold the break in interaction on an apartment door with a master key": 30.0, "Eviction Delay (Seconds), How long should we wait before evicting a player from their apartment if they don't pay rent": 86400.0, "How much scrap the apartment security NPC charges for a master key": 1000, "Free Rent Time (Hours) so players don't see 'Eviction' vital right after renting an apartment": 4.0, "Intruder Authorization Duration (Seconds), How long a player stays authorized on an apartment room after breaking in with a master key": 300.0, "Rent Scaling Multiplier, Should the rent scale based on the items you have stored inside your apartment": 0.0, "Security NPC Door Open Time (Seconds), How long should the apartment security NPC keep the door open for after being paid": 300.0 }Free-
- #apartment
- #modifier
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@Hanumann It's still in development I recently got some feedback on the development build and will be working more on it this week.
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- 22 comments
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- #console
- #spam cleaner
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The developer finally released an update earlier today with an API hook for me to use to fix the compatibility bug. I have just released an update myself that should make it work together now /
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Changed Status from Pending to Closed
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Closed
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Changed Status from Pending to Can't Reproduce
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there was several rust updates recently, i'm working on an update for it.
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@ninco90 @Wizz The NoEscape API is publicly documented and has remained consistent without changes, so adding support is straightforward. A developer doesn't need to own or personally use the plugin to implement compatibility they simply need to follow the documented API/hooks. Whether someone owns the plugin shouldn't determine whether they can support it. If a plugin exposes a documented API, that's exactly what it's there for.
- 451 comments
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- #builder
- #automation
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(and 9 more)
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Fixed
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Changed Status from Pending to Fixed
- 1 reply
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That can actually be triggered by any plugin because I harmony patch the vanilla method in general. The only problem is I have no way to track down the plugin causing it. I suggest looking at any plugin that messes with building in general like Bgrade plugins auto-upgrade, object stacking, etc I do not have any problems building with my Bgrade plugin or with vanilla.
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Yes, flip it around so that 5 is the worst starting point and 1 is the best.
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You can grant out multiple perms but it will default to the highest level perm which is the first one in the list. So basically you have your ordering wrong. You should be defaulting them to like perm 5 the lowest tier and then letting them buy higher tier perms in the shop like 3 to get perm 3 or perm 1 to get perm 1. etc
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@Kayotics Is the new update working for you?
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Changed Status from Pending to Closed
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I just got home from a doc appointment, i've released another update to fix the previous test update. Let me know if it resolves the problem.
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sorry i had to leave for a doc appointment and couldn't get back before now to release another update.
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I did not experience this problem on my test server, is it vanilla bots breaking or 3rd party plugins? I pushed a test update out, so let me know if it resolves the issue.
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"Entity is NULL but is still in saveList - not destroyed properly? industrial.wall.lamp.red.deployed" I don't like filtering out plugin caused problems ideally the developer should update his code so that when they spawn in the entity it's not set to save by default because there destroying it. for now try the latest update.