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Scalbox

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Everything posted by Scalbox

  1. Scalbox

    Craft Menu

    I sent him the version with my Fix and it is already working without problems on all my servers, it allows you to remove the workbench with the hammer and not have to use a "repair bench" that has nothing to do with the crafting....
  2. Scalbox

    Craft Menu

    hi Yes I sent you the plugin with my fix and how it works, I hope it's useful, Good day
  3. Scalbox

    Craft Menu

    Plus the button is covered by the life bar
  4. Scalbox

    Craft Menu

    Again a fix that doesn't work, if you don't have permission to use the craft menu, for example if given only with the VIP, you'll still get the Red box, but you don't have the button to remove the workbench.. .. Can I show you the modification I made that allows you to remove the workbench with the hammer? Without having to use buttons and various things, see if the change I made is ok and you can integrate it into the plugin. @David
  5. Scalbox

    Craft Menu

    https://codefling.com/plugins/craft-menu?do=findComment&comment=50039
  6. Scalbox

    Craft Menu

    There is also the problem that the workbench cannot be collected unless you remove the red box first. I can give you the code that inserts and removes the red box on all the Workbenches at startup and unload of the plugin and that the workbench can also be collected with the red box. I already have the code ready
  7. Scalbox

    Craft Menu

    The part that adds the red box to existing workbenches and removes it when unloading the plugin should be added
  8. Scalbox

    Craft Menu

    In my plugins I do the test 2 days before the update, when Oxide staging comes out, so they are already ready 2 days before the forcewd wipe with the changes made, but everyone has their own commitments, but if it's something paid for you just ask a little more attention, that's all.
  9. Scalbox

    Craft Menu

    I wasn't saying that you had to solve it within 1 day, but that the developer must solve it as quickly as possible, because I've had paid plugins that were fixed after months, and fortunately this isn't your case. I bought the plugin on the CHAOS website and I wasted the whole morning recreating the items but I see that you have done an update, so don't worry about the wasted morning, now I'll put your plugin back in hoping that everything works, Thanks for the fix
  10. Scalbox

    Craft Menu

    No! Making plugins means that you are making a commitment, since you pay for them, so if it is paid for and it breaks, the developer has to fix it quickly, because if he charges for it it means that it is a sort of job. Otherwise if it would have been free I could have waited years.
  11. Scalbox

    Craft Menu

    the button press hook is managed by the CraftMenu plugin and from there it can open the interface just like it did before, internally it already has a command or a method to call to open the menu....
  12. Scalbox

    Craft Menu

    I'll do the modification for my servers, I don't care about the EULA, I paid for a plugin that I could only use for 2 wipes! And the developer doesn't fix it! So until I fix it, either I use the CHAOS plugin, or I also add a button to the workbench that opens the craft menu! The developer needs to fix this quickly, not us!
  13. Scalbox

    Craft Menu

    the command has nothing to do with it, pressing the key opens the menu if the parent of the key is a workbench, a simple and quick thing to do on the code side....
  14. Scalbox

    Craft Menu

    no, since it already exists and is made by CHAOS, just put the button in another place...
  15. Scalbox

    Craft Menu

    The fix is quick, as other similar plugins did too. In the workbenches there is a red button and if you press that the craft menu opens. Quick and easy to make
  16. Scalbox

    Craft Menu

    The fix is quick, as other similar plugins did too. In the workbenches there is a red button and if you press that the craft menu opens. Quick and easy to make
  17. Scalbox

    Sooo many lang folders

    Changed Status from No Response to Not a Bug
  18. Scalbox

    Sooo many lang folders

    it's to give players who play from various parts of the world the ability to read the statistics in their language, and this is something to appreciate and not to complain about! All plugins should do this, there are not only 5 languages in the world! By managing rust servers, players from many nationalities come in, not even the 10 languages it has would be enough. In any case, doing it manually is wrong, because even without my plugin you will always have 7 or 8 folders, and this from experience on servers where before my plugin there were on average 7 or 8 lang folders. I also offered to create a plugin for cleaning lang files, but you're not interested, so I don't know what else to tell you. The plugin remains translated into multiple languages, everyone must be able to read the plugin statistics without having to translate, not everyone knows English
  19. Scalbox

    Sooo many lang folders

    Changed Status from Pending to No Response
  20. Scalbox

    Sooo many lang folders

    In any case, deleting the lang files by hand every time you delete a plugin is too cumbersome to do by hand, I recommend 2 alternatives: 1) Use a plugin that cleans the lang folder by eliminating the language files of plugins that no longer exist, if the plugin doesn't exist I can create it for you 2) Faster alternative, turn off the server, delete the Lang folder and upon restart it will be regenerated with only the plugins present, quick and painless
  21. Scalbox

    Sooo many lang folders

    This plugin offers compatibility with many languages as there is a section to view all turret statistics. I don't understand why you have to go and look at the lang files, they modify themselves when you update the various plugins, but this plugin supports multiple languages.
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