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Everything posted by MrLiquid
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Nivex is not random, he is a well established developer around these parts. He is on my team of developers.. where is this random stuff coming from? The server crashes had been going on all day, after extensive research we found your plugin was not patching harmony correctly. I needed a FIX URGENTLY, Nivex the trusted developer of plugins like Raidable Bases... is on my server staff, he fixed it until you could release an update. You are making such a big deal about this. You had your chance to speak up in private, but you seem to want to bring it out into the public. I told you this 4 times maybe more... he is no random coder from the streets.. he is well trusted. I would never hand over code to just anyone. I will no longer recommend your work. you have a very poor attitude even if I am in the wrong... my word... you know how to carry on and on about the same thing hoping a topic will develop out of that garbage..
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I am sure you are able to read my message when I tell you, the guy is my developer.. he is allowed to edit it in emergencies.. which is what he did... sorry that you are so butt hurt over this
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have a nice day.
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I not leaking it anywhere. I own it. I asked Nivex to patch it because your plugin was the cause of server crashing because you didn't patch the harmony correctly.. so if you want sling mud.. here I come..... Nivex is a highly trust developer in the community and he is also on my servers dev team. so of course he has access to all my plugins and files.. which I did share that fact with you in private, but since you wanna make it public... lets go! Have a nice day
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sorry for trying to be helpful
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o.load "BalloonHeistEvent" [CSharp] Started Oxide.Compiler v successfully BalloonHeistEvent was compiled successfully in 1516ms [BalloonHeistEvent] Configuration updated successfully. Missing plugin name prefix 'balloonheistevent' for permission 'balloonheist.use' (by plugin 'BalloonHeistEvent') Loaded plugin BalloonHeistEvent v1.3.3 by Sassy I will fix this one though
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Server Exception: Player Update NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.BalloonHeistEvent+DisplayNamePatch.Prefix (ScientistNPC __instance, System.String& __result) [0x0001a] in <b6a43d1e6ac446a18f5ca06f6ef317a6>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ScientistNPC.get_displayName_Patch3(ScientistNPC) at BasePlayer.Save (BaseNetworkable+SaveInfo info) [0x0008a] in <819744661f3140a6a3558451234dfa29>:0 at BaseNetworkable.ToStream (System.IO.Stream stream, BaseNetworkable+SaveInfo saveInfo) [0x00010] in <819744661f3140a6a3558451234dfa29>:0 at BaseNetworkable.ToStreamForNetwork (System.IO.Stream stream, BaseNetworkable+SaveInfo saveInfo) [0x0004d] in <819744661f3140a6a3558451234dfa29>:0 at BasePlayer.SendEntitySnapshot (BaseNetworkable ent) [0x000ba] in <819744661f3140a6a3558451234dfa29>:0 at BasePlayer.SendEntityUpdates (BasePlayer+NetworkQueueList queue) [0x0004f] in <819744661f3140a6a3558451234dfa29>:0 at BasePlayer.SendEntityUpdate () [0x0000c] in <819744661f3140a6a3558451234dfa29>:0 at BasePlayer.ConnectedPlayerUpdate (System.Single deltaTime) [0x00057] in <819744661f3140a6a3558451234dfa29>:0 at BasePlayer.ServerUpdate (System.Single deltaTime) [0x001a3] in <819744661f3140a6a3558451234dfa29>:0 at BasePlayer.ServerCycle (System.Single deltaTime) [0x0017d] in <819744661f3140a6a3558451234dfa29>:0 at ServerMgr.Update () [0x00282] in <819744661f3140a6a3558451234dfa29>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:Update() This error on startup caused all my players to get kicked.. and server eventually would not restart. Once I identified the most recent plugin I updated and isolated it.. all was well again That isolated plugin was this one. I have log files full of this error if you want more
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When ever I unload the plugin, ingame message This raised questions by players who thought they missed the event..lol
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Metropolis is a masterclass in atmosphere, vertical design, and intense urban survival. Every block feels handcrafted, every monument reimagined, and every corner holds a story—usually one involving bullets, scientists, or both. Metropolis delivers in fully immersed rust gaming experience. It’s not just a map—it’s a concrete kingdom built for chaos, glory, and unforgettable moments. Players love the efforts @Silent Creations went to create this great map, KUDOS on great work sir. Thank you from all your hard work
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- #rust
- #rust edit
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BradleyDrops - Failed to compile: 'CH47HelicopterAIController' does not contain a definition for 'triggerHurt' and no accessible extension method 'triggerHurt' accepting a first argument of type 'CH47HelicopterAIController' could be found (are you missing a using directive or an assembly reference?) | Line: 4383, Pos: 24 Staging thus far
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Error from staging RadtownEvent - Failed to compile: 'Anchor' does not contain a definition for 'Relative' | Line: 730, Pos: 43
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I still would like to disable them if that can be done via config. many thanks
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Thank you for a wonderful plugin "JetSettings": { "AirStrikeTimer": 300.0, "JetsInboundMessageDelay": 270.0 }, Is there a way to disable the Jets?
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While I appreciate your efforts and what you have done, I don't like the feeling of being forced into additional plugins without any discussion. While I have not tried Loot Manager yet, IF I am HAVE TO go down this road, editing configs is a lot better than UI's.. as least you are assured your settings are saved correctly.
- 32 comments
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- 4
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- #loot
- #lootmanager
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what about the config option to not have Loot Manager?.. no everyone wants another pluyin...nor needs ones
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Thank you for the update, from what I read.. if I run any of your latest updates I also now need to run LootManager plugin? is this true? I certainly do not want to run ANOTHER plugin,
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Thank you for the update, from what I read.. if I run any of your latest updates I also now need to run LootManager plugin? is this true? I certainly do not want to run ANOTHER plugin,
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TC limit of 2..Some players, not all.. report when placing their First TC.. it reports 2/2 placed instead of 1/2 Ive reported this before, I'm not sure why it happens to some and not others.. but I see this complaint often.
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Thank you for an awesome event, my players love it however Nov 2025 update came in, on event start and the Cargo spawns for the event and despawns at the end of the event, leaves floating items like door handles and left over loot etc.. I hope its a simple fix for you. Thank you
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plus SentryTurrets - Failed to compile: Argument 1: cannot convert from 'ProtoBuf.PlayerNameID' to 'ulong' | Line: 1032, Pos: 54
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o.load BetterTC [CSharp] Started Oxide.Compiler v successfully BetterTC was compiled successfully in 1584ms [BetterTC] [BetterTC] Detected data version '1.5.93', updating to '1.5.95'... [BetterTC] Harmony Patched: RPC_PickupWallpaperStart_Patch Calling 'OnServerInitialized' on 'BetterTC v1.5.95' took 591ms Loaded plugin BetterTC v1.5.95 by ninco90 Staging
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Will do. cheers man
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o.version Oxide.Rust Version: 2.0.6623 Oxide.Rust Branch: staging version Protocol: 2604.273.1 Build Date: 11/05/2025 17:26:26 Unity Version: 2022.3.41f1 Changeset: 136357 Branch: main
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Updated version still have compiling errors for Oxide o.load BetterTC [CSharp] Started Oxide.Compiler v successfully Error while compiling BetterTC: 'ulong' does not contain a definition for 'userid' and no accessible extension method 'userid' accepting a first argument of type 'ulong' could be found (are you missing a using directive or an assembly reference?) | Line: 992, Pos: 49 [Info("BetterTC", "ninco90", "1.5.94")]
