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MrLiquid

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Everything posted by MrLiquid

  1. MrLiquid

    suggestion

    Often items are not easy to see/find .. can I suggest a map marker shown only to the person who items are lost show them where their items are. Maybe a timer on the map marker showing how long until they despawn ?
  2. MrLiquid

    Event dome

    Oxide, Ive been running this plugin a long time now..maybe a fp update affected it somehow? I will test your new version and if any problems I'll let you know
  3. MrLiquid

    RCON spam

    yes sir "StackModifier" (2.7.8) by Khan (356.22s / 7 GB) - StackModifier.cs
  4. MrLiquid

    RCON spam

    getting this also Server Exception: IndustrialEntity.RunQueue NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.StackModifier+ItemContainer_QuickIndustrialPreCheck_Patch.Prefix (ItemContainer __instance, Item toTransfer, Vector2i range, System.Int32& foundSlot, System.Boolean& __result) [0x00080] in <94dd5ec29b9a4c6dbc74ae0e774cc3fe>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ItemContainer.QuickIndustrialPreCheck_Patch1(ItemContainer,Item,Vector2i,int,int&) at Hopper.ScanForItemsTick () [0x000f0] in <6ce3a68f9da44537af1250f63cfb92de>:0 at Hopper.RunJob () [0x0001a] in <6ce3a68f9da44537af1250f63cfb92de>:0 at IndustrialEntity+IndustrialProcessQueue.RunJob (IndustrialEntity job) [0x00009] in <6ce3a68f9da44537af1250f63cfb92de>:0 at ObjectWorkQueue`1[T].RunQueue (System.Double maximumMilliseconds) [0x00096] in <a19e054b76ef45e39366a26381f3a779>:0 at ServerMgr.Update () [0x00741] in <6ce3a68f9da44537af1250f63cfb92de>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update()
  5. MrLiquid

    Event dome

    Sorry here it is AirfieldEvent.json
  6. MrLiquid

    Auto event

    @Sassy
  7. MrLiquid

    conflict

    yes
  8. MrLiquid

    Event dome

    While on the map the dome is visible but not visible on the map.. not showing event owner etc
  9. MrLiquid

    conflict

    Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: EventOwner - False (Boolean), RadtownEvent (True (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: EventOwner - False (Boolean), RadtownEvent (True (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: EventOwner - False (Boolean), RadtownEvent (True (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: EventOwner - False (Boolean), RadtownEvent (True (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: EventOwner - False (Boolean), RadtownEvent (True (Boolean))
  10. MrLiquid

    conflict

    Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: EventOwner - False (Boolean), RadtownEvent (True (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: EventOwner - False (Boolean), RadtownEvent (True (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: EventOwner - False (Boolean), RadtownEvent (True (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: EventOwner - False (Boolean), RadtownEvent (True (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: EventOwner - False (Boolean), RadtownEvent (True (Boolean))
  11. MrLiquid

    ingame spam!

    @Sassy
  12. MrLiquid

    ingame spam!

    Im sorry but did you test this prior to release? it seems rather buggy, kind regards
  13. MrLiquid

    Auto event

    The timer to start the event does not seem to work after the first time it runs the event
  14. MrLiquid

    gir.toggle

    When mods use /girtoggle, yes it turns off the retrieve for that mod, but when you run the command again, does not re enable it.
  15. MrLiquid

