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Scalbox

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Everything posted by Scalbox

  1. Did you solve the problem? I don't understand, when you restart the plugin, does the timer fix itself?
  2. "Player Auto Closing default settings": { "Allow automatic closing by default. (Default: FALSE)": true, "Allow automatic closing of Door by default. (Default: FALSE)": true, "Allow automatic closing of Double Door by default. (Default: FALSE)": true, "Allow automatic closing of Window by default. (Default: FALSE)": true, "Allow automatic closing of Garage by default. (Default: FALSE)": true, "Allow automatic closing of Ladder Hatch by default. (Default: FALSE)": true, "Allow automatic closing of External Gate by default. (Default: FALSE)": true, "Allow automatic closing of Fence Gate by default. (Default: FALSE)": true, "Allow automatic closing of Legacy Wood Shelter Door by default. (Default: FALSE)": true, } here you have one too many ", " from "Allow automatic closing of Legacy Wood Shelter Door by default. (Default: FALSE)": true, to "Allow automatic closing of Legacy Wood Shelter Door by default. (Default: FALSE)": true
  3. no, you just need to run the command /ul ctime <time> and have "Auto Close Enabled" set to yes. You also need to enable in the configuration file the ports on which to enable the door closer, send me your configuration file, but the plugin works without problems
  4. You must type /autolock and enable auto-closer for the various door types, otherwise the timer is not saved
  5. I have run various tests and everything works correctly, the custom timers remain even after the reboot. if you want I can send you a video that demonstrates that everything works without problems
  6. Changed Fixed In from 1.3.5 to Next Version
  7. Hi, I'm running some tests
  8. Scalbox

    invalid lock category

    Changed Status from Pending to Closed
  9. Scalbox

    invalid lock category

    perfect
  10. Scalbox

    invalid lock category

    type /autolock and enable lock on furnace
  11. Scalbox

    invalid lock category

    hi, send screen of error and configuration file
  12. Scalbox

    extra stuff in our inventory

    Changed Status from Pending to Can't Reproduce
  13. Scalbox

    extra stuff in our inventory

    If it happens again, can you tell me how you did it? So I can try to replicate the problem. Thanks
  14. Scalbox

    extra stuff in our inventory

    Hi Remove the plugin, the configuration file and reinstall the plugin. The plugin does not insert items into your inventory, there is nothing in the code that does something similar. Another user had the same problem, and solved it with the procedure I wrote you
  15. Scalbox

    The grid is not created

    ok perfect thanks
  16. Scalbox

    The grid is not created

    This command worked del assets/prefabs/building/swinging.vine/vineswingmountable.prefab Now I schedule it to run at every server startup. Do these prefabs regenerate? Otherwise I have to put a scheduler also hourly. Thanks
  17. Scalbox

    The grid is not created

    Or generate bases in the air
  18. Scalbox

    The grid is not created

    Is there a way to make bases spawn in the jungle too? It's not listed as a biome in the config file, and the jungle severely limits the space for base spawns
  19. Scalbox

    The grid is not created

    Hello I've been getting this error for about 2 weeks now, and the Raidabli Bases are not being generated: The grid is loading; please wait until it has finished No changes have been made to the configuration, it's the same configuration I've been using for 1 year, but now for about 2 weeks it hasn't generated bases anymore. Is there a way to force the bases to be generated? I'm attaching my configuration. The server is a PVE server Thanks RaidableBases.json

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