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Scalbox

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Everything posted by Scalbox

  1. Scalbox

    Unity error

    I'll try again now. You have to pay me as I am acting as your debugger 🤣
  2. Scalbox

    Unity error

    Another mistake. after the export it made me select the Rust folder and then it gives me this error Do I have to import as Administrator?
  3. Scalbox

    Unity error

    Everything works now, thanks I'll do some test graphics to see that there are no errors. For now, thanks see you soon
  4. Scalbox

    Unity error

    https://streamable.com/qi9byb
  5. Scalbox

    Unity error

    If you want I'll make a video for you
  6. Scalbox

    Unity error

    What file are you talking about? I downloaded your tool again, I created a new empty 2D project, I put this file 0xF's CUI Tool.unitypackage (that one) in it again, I started it and imported it, and immediately afterwards unity gives me an error
  7. Scalbox

    Unity error

  8. Scalbox

    Unity error

    again
  9. Scalbox

    Unity error

    Thanks so much, super quick. I'll re-download everything soon and see if it works
  10. Scalbox

    Unity error

    HI I created a 2d project with Unity using the specified version. then I inserted your tool, double clicked and imported everything, and I get this error
  11. Scalbox

    Craft Menu

    I sent him the version with my Fix and it is already working without problems on all my servers, it allows you to remove the workbench with the hammer and not have to use a "repair bench" that has nothing to do with the crafting....
  12. Scalbox

    Craft Menu

    hi Yes I sent you the plugin with my fix and how it works, I hope it's useful, Good day
  13. Scalbox

    Craft Menu

    Plus the button is covered by the life bar
  14. Scalbox

    Craft Menu

    Again a fix that doesn't work, if you don't have permission to use the craft menu, for example if given only with the VIP, you'll still get the Red box, but you don't have the button to remove the workbench.. .. Can I show you the modification I made that allows you to remove the workbench with the hammer? Without having to use buttons and various things, see if the change I made is ok and you can integrate it into the plugin. @David
  15. Scalbox

    Craft Menu

    https://codefling.com/plugins/craft-menu?do=findComment&comment=50039
  16. Scalbox

    Craft Menu

    There is also the problem that the workbench cannot be collected unless you remove the red box first. I can give you the code that inserts and removes the red box on all the Workbenches at startup and unload of the plugin and that the workbench can also be collected with the red box. I already have the code ready
  17. Scalbox

    Craft Menu

    The part that adds the red box to existing workbenches and removes it when unloading the plugin should be added
  18. Scalbox

    Craft Menu

    In my plugins I do the test 2 days before the update, when Oxide staging comes out, so they are already ready 2 days before the forcewd wipe with the changes made, but everyone has their own commitments, but if it's something paid for you just ask a little more attention, that's all.
  19. Scalbox

    Craft Menu

    I wasn't saying that you had to solve it within 1 day, but that the developer must solve it as quickly as possible, because I've had paid plugins that were fixed after months, and fortunately this isn't your case. I bought the plugin on the CHAOS website and I wasted the whole morning recreating the items but I see that you have done an update, so don't worry about the wasted morning, now I'll put your plugin back in hoping that everything works, Thanks for the fix
  20. Scalbox

    Craft Menu

    No! Making plugins means that you are making a commitment, since you pay for them, so if it is paid for and it breaks, the developer has to fix it quickly, because if he charges for it it means that it is a sort of job. Otherwise if it would have been free I could have waited years.
  21. Scalbox

    Craft Menu

    the button press hook is managed by the CraftMenu plugin and from there it can open the interface just like it did before, internally it already has a command or a method to call to open the menu....
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