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Everything posted by MrLiquid
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typo "UI.SmeltingSpeedStatus": "Smeelting speed: <color=orange>{0}x</color>", Smelting not Smeelting hehehe
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Any chance you can prevent damage is the players is outside the event zone? They have found if they sit outside the dome they are safe.. but can farm the bradley etc
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When a winner is announced.. a global sound ?
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Saw this in server log and thought I'd share incase its anything important. NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.ArmoredTrain+EventLauncher.DelayStartEvent (System.Boolean isAutoActivated, BasePlayer activator, System.String presetName, System.Single overrideUndergroundChance) [0x0003d] in <22238c7f8bb7417c8f3f2432efe11d08>:0 at Oxide.Plugins.ArmoredTrain+EventLauncher+<AutoEventCoroutine>d__5.MoveNext () [0x0008b] in <22238c7f8bb7417c8f3f2432efe11d08>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0
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- 2 comments
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- #pterodactyl
- #tool
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- 5 comments
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- #title
- #betterchat
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- 5 comments
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- #title
- #betterchat
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Here is my LootManager Data LootManagerData.zip
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Also when you unload the plugin, so some reason the dome remained on the first instance of the event
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I manually started the event to test it on my test server,, which was great.. but after 5-10 mins.. another event started overlapping this one maybe a check is needed to see if event is already running?
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[ArcLaunchSiteEvent] Event force stopping... Unloaded plugin ArcLaunchSiteEvent v1.0.2 by ifte NullReferenceException: Object reference not set to an instance of an object at Oxide.Core.Plugins.Plugin.Unsubscribe (System.String hook) [0x00006] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Plugins.ArcLaunchSiteEvent.UnsubscriveEventHooks () [0x00000] in <5b4a761d190f4b14842f30e972db3c60>:0 at Oxide.Plugins.ArcLaunchSiteEvent+ArcLaunchSite+<StopEvent>d__35.MoveNext () [0x001f8] in <5b4a761d190f4b14842f30e972db3c60>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0
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Failed to call hook 'OnLootManagerInitialized' on plugin 'Sputnik v1.5.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Sputnik+LootManagerBridge.RegisterPresets () [0x00000] in <594cb433321c41cc92225dad721392ff>:0 at Oxide.Plugins.Sputnik.OnLootManagerInitialized () [0x00000] in <594cb433321c41cc92225dad721392ff>:0 at Oxide.Plugins.Sputnik.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00749] in <594cb433321c41cc92225dad721392ff>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 I too got this
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Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: ArmoredTrain - True (Boolean), PveMode (False (Boolean)) Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: ArmoredTrain - True (Boolean), PveMode (False (Boolean))
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o.load BalloonHeistEvent [CSharp] Started Oxide.Compiler v successfully BalloonHeistEvent was compiled successfully in 1526ms [BalloonHeistEvent] Config version mismatch. Updating configuration... [BalloonHeistEvent] Configuration updated successfully. Missing plugin name prefix 'balloonheistevent' for permission 'balloonheist.use' (by plugin 'BalloonHeistEvent') I would fix it.. but I am not allowed to edit the code
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As a plugins loot in converted, can you create TABS that we can click on to view the loot for Armored Train for example, and I can click on Convoy to see the loot for that.. I think this is tidy this and make is somewhat easier to navigate.
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All Loot Manager does is handle the event loot for supported plugins, instead of the various plugins like Armored Train/Convoy etc doing that.. now Loot Manager will handle all the loot JUST for supported events. Once you have Loot Manager installed, it will automatically move your loot profiles from said event plugins to the new Loot Manager.. in-game you can use /lm to manipulate the Loot tables of those event plugins. Regular loot table will not interfere or being interfered with. <snip> [Convoy] The transfer of loot tables to the LootManager plugin has started! [Convoy] A backup of the config named 'Convoy_Backup.json' has been created! [Convoy] The transfer of loot tables has been successfully completed. [Convoy] Route caching has started! </snip> As you see, easy I have recently converted all of my servers over with little to no problems
- 53 comments
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- 2
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- #loot
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Any chance this has support for placing it in a custom location?
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I just disabled the hostile setting in TruePVE and that seem to work
