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Everything posted by Khan
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Changed Status from Pending to Closed
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Just update the link before map wipes in the config file.
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That functionality isn't supported. RustMaps.com does not provide any way todo that through there API system. You will have to manually set it. https://api.rustmaps.com/docs/index.html?url=/swagger/v4-public/swagger.json
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As stated in the update notes just add or remove your own additions. You are not creating the json file properly is what it looks like. Should look like this. "Map Link": { "Enabled": true, "Description": "https://rustmaps.com/map/afb0d08923d64dbfab6e5a7d0d1cf11d", "Inline": false },
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Updated Review Policy - Improving transparency and fairness
Khan replied to Death's topic in Announcements
@dustyhansen If you think bullying developers into adding features outside the advertised scope of their products through 1-star or negative reviews is acceptable, that says more about you than about any developer’s “customer service.” My stance has always been clear — and so has Codefling’s: I’m not responsible for compatibility with other developers’ plugins. That’s outside the intended scope and functionality of the product. You’re always welcome to request custom compatibility work as paid development, but that would fall under a custom commission, not normal support. It’s also worth noting that threatening or manipulating reviews in exchange for changes is considered review manipulation and isn’t acceptable under marketplace rules. Unfortunately, if Codefling chooses to allow those kinds of reviews to stand, it effectively sets a precedent that encourages this behavior — punishing developers for maintaining quality standards. I’m always happy to help within reason, but only within the supported scope of the plugin. Thanks for understanding. -
I want to clarify that the issues you’ve listed involve third-party plugins (Vehicle Buy, Abandoned Bases, etc) that my plugin does not officially support. I’m not responsible for compatibility with other developers’ plugins — that’s outside the intended scope and functionality of this product. You’re of course welcome to request custom compatibility work as paid development, but that would fall under a custom commission, not normal support. Also, please note that threatening negative reviews or ratings in exchange for changes is considered review manipulation and isn’t acceptable under marketplace rules. I’m happy to help within reason, but only within the supported scope of this plugin. Thanks for your understanding.
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Changed Status from Pending to Not a Bug
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Your literally complaining about 3rd party plugins not being compatible with mine? That has nothing todo with my plugin so no nothing will be done about those. Also, Raidable bases already works fine if you configure it right.
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Updated Review Policy - Improving transparency and fairness
Khan replied to Death's topic in Announcements
New review system already being abused. 0/10. -
Latest update fixes some things and you can also do cool down options now for players that use the sleeping bag setting options
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Changed Status from Pending to Fixed
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Changed Status from Pending to Fixed
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thanks for posting in english, now I can help you. I'll prepare an udpate this week for it. болван
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@dustyhansen I want you to identify what ones cause it not all of them will. Only the ones doing it wrong will. Then go make support tickets on the affected ones. I recommend loading a test server and loading each one at a time test the plugin see if it causes the spam.. If it does go make a support ticket.
- 15 comments
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- #console
- #spam cleaner
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@dustyhansen That only happens due to plugins failing to use the correct prefab names ( which are all lower-cased.. ) so what's happening is rusts built in auto conversion helper that handles that which causes a LOT of performance overhead from casting to lower 24/7 in some plugins. Is spamming the warning in console all because some developers are not respecting the required lower-cased prefab names / prefab paths. And are willy-nilly doing the case-variants from websites they grab it off of most likely.. ( or they are assuming that the find prefab is giving them the lower-cased variant.. ) Here is facepunches code that corrects there mistakes when a developer is creating prefabs with none-lowercased names. I will not be filtering this out since it's literally being caused by developers plugins.. Not my fault and they should fix it. Look in there code for words like: Instantiate CreateEntity FindPrefab Then unload all those plugins that use those and your spam will stop... Then make a support ticket an tell them to fix it.
- 15 comments
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- #console
- #spam cleaner
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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Okie, so it's pretty simple these here are only for crafting weapons. Everything else you can just set & will take affect while there using the weapons. Then to use the plugin modifications grant out the permission for example: These are my settings here: Then Craft the weapon: The use the weapon:
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Changed Status from Pending to Fixed Changed Fixed In to 2.8.23
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Changed Status from Pending to Fixed Changed Fixed In to 2.8.23
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Changed Status from Pending to Closed
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Add me on discord @ khan8615 I'm able to respond faster on it, I just don't get audio notifications on codefling.
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I'm sorry, what? What custom items from other mods are you referring to exactly? Stack Modifier is designed and built to automatically handle items customized from other plugins like items with custom names, skins, text, etc. You shouldn't have todo anything except add it to the server and use the UI editor to set the stack sizes you'd like to use. Plugins like SkillTree recommend stack modifier to avoid it's custom items having any kind of stack problems.
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Try the latest update, you will need to regenerate the config file.
