Jump to content

ek0919

Member
  • Posts

    21
  • Joined

  • Last visited

Everything posted by ek0919

  1. Hello Mevent, I am using Clans v1.1.57 on a Carbon Rust server. When I load or reload Clans, the plugin loads successfully, but Carbon fails to patch the OnTeamMemberInvite hook. Console log: Unloaded plugin Clans v1.1.57 by Mevent A hook request for 'OnTeamMemberInvite[0105ee]' received: - The current status is FAILURE: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RelationshipManager.sendinvite_Patch2 (ConsoleSystem/Arg): IL_011b: ret - Check for possible errors on the log file Loaded plugin Clans v1.1.57 by Mevent [Clans] Loaded 0 clans! A hook request for 'OnTeamMemberInvite[0105ee]' received: - The current status is FAILURE: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RelationshipManager.sendinvite_Patch2 (ConsoleSystem/Arg): IL_011b: ret - Check for possible errors on the log file Error while patching hook 'OnTeamMemberInvite[0105ee]' Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RelationshipManager.sendinvite_Patch2 (ConsoleSystem/Arg): IL_011b: ret at MethodInfo HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo) at MethodInfo HarmonyLib.PatchProcessor.Patch() at MethodInfo HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer) at bool Carbon.Hooks.HookEx.ApplyPatch() in /home/runner/work/Carbon/Carbon/src/Carbon/src/Hooks/HookEx.cs:line 170 I tested this with the Rust Team integration options disabled in Clans.json, including: "Automatic team creation": false, "Allow players to leave their clan by using Rust's leave team button": false, "Allow players to kick members from their clan using Rust's kick member button": false, "Allow players to invite other players to their clan via Rust's team invite system": false, "Allow players to promote other clan members via Rust's team promote button": false, "Allow players to accept a clan invite using the Rust invite accept button": false, "Force to accept a clan invite using the Rust invite accept button": false, "Show clan creation interface when creating a team?": false, "Force to create a clan when creating a team?": false However, Clans still appears to request or subscribe to OnTeamMemberInvite when the plugin loads, and Carbon still attempts to patch RelationshipManager.sendinvite. My goal is to use Clans normally on Carbon, and ideally I would like to use: "Automatic team creation": true But currently the OnTeamMemberInvite patch error appears even when the Rust Team integration options are disabled. Could you please check if OnTeamMemberInvite needs an update for the current Rust / Carbon hook signature, or add a config option to completely skip subscribing to Rust Team hooks when Rust Team integration is disabled? If needed, I can provide my Clans.json, Carbon version, Rust server version, and the full log file. Thank you. I really like the plugin and would prefer to keep using Mevent Clans with Clans Top, so I hope this can be fixed instead of disabling the plugin entirely.
  2. Can I add the use of a database to read the balance?
  3. Error displayed during loading after the update: (01:59:02) | Error while compiling HeliManager: Cannot implicitly convert type 'IFuelSystem' to 'EntityFuelSystem'. An explicit conversion exists (are you missing a cast?) | Line: 314, Pos: 31
  4. ek0919

    Clans

    It can be seen that the scores for Top Clans keep resetting to zero, while the scores for Top Players continue to increase normally. This issue is very strange.
  5. ek0919

    Clans

    When the server restarts, the scores occasionally reset to their initial state. This has happened several times.
  6. May I ask if the author has stopped addressing the issue? It seems the problem of items disappearing from the locker still exists after a month with no updates~
  7. Thank you, it's okay~ At least you're continuously tracking and fixing.
  8. I am using the latest version of Portable Locker 1.3.0. Players have reported to me that the items still disappear after restarting the server.
  9. ek0919

    RustBotCDK

    CDK can reset itself when adding the adder reset state? Is there any change? Or is it the same?
  10. Is there a possibility to add the ability to obtain a helicopter, for example, using the command "spawnmini.give %steamid%"? If so, this would allow us to add it to the store for players to purchase with coins.
  11. May I ask why, when I enter the command /locker STEAM ID, I can't open a player's storage locker (there's no response at all)? I want to investigate if the player is hiding items on them, and I have already been granted admin privileges.
  12. ek0919

    Shop UI

    Can support IQEconomic?
  13. ek0919

    Bank System

    Can I ask if you support the IQEconomic system?

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.5m
Total downloads
Customers
11.1k
Customers served
Files Sold
159.6k
Total sales
Payments
3.4m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.