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Everything posted by MrLiquid
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any chance you can add functionality to upgrade your t1 c4 to t2.. example if you collect X (config amount) t1 c4, then you can upgrade it to t2, if you collect X t2 you can upgrade to a single t3 c4... when the stack gets to X configure amount, it would offer to upgrade to t2. What do you think?
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Absolutely stunning work, this map is an awesome example of your work, with just enough balance in monument puzzles loot and so much more. This map is an absolute delight and my players love when they get to play on it. Thank you for all your hard work My only suggestion at this stage would reduce respawn time on the volcano loot.
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- #custom map
- #flouones
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Allowing online players to receive their configured smelting speeds however when they go offline, reduce the smelting speed (config X option) I believe this would be a great config option that could allow server owners to assist with player retention.
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oh dang.. my bad. sorry pal
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[ImageLibrary] Starting order BetterTC Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: https://img.rustspain.com/bettertc/wood.png_0 - Image URL: https://img.rustspain.com/bettertc/wood.png [SkinBox] - Processing workshop response. Page: 12 / 86 Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: https://img.rustspain.com/bettertc/stone.png_0 - Image URL: https://img.rustspain.com/bettertc/stone.png [DynamicMonuments] submarine is spawned at grid D20 [SkinBox] - Processing workshop response. Page: 13 / 86 Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: https://img.rustspain.com/bettertc/metal.png_0 - Image URL: https://img.rustspain.com/bettertc/metal.png [SkinBox] - Processing workshop response. Page: 14 / 86 Image failed to download! Error: HTTP/1.1 404 Not Found - Image Name: https://img.rustspain.com/bettertc/hq.png_0 - Image URL: https://img.rustspain.com/bettertc/hq.png
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Hello.. After further investigation, unloading plugins.. loading etc etc.. I have concluded that TruePVE is interfering, you can do anything to "block" that? please https://umod.org/plugins/true-pve
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While combing my server log files. I found this and thought I would share it with you incase its important Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HarborEvent+<>c__DisplayClass97_0.<OnCorpsePopulate>b__0 () [0x0000f] in <e4d3cde2d0ad4a36a27e8a3da93ff9ca>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d59b507fd76240e5b62228d0eae39b73>:0 Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HarborEvent+<>c__DisplayClass97_0.<OnCorpsePopulate>b__0 () [0x0000f] in <e4d3cde2d0ad4a36a27e8a3da93ff9ca>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d59b507fd76240e5b62228d0eae39b73>:0
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what I showed you here, I caught that duding a restart and thought I'd share it.. I am unsure what the cause it .. but what is posted it all that was provided to me to share sorry. Yes a wipe did that place. which the file was removed. I am guessing its wasn't checking for a new map? not too sure
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ok. can you mention that on your page, I feel I have bought something I cant use. but thank you though
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You are right, I am sorry for running a previous version
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Failed to call hook 'OnPlayerConnected' on plugin 'UltimateLeaderboard v1.3.7' (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index) at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Plugins.UltimateLeaderboard+Reward.PlayerConnectedCheck (BasePlayer player) [0x0006c] in <0cb13c927c1e48d1983d6df4f502fb45>:0 at Oxide.Plugins.UltimateLeaderboard.OnPlayerConnected (BasePlayer player) [0x0004f] in <0cb13c927c1e48d1983d6df4f502fb45>:0 at Oxide.Plugins.UltimateLeaderboard.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00769] in <0cb13c927c1e48d1983d6df4f502fb45>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d59b507fd76240e5b62228d0eae39b73>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d59b507fd76240e5b62228d0eae39b73>:0
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Player 1 got caught for movement, he got spammed hard with the message, but I think it stopped the game from continuing while it was spamming him, because the go and no go basically stopped working for up to 1 minute then it just started counting again
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When running the event, and movement it detected.. the player is spammed hard with the same message over and over again I then had to /rlglexit to leave to stop the spam Can the event be setup to retyrn the player to their previous location on movement detection, or shoot them.. or something please? Is that the end? can player get shot rather than the chat spam? Thank you
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I see you said it "works with" clans.. I don't use the plugin but the Maze plugin has a requirement to use the clan plugin, can you pleased just add support for teams too please? [Maze] Clans is required to use this plugin. Kind Regards
