Jump to content

mrdecoder

Creator
  • Posts

    370
  • Joined

  • Last visited

Everything posted by mrdecoder

  1. can i also add it to use lets say i have 2 types of turrets 1 is stronger then other 1 want to be able to save 3 from 1 and 50 from other
  2. can you also block skin ids? or make limits for those ?
  3. mrdecoder

    /turrets fill <gun name>

    it works good here but i did notice something are you in a team or clan ? if not can you add yourself in one and try again just wondering ...
  4. mrdecoder

    /turrets fill <gun name>

    check permissions
  5. i can take a look but why do you not send a message to collectvood
  6. mrdecoder

    /turrets fill <gun name>

    uhm... huh ? if weapon is already in it not fill you first have to clear to add other gun in
  7. mrdecoder

    Skin Controller

    where can i see all the skins that are added? i have like 200 skins extra from older plugis that i would like to add i tryed adding but i not see where it go
  8. im trying to buy but its not letting me buy it 😞
  9. mrdecoder

    Smelt On Gather

    can you add option to block instant smelting wood into charcoal
  10. mrdecoder

    Wanted

    i would like to sugest an update for this plugin, and ill explain why as you know i changed the plugin myself but i noticed one major problem and this is the time you are wanted i run a server that has alot of skilled players on meaning alot of pvp and alot of killing the first hour i had this on in original stat i had mebers that where wanted for over 40 hours basicly it wil never get removed my whole map was red of players that are wanted so my suggestion ! make it an option that when a wanted player gets killed the wanted gets reset
  11. mrdecoder

    Wanted

    its not hard to make it that it not count if friendly fire
  12. mrdecoder

    Wanted

    [EU] SKUNKPUSS 1000000X Server IP: connect 216.126.207.135:28015
  13. mrdecoder

    Wanted

    lol i could not read that 😛 but uhm cool plugin i altered it a bit tho to fit my needs i made it into a bounty system green and yellow removed times removed from visual cause for alot of players that was anoying added %sections from 10% to 100% WANTED at 100% its shown on the map and when a player kills that player they get XP and points if player dies/respawn the bounty goes away cause i had players on my map with 600 minutes of time 😛 so if you need help in some ideas with this lemme know 😛
  14. yes i know but because it gives tickets i have some players that have 100 and most just 10 i know some dont even join the giveaway simply because they see people with 100 tickets so they think they kan never win
  15. i love the system but with this system some players will always win can you not add a section that will not look at raffle but just picks a random player? so both systems into one?
  16. the radius is ment for the /turrets command range else on some servers it can lag out if you put all turrets on in a range of 1000 😛 atm i do not have a range setting on the shooting altho this would not be hard to add ill think about on adding this in!
  17. replace whole OnItemCraftFinished with private void OnItemCraftFinished(ItemCraftTask task, Item item, ItemCrafter itemCrafter) { if (!itemCrafter) return; BasePlayer player = itemCrafter.owner; string shortname = item.info.shortname; if (item.info.shortname.Contains("hazmatsuit")) shortname = "hazmatsuit"; if(task.skinID != 0 && !cfg.SkinAuto) return; if(task.skinID != 0 && cfg.blackList.Contains(ulong.Parse(task.skinID.ToString()))) return; if (!permission.UserHasPermission(player.UserIDString, cfg.canusedefault)) return; DataPlayer playerData; if(!this.playerData.TryGetValue(player.userID, out playerData)) return; DefaultSkins skinData; if(!playerData._defaultSkins.TryGetValue(shortname, out skinData)) return; if(item.skin == skinData.skinId ) return; if (shortname.Contains("hazmatsuit")) { if(item.info.shortname == _hazmats[skinData.skinId]) return; var pos = item.position; var uids = item.uid; var amount = item.amount; item.DoRemove(); item = ItemManager.CreateByName($"{_hazmats[skinData.skinId]}"); item.uid = uids; item.amount = amount; player.GiveItem(item); item.MarkDirty(); return; } item.skin = skinData.skinId; var held = item.GetHeldEntity(); if (held == null) return; held.skinID = skinData.skinId; held.SendNetworkUpdate(); }
  18. im sure he will, ill try to make a temp fix for it
  19. yes me got this also
  20. working on this it seems to have a thing for only working in team or a clan
  21. Changed Status from Can't Reproduce to Work in Progress
  22. mrdecoder

    Permission problems

    Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.6
  23. add me on discord mrdecoder
  24. Changed Status from Pending to Closed Changed Fixed In to 1.0.5
1.7m

Downloads

Total number of downloads.

8k

Customers

Total customers served.

121.2k

Files Sold

Total number of files sold.

2.5m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.