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Everything posted by Khan
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Changed Status from Pending to Fixed Changed Fixed In to 2.9.93
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Yes, I am aware of the issue, I am trying to find some time to patch it.
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After I loaded your plugin I see everything double in my console
Khan replied to SlayersRust's Support Report in Support
Changed Status from Pending to Closed -
After I loaded your plugin I see everything double in my console
Khan replied to SlayersRust's Support Report in Support
If you have certain plugins they mess with the default logging system and will cause that when mine is loaded. I recommend reviewing the docs for any plugins that are known to cause this bug. A server restart without it installed should resolve the issue, if it doesn't then msg me in discord / -
The current implementation of the Max Repair logic in the OnItemRepair hook is incorrect and results in inconsistent and bugged repair values due to improper use of condition and max condition getters & uses. Additionally it uses nextframe which is not needed.
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After discussing and reviewing the issue with zilch in discord, we have determined the repair issues to be Skill Tree related specifically with the MaxRepair buff under the black smith skill-tree section. un-related to stack-modifier.
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The new Latest should resolve that issue
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Changed Fixed In from 2.9.91 to 2.9.92
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I apologize, you are correct it indeed is a new bug. Working on a patch now
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Changed Status from Pending to Fixed Changed Fixed In to 2.9.91
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please update to latest, latest is 2.9.91. You appear to be on an older version
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Hello, Thank you for bringing this to my attention. After looking into the behavior you described, I was able to confirm that the issue occurs when the "Injuries And Diseases" plugin transfers the player's inventory to a spawned zombie on death. Because that plugin removes the items from the player before my plugin processes the death event, my plugin cannot access the inventory it expects to restore later, which results in the items effectively disappearing. I have already reached out to the developer of the "Injuries And Diseases" plugin, and we are currently working together to resolve this interaction. They have confirmed that they will be adding a hook that will allow my plugin to detect when a zombie takes the player's inventory so it can properly handle that situation. In the meantime, there is also a configuration option in the "Injuries And Diseases" plugin that disables the loot transfer to zombies, which will prevent this behavior from occurring until the compatibility update is released. Once the hook is added on their side, I will include compatibility support in the next update of Death Modifier so both plugins can function together correctly. I appreciate you reporting this, as it helped identify the interaction between the two plugins. Please let me know if you would like assistance adjusting the configuration in the meantime.
- 1 reply
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Changed Status from Pending to Not a Bug
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Oxide already prevents duplicate command registrations internally. Commands are stored in a dictionary, and attempting to register the same command again simply results in a warning rather than creating another entry. Because of this, duplicate command registration cannot cause the error you referenced. The error Symbol table grew beyond unsigned short indicates that tens of thousands of unique strings are being inserted into Rust’s internal symbol table. This typically occurs when something repeatedly generates dynamic strings (for example entity names, or other identifiers) until the 16-bit symbol limit is exceeded. Stack Modifier does not generate dynamic commands, permissions, or entity names, and therefore cannot produce this error. In other words, Stack Modifier does not and cannot cause the issue you are experiencing. I would recommend checking other plugins or reviewing your server logs to identify what is generating excessive unique symbols.
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First, Oxide already handles all command and permission registrations for plugins internally. Adding a manual guard like the one suggested would not resolve the error you mentioned. Second, there are no server logs provided in your report. Without the actual crash log or stack trace from the server, there’s no way to determine what is occurring on your end. Third, command duplication would not cause a server crash. Even if a command were registered more than once, Oxide handles that safely and it would not produce the error you referenced. If you're encountering a crash, please provide the full server logs around the time of the crash so the issue can actually be investigated.
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Yes that error very clearly states it's occurring in a method that I don't touch ( OnMaxstackable ) and it's a harmony patch created by Epic Loot there's nothing I can do to fix that. Please reach out to imthenewguy with a support ticket report. EpicLoot+Item_MaxStackable_Patch
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- 4 comments
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Changed Status from Pending to Fixed Changed Fixed In to 1.1.3
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I honestly didn't think anyone was still using this thing. One sec /
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Changed Status from Pending to Fixed Changed Fixed In to 1.1.6
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Changed Status from Not a Bug to Fixed Changed Fixed In to 2.9.7