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DisbandedTeamRestore] Last shutdown was not successful, teams will be restored from loaded data file [DisbandedTeamRestore] Object reference not set to an instance of an object [DisbandedTeamRestore] Object reference not set to an instance of an object [DisbandedTeamRestore] Object reference not set to an instance of an object [DisbandedTeamRestore] Object reference not set to an instance of an object [DisbandedTeamRestore] Object reference not set to an instance of an object [DisbandedTeamRestore] Object reference not set to an instance of an object [DisbandedTeamRestore] Object reference not set to an instance of an object [DisbandedTeamRestore] Object reference not set to an instance of an object [DisbandedTeamRestore] Object reference not set to an instance of an object [DisbandedTeamRestore] Object reference not set to an instance of an object [DisbandedTeamRestore] Object reference not set to an instance of an object [DisbandedTeamRestore] Object reference not set to an instance of an object [DisbandedTeamRestore] Object reference not set to an instance of an object [DisbandedTeamRestore] Object reference not set to an instance of an object [DisbandedTeamRestore] Object reference not set to an instance of an object [DisbandedTeamRestore] Object reference not set to an instance of an object [DisbandedTeamRestore] Object reference not set to an instance of an object [DisbandedTeamRestore] Object reference not set to an instance of an object [DisbandedTeamRestore] Object reference not set to an instance of an object [DisbandedTeamRestore] Object reference not set to an instance of an object [DisbandedTeamRestore] Object reference not set to an instance of an object [DisbandedTeamRestore] Object reference not set to an instance of an object [DisbandedTeamRestore] Object reference not set to an instance of an object [DisbandedTeamRestore] Object reference not set to an instance of an object [DisbandedTeamRestore] Object reference not set to an instance of an object [DisbandedTeamRestore] Object reference not set to an instance of an object [DisbandedTeamRestore] Player 76561197992975301 not found [DisbandedTeamRestore] Player 76561199651867625 not found [DisbandedTeamRestore] Player 76561198010722368 not found [DisbandedTeamRestore] Player 76561199817250218 not found [DisbandedTeamRestore] Player 76561199476241692 not found [DisbandedTeamRestore] Player 76561198343056337 not found [DisbandedTeamRestore] Player 76561197964085137 not found [DisbandedTeamRestore] Player 76561198089804288 not found [DisbandedTeamRestore] Player 76561198203974795 not found [DisbandedTeamRestore] Player 76561199358560239 not found [DisbandedTeamRestore] Player 76561198090045309 not found [DisbandedTeamRestore] Player 76561198163724226 not found [DisbandedTeamRestore] Player 76561198986378113 not found [DisbandedTeamRestore] Player 76561199068012165 not found [DisbandedTeamRestore] Player 76561199152082885 not found [DisbandedTeamRestore] Player 76561198144130298 not found [DisbandedTeamRestore] Player 76561199861599324 not found [DisbandedTeamRestore] Player 76561199586156135 not found [DisbandedTeamRestore] Player 76561198029006448 not found [DisbandedTeamRestore] Player 76561199121719486 not found [DisbandedTeamRestore] Player 76561198058174594 not found [DisbandedTeamRestore] Player 76561197972200148 not found [DisbandedTeamRestore] Player 76561199318179174 not found [DisbandedTeamRestore] Player 76561198865119796 not found [DisbandedTeamRestore] Player 76561199232877125 not found [DisbandedTeamRestore] Player 76561198174413093 not found [DisbandedTeamRestore] Restore successful NOT sure why all the Object reference not set to an instance of an object
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yes please
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Holy Shit, What a fantastic looking/functional plugin!. One of the biggest rust problems was players losing their gear that glitch through the map, or disappear etc etc... Using this plugin you no longer have to worry about that as this does a fantastic job of keeping track.. It manages to do all this without being a huge hungry resource hog. Def Recommend this plugin for your server admins.
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Which file should I edit?.. I cant seem to located Servers Template.json
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I have a starter kit .. for example on a cooldown ..however players are able to claim it over and over again Can someone help me with this? I have included the snippet of the starter kit information "Kits": [ { "Name": "Starter", "Display Name": "Starter", "Color": "#A0A935", "Permission": "kits.newbie", "Description": "Starter Kit - First time join", "Image": "https://www.luffyrust.com/img/kits/image-asset.png", "Hide": false, "Category": "", "ShowInfo": true, "Amount": 1, "Cooldown": 86400.0, "Wipe Block": 0.0, "Use Building": false, "Building": "", "Enable sale": false, "Selling price": 0, "Items": [ { "Type": "Item", "Command": "", "ShortName": "bandage", "DisplayName": null, "Amount": 5, "Blueprint": 0, "SkinID": 0, "Container": "main", "Condition": 0.0, "Chance": 100, "Position": 15, "Image": "", "Weapon": { "ammoType": null, "ammoAmount": 0 }, "Content": [], "Text": null, "Genes": { "Enabled": false, "Gene types": [ "X", "Y", "G",