    console spam

    Thank you for an awesome plugin,, Do we NEED this in the console? I sure don't sir. [BalloonHeistEvent] Balloon 194587991 explosion already triggered. [BalloonHeistEvent] Balloon 194588034 explosion already triggered. [BalloonHeistEvent] Balloon 194588056 explosion already triggered. [BalloonHeistEvent] Balloon 194588078 explosion already triggered. [BalloonHeistEvent] Balloon 194588103 explosion already triggered. [BalloonHeistEvent] Balloon 194588127 explosion already triggered. [BalloonHeistEvent] Balloon 194588150 explosion already triggered. [BalloonHeistEvent] Balloon 194587991 explosion already triggered. [BalloonHeistEvent] Balloon 194588034 explosion already triggered. [BalloonHeistEvent] Balloon 194588056 explosion already triggered. [BalloonHeistEvent] Balloon 194588078 explosion already triggered. [BalloonHeistEvent] Balloon 194588103 explosion already triggered. [BalloonHeistEvent] Balloon 194588127 explosion already triggered. [BalloonHeistEvent] Balloon 194588150 explosion already triggered. [BalloonHeistEvent] Balloon 194587991 explosion already triggered. [BalloonHeistEvent] Balloon 194588034 explosion already triggered. [BalloonHeistEvent] Balloon 194588056 explosion already triggered. [BalloonHeistEvent] Balloon 194588078 explosion already triggered. [BalloonHeistEvent] Balloon 194588103 explosion already triggered. [BalloonHeistEvent] Balloon 194588127 explosion already triggered. [BalloonHeistEvent] Balloon 194588150 explosion already triggered. [BalloonHeistEvent] Balloon 194587991 explosion already triggered. [BalloonHeistEvent] Balloon 194588034 explosion already triggered. [BalloonHeistEvent] Balloon 194588056 explosion already triggered. [BalloonHeistEvent] Balloon 194588078 explosion already triggered. [BalloonHeistEvent] Balloon 194588103 explosion already triggered. [BalloonHeistEvent] Balloon 194588127 explosion already triggered. [BalloonHeistEvent] Balloon 194588150 explosion already triggered. [BalloonHeistEvent] Balloon 194587991 explosion already triggered. [BalloonHeistEvent] Balloon 194588034 explosion already triggered. [BalloonHeistEvent] Balloon 194588056 explosion already triggered. [BalloonHeistEvent] Balloon 194588078 explosion already triggered. [BalloonHeistEvent] Balloon 194588103 explosion already triggered. [BalloonHeistEvent] Balloon 194588127 explosion already triggered. [BalloonHeistEvent] Balloon 194588150 explosion already triggered. [BalloonHeistEvent] Balloon 194587991 explosion already triggered. [BalloonHeistEvent] Balloon 194588034 explosion already triggered. [BalloonHeistEvent] Balloon 194588056 explosion already triggered. [BalloonHeistEvent] Balloon 194588078 explosion already triggered. [BalloonHeistEvent] Balloon 194588103 explosion already triggered. [BalloonHeistEvent] Balloon 194588127 explosion already triggered. [BalloonHeistEvent] Balloon 194588150 explosion already triggered.
  16. MrLiquid

    submit button

    I think the button could be there without my intervention dont you think?
  17. MrLiquid

    submit button

    Im sorry when issuing a warning I type in the reason.. but there is warn button to submit the warning
  18. Hello and thank you for your fine work, when setting up " "Execute commands on reaching count:" how can I assign a time to the mute command, example "(Format: 5 : mute {0}) where 5 is number of warns and {0} is player's id": { "1": "mute {0} Breaking server rules has earned you time in the 'cone of silence', Please read and understand /rules" } server syntax is /mute <player|steamid> "[reason]" [time: 1d1h1m1s]
  19. any help here? please @Death
  20. MrLiquid

    not sure but

    Thank you for great work, After I loaded the plugin I found in config a section " "Signs Settings": []," I dont see anything about this on your site, can you please let me know what goes in this or what settings are available to me and how to use it.. please
  21. MrLiquid

    Suggestion

    I think it would be awesome if when the message/image is sent to discord you could include some buttons to help deal with the image if required.
      • 1
      • Like
  22. MrLiquid

    IsAdmin

    Can you please add code to allow Auth1 & 2 to bypass the following config options please?
      • 1
      • Like
  23. MrLiquid

    Data conversion

    I sent you a Message with the attached ZIP file
  24. MrLiquid

    Latest error console spam

    The test update that the dev sent me seems to stop that console error spam
  25. MrLiquid

    Latest error console spam

    any chance of an update? the spam is BAD NEWS
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