MeventSupport
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Everything posted by MeventSupport
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Could you send me the video, please
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Please, could you send me the video
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These items are based on paid items from paid DLCs, which under the new rules are prohibited from being given to players if they haven’t purchased them, regardless of whether they have skins or not. If such items are given to players without permission, the server may be banned from search. You can, at your own risk, remove the plugin that checks for DLC
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You don't know the command or the menu doesn't open when you enter the command ?
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Currently, Cases does not support ServerPanel
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- 775 comments
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- 1
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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No, but in shop.reset it is important to specify template so that only the template is reset
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You need to reset the template (shop.reset template) and run the installer (shop.install) and select the Shop template adapted to the ServerPanel V1 template
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- 775 comments
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- #shop
- #shop ui
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(and 26 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
- #halloween
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- 84 comments
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- #serverpanel
- #info
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(and 32 more)
Tagged with:
- #serverpanel
- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
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- 260 comments
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- #kits
- #sets
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(and 36 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
- #halloween
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Strange, we will check it .
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- 84 comments
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- #serverpanel
- #info
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(and 32 more)
Tagged with:
- #serverpanel
- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
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Can you drop a screenshot, we have everything working fine on both oxide and carbon fibre
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- 260 comments
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- #kits
- #sets
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(and 36 more)
Tagged with:
- #kits
- #sets
- #autokits
- #rustkits
- #kits plugin
- #cooldowns
- #amounts
- #kit
- #set
- #item kits
- #auto kits
- #kit cooldowns
- #rewards
- #items
- #kits rust plugin
- #kits auto
- #kits mevent
- #kits with menu
- #kits in menu
- #kits and serverpanel
- #kits with editor
- #kitsui
- #kiticon
- #kits by mevent
- #rust kits
- #kits converter
- #kits umod
- #kits ui
- #kits rust
- #kit economy integration
- #server management kits
- #rust kits plugin
- #customizable kits
- #auto kits setup
- #in-game management kits
- #rust servers kits
- #rust plugin for kits
- #halloween
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hello! Please, could you send me your config
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- 84 comments
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- #serverpanel
- #info
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(and 32 more)
Tagged with:
- #serverpanel
- #info
- #panel
- #ui
- #server
- #serverinfo
- #welcome
- #welcomeui
- #infopanel
- #server gui
- #welcome controller
- #welcome video
- #infopanel mevent
- #welcome panel
- #welcome mevent panel
- #welcome info
- #multi-function info panel
- #server panel
- #menu by mevent
- #menu with info
- #menu gui
- #menu rust
- #rust menu
- #info hud
- #infomenu
- #information
- #best welcome plugin
- #rust welcome
- #welcomer
- #welcome menu
- #welcome ui
- #welcome gui
- #welcome plugin
- #welcome hud
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It’s not really a good idea to unload or reload plugins during server runtime. On high-population servers this is almost never done, because reloading requires recompiling the plugin, which is very resource-heavy and can cause lag spikes or even crashes. A safer approach is to simply let the plugin stay loaded — if events are not scheduled to run, they won’t consume resources in the background.
- 248 comments
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- 1
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- #eventmanager
- #manager
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(and 5 more)
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I will check it
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we'll check it out
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Ok, I will check it
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The timer is already on the map, we exclude any UI elements during the event. You can increase the number of SAM sites in the base yourself (be careful when changing these parameters). \data\OperationFortress\Bases\OperationFortressBaseOne.json Main Base -> Entities { "Poisition": "(0.00, 0.00, 0.00)", "Rotation": "(0.00, 0.00, 0.00)", "Prefab": "assets/prefabs/npc/sam_site_turret/sam_static.prefab", "Skin": 0 } You can get the position if you enable TESTING mode in the plugin. //#define TESTING -> #define TESTING After that, use the command /otest pos. It will show the position in the console. Everything with the gates works fine, in the code the check for opening is performed ONLY when pulling the levers. Make sure that the required number of levers is 6. "Minimum number of activated towers for open Main Base" : 6
