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Everything posted by Robis
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when you in vanes mode, you able to open and check vending invetory from a back, and its clear every transation store items inside, once it full it starts drop on a ground
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It means i lying to you to have fun ???? I checked i see it i reported, if you wont believe what i say then we cant move on.
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no no no, transactions store players items after purchase. when vending machine get full, new items drops from a back. in vanish mode you able to open inventory from a back of vending and you see
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ok, but it means many transactions make pile of drop inside entity. are you think its healthy for a server ? Well ok never mind then.
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For example player buy items that cost 5000 scrap. Later vending machine drops that scrap behind on a ground.... I imagine extravending machine gets full then start drop items after every single transaction. so if behind is a tini wall, these items player paid can be collected and use to keep buying it all day long.
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when i unload plugin, portals disappearing, when i load they appearing nut cant enter, when i try i see that error i write
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No idea whats going on, even if i unload plugin, delete config file, upload latest version, reload plugin, it generates same config i had before and then cant use portals. but when i delete latest version and load older then it start working... Im losing my mind and cant understand
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I forced to use older version, latest one permissions for monument portals use DEAD. Failed to call hook 'OnPortalUse' on plugin 'PortalsPlus v1.2.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PortalsPlus.OnPortalUse (BasePlayer player, BasePortal portal) [0x00014] in <68f38e8ae65f4ca891266654cc08c8f0>:0 at Oxide.Plugins.PortalsPlus.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001a1] in <68f38e8ae65f4ca891266654cc08c8f0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 No portal...
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yes i fixed it, just reported for future to avoid every wipe fixing it. You also can look to a plugin in umod called monument finder, here must be proper example for plugin to stick a spawn points properly.
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When you make wipe and get generated new map, safe zones spawning not with the same rotation. it means if you have good spawn points in one map, in other they change because safe zone rotations changed and players may stuck inside of anything, like in my case they spawn inside a drone container at outpost.
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same here
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- 20 comments
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- 1
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- #entitylimit
- #entity
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(and 3 more)
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ops sorry mixed plugins
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- 51 comments
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- 1
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- #vendingmachine
- #vending
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(and 2 more)
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Possible to force it collect old and stacked dung ? At the moment players need first to collect old dung to make this box start working. Thank you.