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KingSizeKevin

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Everything posted by KingSizeKevin

  1. Petition to call this botspawn 2.0 and change the command to /botspawn. The extra 2 letters arent necessary lol
  2. This could have been fixed, but the breaking of BotSpawn is beautiful timing for someone who spent their entire time building up a community based around a FREE Plugin only to charge for it when he knew everyone needed it most. When facepunch slapped us all in the face, he decided to join them instead. If you want it fixed, buy the $40fix like the rest of us. Thats all there is to it.
    Updated Review: While the death of botspawn and initial launch of botrespawn was a harsh reality for pve server owners this month, this plugin continues to be the best product possible in regards to bot spawn management. There is simply no other plugin like it. At first I was very hesitant on the UI interface as there were initial cumbersome issues that made it difficult to use. With the addition of a few suggestions, the plugin author was able to improve functionality and give us the best of both worlds between botspawn and botrespawn. Developer continues to listen to issues and does great in listening to feedback. This situation made a lot of people angry because it was more about communication than the cost of the plugin but at the end of the day the plugin is working great and I'm appreciative that my ideas and considered right away to make this plugin more awesome.
  3. Appreciate it. I hope you figure it out Its pretty common code across plugins so should be pretty easy to lock it behind a permission node
  4. If I close the UI, I have to type /botrespawn, click default profiles, find the one Im at in a list, click edit spawnpoints, and then add a spawn point. When in this UI interface you can't move the mouse around so it makes it difficult to place a good spawnpoint. The new UI is cool but if the old method could be replicated that would be extremely helpful. It was actually perfect how the plugin worked before
  5. I appreciate the new GUI interface, but could you add support for commands like before? I found it quick and easy to just type /botspawn edit "monument" and then /botspawn addspawn. It was very simple. Going thru the gui is not working. Could you add similar functionality using commands like previous? It worked really great as it was before.
  6. This entire website popularity is all because of BotSpawn. It was a plugin outlawed/removed from Umod therefore steeno made his own plugin hosting website. There would be ZERO people on codefling if it wasnt for botspawn. The people who supported him, his plugins, codefling, etc over the years deserves MUCH better than just being told to buy a $40 plugin 50mins after forced wipe broke the previous one. Honestly it will be the last time I buy a plugin from this website and I will look for alternative sources for the same plugins if they are on other shops from now on. This was super dirty.
  7. Doesnt look like they have any intention of fixing it and you just now have to buy their new $40 rebranded version of this plugin instead.. WHy couldnt this been planned ahead of time and given us time to transition to the paid plugin?
  8. Im all for supporting but why was this dropped right at an update rendering thousands of servers broken and held hostage unless we buy the updated version now? I need time to test it on test server, reconfigure etc. Can you please give a final update to the other plugin so we can transition smoother? The start of this wipe is ruined now cause players do not have any challenge and that sucks.
  9. KingSizeKevin

    Permission Support

    Could you add permission support so it can be a vip perk?
  10. I am using 1.13 latest version. The event ended being it was last night. I just did a /sar on the base and converted it back into an abandoned base and it is now taking damage. Maybe the multi TC affected it? I'll keep a close eye if this situation happens again.
  11. Oddly enough I am able to destroy all the TCs that were in the wood around the base, the furnaces, and the external stone gate. But nothing will damage the main base.
  12. Abandoned bases popped up and explosives is not doing any damage to the base. Not sure what is wrong?
  13. KingSizeKevin

    npcspawn.cs is broken

    (10:46:28) | Error while compiling: NpcSpawn.cs(718,58): error CS1501: No overload for method `IsPlayerVisibleToUs' takes `1' arguments
  14. I clearly didnt sleep enough last night lol sorry to be a bother. no problem.
  15. They just stand there making noises and are not moving or attacking
  16. KingSizeKevin

    Not spawning

    Disregard, I totally missed the permission for it
  17. KingSizeKevin

    Not spawning

    I set the config to 40% for sulfur and farmed an entire inv full and haven't seen one spawn yet.
  18. Suggestion: Support for different payouts of Botspawn locations such as the monument name or custom profile name. This would allow us to give higher payouts for the tougher harder bots at launch site and less payout at like gas station with easy bots
  19. https://commits.facepunch.com/392299
  20. getting this error when trying to open a bradley loot crate spawned from this plugin
  21. Suggestion: Add official support for AlphaLoot. The beauty of the plugin is that it supports custom named crates inside of the bradley loot table. By default there is only the loot table with no number. I hit + on the profile editor to add 4 profiles. You should then be able to associate bradley_crate_1 with easy, bradley_crate_2 with medium, 3 for hard and 4 for nightmare. This is by far the most popular loot table plugin and heavily used by PvE servers so this option would be amazing to have an official integration into alpha loot tables so we can create much better weighted probabilities on loot spawning.
  22. Looks like the vanilla npc scarecrow went after bradley guards even though config has global npc don't target set to true.
  23. Hello, I love the plugin, but I have a problem. I use the Bradley Tiers and Heli Tiers plugin with custom loot tables. As the tiers get harder, the loot automatically multiplies. Needless to say, it would be ideal for me to disable components skill on Bradley & Heli crates. Its mainly just tech trash but the amount of tech trash amplified makes it gives ridiculous amounts which unbalances the gameplay. Any way possible to disable multiplied components on specific crates?
  24. Sorry, it is Monument Bradleys plugin on chaos code
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