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Everything posted by Grecords
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It could have been a great plugin, but unfortunately... 1. The biggest drawback is the coordinate system used by the plugin author. When the game interface size changes, the plugin UI shifts. I can only configure positioning for one specific interface scale, and if other players use a different scale, the UI either goes off-screen or is displayed incorrectly. If you don't plan on changing the positioning settings and leave the default (right corner), then it works fine. 2. The configuration file doesn’t work. I replaced the image links with my own, but the plugin ignored them and continued attempting to load the default links. Even editing the .cs file didn’t help. Entity names also didn’t work; changing them resulted in nothing being displayed. Now, after the plugin update, the configuration file has become completely unusable—after reloading the plugin, the configuration file reverts to its original state. Currently, the only way to configure settings is through the UI. 3. No language support. There is no way to configure entity names for different languages. 4. Poor support from the author. The author is reluctant to communicate, ignores requests for help, and is slow to fix issues. There was only a promise to address the configuration file issue, where the author said they would release an update soon. However, it took 23 days to release an update where nothing was fixed, and the same problems persist. At the moment, the plugin is only half-functional with these drawbacks that the author fails to address. If not for these issues, it could have been an excellent plugin.
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- 297 comments
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- #protection
- #base
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- 131 comments
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- 1
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Hello. In the Sound Library Api plugin, after the first playback of a random sound, errors begin to appear in the server console. As I understand it, errors appear every time after playing a sound. Those. If in my configuration the random sound interval is set to 5 minutes, then every 5 minutes when playing sound these errors appear [04.25 20:20:46] Server Exception: Player Update [04.25 20:20:46] AssertionException: connection != null Assertion failure. Value was Null Expected: Value was not Null [04.25 20:20:47] Server Exception: Player Update [04.25 20:20:47] AssertionException: connection != null [04.25 20:20:47] Assertion failure. Value was Null [04.25 20:20:47] Expected: Value was not Null [04.25 20:20:47] at UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) [0x00043] in <9b9363fdd7ce4d3aa81e4c2f9c1be714>:0 [04.25 20:20:47] at UnityEngine.Assertions.Assert.IsNotNull[T] (T value, System.String message) [0x0004e] in <9b9363fdd7ce4d3aa81e4c2f9c1be714>:0 [04.25 20:20:47] at Network.BaseNetwork.EnqueueWrite (Network.NetWrite write) [0x00030] in <a02b208c57034562b421a64e117f68fe>:0 [04.25 20:20:47] at Network.NetWrite.Send (Network.SendInfo info) [0x0005d] in <a02b208c57034562b421a64e117f68fe>:0 [04.25 20:20:47] at (wrapper remoting-invoke-with-check) Network.NetWrite.Send(Network.SendInfo) [04.25 20:20:47] at BaseEntity.ClientRPCSend (Network.NetWrite write, Network.SendInfo sendInfo) [0x00000] in <112f84d5c46147d29157a0c5d3a29258>:0 [04.25 20:20:47] at BaseEntity.ClientRPC[T1] (RpcTarget target, T1 arg1) [0x00033] in <112f84d5c46147d29157a0c5d3a29258>:0 [04.25 20:20:47] at PlayerMetabolism.SendChangesToClient () [0x0002d] in <112f84d5c46147d29157a0c5d3a29258>:0 [04.25 20:20:47] at PlayerMetabolism.ServerUpdate (BaseCombatEntity ownerEntity, System.Single delta) [0x0001b] in <112f84d5c46147d29157a0c5d3a29258>:0 [04.25 20:20:47] at BasePlayer.ConnectedPlayerUpdate (System.Single deltaTime) [0x00096] in <112f84d5c46147d29157a0c5d3a29258>:0 [04.25 20:20:47] at BasePlayer.ServerUpdate (System.Single deltaTime) [0x0020b] in <112f84d5c46147d29157a0c5d3a29258>:0 [04.25 20:20:47] at BasePlayer.ServerCycle (System.Single deltaTime) [0x00087] in <112f84d5c46147d29157a0c5d3a29258>:0 [04.25 20:20:47] at ServerMgr.Update () [0x0019b] in <112f84d5c46147d29157a0c5d3a29258>:0 [04.25 20:20:47] UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) [04.25 20:20:47] UnityEngine.DebugLogHandler:LogException(Exception, Object) [04.25 20:20:47] UnityEngine.Logger:LogException(Exception, Object) [04.25 20:20:47] UnityEngine.Debug:LogException(Exception, Object) [04.25 20:20:47] ServerMgr:Update()
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- 113 comments
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- #rust weather control
- #weather presets
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I'm looking for a utility to visually edit the UI of *cs plugins, not through code, but visually, is there such a thing?
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- 12 comments
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I have a few wishes for the plugin. 1. Add the ability to translate the plugin for different languages (now this does not work) 2. Add the ability to change all icons in the configuration (now only some) 3. Make the profile more useful, and add more stats like economy with balance player, server time, played time , headshots, resources, favorite weapon, etc. 4. Optionally add the ability to change the background of the plugin window with a picture (now only a uniform color).
- 48 comments
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- #players
- #player list
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Profile not working Failed to call hook 'ProfileCommand' on plugin 'PlayersUI v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at UnityEngine.StringEx.StartsWithAny (System.String str, System.String[] values) [0x0000a] in :0 at Oxide.Plugins.PlayersUI+UIClass.CreateImage (Oxide.Game.Rust.Cui.CuiElementContainer& container, System.String name, System.String parent, System.String url, System.String color, System.String anchorMin, System.String anchorMax, System.String offsetMin, System.String offsetMax, System.Single fadeIn, System.Single fadeOut, System.String outlineColor, System.String outlineScale) [0x00000] in :0 at Oxide.Plugins.PlayersUI.ShowPlayerProfile (BasePlayer player, BasePlayer target) [0x00254] in :0 at Oxide.Plugins.PlayersUI+Mono.ShowPlayerProfile (BasePlayer target) [0x00021] in :0 at Oxide.Plugins.PlayersUI.ProfileCommand (BasePlayer player, System.String command, System.String[] args) [0x00050] in :0 at Oxide.Plugins.PlayersUI.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005ed] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in :0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Image failed to download! Error: HTTP/1.1 429 Too Many Requests - Image Name: https://i.imgur.com/VjbhyCO.png_0 - Image URL: https://i.imgur.com/VjbhyCO.png
- 48 comments
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- #players
- #player list
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- 48 comments
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- #players
- #player list
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- 419 comments
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- #helicopter
- #helicopters
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- 419 comments
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- #helicopter
- #helicopters
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- 419 comments
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- #helicopter
- #helicopters
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- 419 comments
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- #helicopter
- #helicopters
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The plugin has problems with offsets, text overlaps images, images are offset to the side, no config settings for all images, no settings in config for full access to all colors. I spent a lot of time before I found the offsets in the .cs file to fix them all, as well as replace the colors that were not available. Entering the quantity for rewards also does not work correctly, when entering numbers, items in hot slots are switched, and a two-digit value cannot be set.
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- 87 comments
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- #vip
- #monetization
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(and 2 more)
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