Stack Modifier does not support third-party plugins that interfere with item handling or cause item-related issues.
Good news: an update coming later this month or early next will include built-in sorting functionality, helping prevent conflicts with third-party sorting plugins.
I'm sorry but I am not experiencing any problems with stacks, It's most likely skill tree if you are using it for item repairs. Or another plugin you have.
https://codefling.com/files/sc/27994-max-repair-buff-handling-is-incorrect-in-onitemrepair-hook/?tab=comments#comment-139308
Yeah after re-testing I can verify that it is indeed happening on some game items but not all.
I will try and see if I can get an update out for it this week.
If you are testing as an Admin/OwnerId on the server it will always let you spawn DLC items regardless if you gave yourself permission.
Otherwise if it's affecting normal players check and make sure they don't have the permission f1spawn.dlc with something like a permission manager plugin.
I don't experience this issue on my test server.
It's also possible you have another plugin giving the players blueprint access to dlc related items. Which would bypass the DLC checks.
If it's specific DLC content that's still getting through please let me know and I will re-test.
Hello, this issue is not caused by stack modifier, but another plugin you are currently running.
Please unload all other plugins and re-test with just stack modifier and it should work fine.
Once you find the plugin causing the bug please let me know so that I can further assist you.
Hello, I apologize for the delay in updates on this, since the deep sea release the water system logic has changed a lot and due to that all of the logic needs to be resorted because now I have to determine the difference in depth between the sea and normal water and then land height etc.
The deep sea changed all of the old water code checks as well, I will try and have an update out for this by next sometime, possibly sooner.
If you have certain plugins they mess with the default logging system and will cause that when mine is loaded.
I recommend reviewing the docs for any plugins that are known to cause this bug.
A server restart without it installed should resolve the issue, if it doesn't then msg me in discord /
The current implementation of the Max Repair logic in the OnItemRepair hook is incorrect and results in inconsistent and bugged repair values due to improper use of condition and max condition getters & uses. Additionally it uses nextframe which is not needed.
After discussing and reviewing the issue with zilch in discord, we have determined the repair issues to be Skill Tree related specifically with the MaxRepair buff under the black smith skill-tree section.
un-related to stack-modifier.
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