The developer finally released an update earlier today with an API hook for me to use to fix the compatibility bug.
I have just released an update myself that should make it work together now /
@ninco90 @Wizz
The NoEscape API is publicly documented and has remained consistent without changes, so adding support is straightforward. A developer doesn't need to own or personally use the plugin to implement compatibility they simply need to follow the documented API/hooks.
Whether someone owns the plugin shouldn't determine whether they can support it. If a plugin exposes a documented API, that's exactly what it's there for.
That can actually be triggered by any plugin because I harmony patch the vanilla method in general.
The only problem is I have no way to track down the plugin causing it.
I suggest looking at any plugin that messes with building in general like Bgrade plugins auto-upgrade, object stacking, etc
I do not have any problems building with my Bgrade plugin or with vanilla.
You can grant out multiple perms but it will default to the highest level perm which is the first one in the list.
So basically you have your ordering wrong.
You should be defaulting them to like perm 5 the lowest tier and then letting them buy higher tier perms in the shop like 3 to get perm 3 or perm 1 to get perm 1. etc
I did not experience this problem on my test server, is it vanilla bots breaking or 3rd party plugins?
I pushed a test update out, so let me know if it resolves the issue.
"Entity is NULL but is still in saveList - not destroyed properly? industrial.wall.lamp.red.deployed"
I don't like filtering out plugin caused problems ideally the developer should update his code so that when they spawn in the entity it's not set to save by default because there destroying it.
for now try the latest update.
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