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MrLiquid

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Everything posted by MrLiquid

  1. MrLiquid

    Can I use

    thank you so much
  2. MrLiquid

    Small fix for you

    ok thank you
  3. MrLiquid

    Can I use

    Can this be used on any Rust map?
  4. MrLiquid

    Small fix for you

    typo "UI.SmeltingSpeedStatus": "Smeelting speed: <color=orange>{0}x</color>", Smelting not Smeelting hehehe
  5. MrLiquid

    can we please

    Announce them event owner please rather than just Someone please?
  6. MrLiquid

    any chance you can

    Any chance you can prevent damage is the players is outside the event zone? They have found if they sit outside the dome they are safe.. but can farm the bradley etc
  7. MrLiquid

    can I suggest

    When a winner is announced.. a global sound ?
  8. MrLiquid

    saw this in server log

    Saw this in server log and thought I'd share incase its anything important. NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.ArmoredTrain+EventLauncher.DelayStartEvent (System.Boolean isAutoActivated, BasePlayer activator, System.String presetName, System.Single overrideUndergroundChance) [0x0003d] in <22238c7f8bb7417c8f3f2432efe11d08>:0 at Oxide.Plugins.ArmoredTrain+EventLauncher+<AutoEventCoroutine>d__5.MoveNext () [0x0008b] in <22238c7f8bb7417c8f3f2432efe11d08>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0
  9. Hello, I tried . Create a client API key @ https://your.pterodactyl.link/account/api and place it in .env file - application key will NOT work! and the site was not available
  10. MrLiquid

    Title Selector

    Hello and thank you for your work, Quick question so I understand this correctly.. Does this plugin allow players to see what titles they have and can choose which ones to display?
  11. MrLiquid

    Sputnik console error

    Here is my LootManager Data LootManagerData.zip
  12. MrLiquid

    broken or intended?

    Also when you unload the plugin, so some reason the dome remained on the first instance of the event
  13. MrLiquid

    broken or intended?

    I manually started the event to test it on my test server,, which was great.. but after 5-10 mins.. another event started overlapping this one maybe a check is needed to see if event is already running?
  14. MrLiquid

    Love the new features but..

    [ArcLaunchSiteEvent] Event force stopping... Unloaded plugin ArcLaunchSiteEvent v1.0.2 by ifte NullReferenceException: Object reference not set to an instance of an object at Oxide.Core.Plugins.Plugin.Unsubscribe (System.String hook) [0x00006] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Plugins.ArcLaunchSiteEvent.UnsubscriveEventHooks () [0x00000] in <5b4a761d190f4b14842f30e972db3c60>:0 at Oxide.Plugins.ArcLaunchSiteEvent+ArcLaunchSite+<StopEvent>d__35.MoveNext () [0x001f8] in <5b4a761d190f4b14842f30e972db3c60>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0
  15. MrLiquid

    loot creates

    Thank you!
  16. Can you tell me the file size of the largest base you have please? I want to ensure your bases are optimized and not filled with images that bloat the files
  17. MrLiquid

    Sputnik console error

    Failed to call hook 'OnLootManagerInitialized' on plugin 'Sputnik v1.5.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Sputnik+LootManagerBridge.RegisterPresets () [0x00000] in <594cb433321c41cc92225dad721392ff>:0 at Oxide.Plugins.Sputnik.OnLootManagerInitialized () [0x00000] in <594cb433321c41cc92225dad721392ff>:0 at Oxide.Plugins.Sputnik.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00749] in <594cb433321c41cc92225dad721392ff>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 I too got this
  18. MrLiquid

    Latest version

    Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: ArmoredTrain - True (Boolean), PveMode (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: ArmoredTrain - True (Boolean), PveMode (False (Boolean))
  19. MrLiquid

    Previous problem not fixed

    o.load BalloonHeistEvent [CSharp] Started Oxide.Compiler v successfully BalloonHeistEvent was compiled successfully in 1526ms [BalloonHeistEvent] Config version mismatch. Updating configuration... [BalloonHeistEvent] Configuration updated successfully. Missing plugin name prefix 'balloonheistevent' for permission 'balloonheist.use' (by plugin 'BalloonHeistEvent') I would fix it.. but I am not allowed to edit the code
  20. MrLiquid

    ???

  21. MrLiquid

    suggestion for UI

    As a plugins loot in converted, can you create TABS that we can click on to view the loot for Armored Train for example, and I can click on Convoy to see the loot for that.. I think this is tidy this and make is somewhat easier to navigate.
  22. MrLiquid

    Loot Manager

    All Loot Manager does is handle the event loot for supported plugins, instead of the various plugins like Armored Train/Convoy etc doing that.. now Loot Manager will handle all the loot JUST for supported events. Once you have Loot Manager installed, it will automatically move your loot profiles from said event plugins to the new Loot Manager.. in-game you can use /lm to manipulate the Loot tables of those event plugins. Regular loot table will not interfere or being interfered with. <snip> [Convoy] The transfer of loot tables to the LootManager plugin has started! [Convoy] A backup of the config named 'Convoy_Backup.json' has been created! [Convoy] The transfer of loot tables has been successfully completed. [Convoy] Route caching has started! </snip> As you see, easy I have recently converted all of my servers over with little to no problems
  23. MrLiquid

    can we please

    Any chance this has support for placing it in a custom location?
  24. MrLiquid

    Upon detection

    I just disabled the hostile setting in TruePVE and that seem to work
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