aimacak
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Everything posted by aimacak
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- 472 comments
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- #abilities
- #boss
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@Bear Grills Hello, please do not mislead other users with deliberately false reviews, your ticket ( https://codefling.com/files/support/24814-either-crashes-or-doesnt-load/ ) was closed only because you did not respond to it for 19 days, and before that you also did not show any interest in solving the problem, but even after it was closed, you could write to it and start solve the problem instead of attracting the attention of a low-rated review. I understand that you created it on October 22, 2025, and I answered you for the first time only on December 10, because I started helping KpucTaJI with it only then, and I apologize for that. You can see for yourself how the dialogue went on. Your problem has nothing to do with performance or the load queue of plugins, because in fact, the plugin has 12 NPCs (Bosses) by default, and spawns a total of 5, which is just a meager load. Check the CustomMap folder (carbon/data/BossMonster/CustomMap/), if you are using Procedural Map, you can simply delete all files from it and reload the plugin. If problems remain, please send the logs when downloading the plugin again. Also specify the NpcSpawn version and attach the NpcSpawn configuration file. Thank you.
- 472 comments
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- #abilities
- #boss
- (and 16 more)
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I would be grateful if you would describe all the inconvenient moments in as much detail as possible, then we will have a chance to correct such situations when using the plugin. So far, yes, I agree that a lot has changed and requires getting used to, but it's important to separate these two concepts as quickly as possible: inconvenience and new ways of managing that require getting used to.
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Stop building conspiracy theories, there is no detailed answer to the update just because of concern for you, you have the time and energy to arrange a showdown here, but there is no time to insert 2 files into a text comparison and see 1 line. It's as if it's obvious that there's a reason why there's no detailed information about it in this particular update. Until the NpcSpawn update says that dependency on LootManager is lifted, and until information about dependency on LootManager disappears under it, there is obviously a dependency. Developers are working on their plugins to make them better, and they are posting updates for you, it is logical to assume that in order for you to use the latest versions. If you have any own views on something, in this case on everything related to LootManager, then why are you asking for advice? I use the latest versions of plugins. Don't mislead yourself and other users, LootManager was declared discontinued AFTER NpcSpawn started working with it. As mentioned many times, KpucTaJI is working on an update.
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Hi, in data/BetterNpc/, each file contains settings where ServerRewards and IQEconomic are INT, but Economics and XPerience are DOUBLE "Presets": [ { "Enabled? [true/false]": true, "Minimum numbers - Day": 1, "Maximum numbers - Day": 2, "Minimum numbers - Night": 1, "Maximum numbers - Night": 1, "Minimum respawn time after death [sec.]": 900, "Maximum respawn time after death [sec.]": 1800, "The name of the NPC preset from the NpcSpawn plugin": "YOURS PRESET NAME", "Rewards for killing the NPC (key - plugin name, value - points to give)": { "Economics": 1.0, "ServerRewards": 2, "IQEconomic": 3, "XPerience": 4.0 }, "Spawn Type [Random/Custom]": "Random", "List of spawn positions (X, Y, Z) (used if Spawn Type - Custom)": [] },
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Эмм, логи, которые вы получили после ввода команды ShowFailedNavMesh выводятся 1 раз, по вашему запросу, соответственно. Не понимаю с чем вы связали то, что спам валит в логах, судя по всему он у вас и раньше валил, только теперь есть команда, которая, может быть поможет не на 100%, но сильно, возможно, стоит уделить время на настройку НПЦ, если вам не нравится квантилион строк спама? О каких координатах вы говорите я тоже не понял, потому что в спаме с NavMesh координаты не указываются, а про индекс в логах после ввода команды ShowFailedNavMesh я вам всё объяснил.
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As far as I know, you have had this opportunity since the creation of Loot Manager, you just need to select the appropriate parameters in the Loot Manager settings and specify the name of the loot table, or completely disable any Loot Manager intervention. Unfortunately, your question proves that many people really thought that Loot Manager was an analog of the plugin that you specified and other plugins for setting up loot on the server, but this is not the case Loot Manager, if you like, is a query optimizer for filling crates and NPCs with loot at events, and recently the time of the NPC from NpcSpawn. If you are interested in learning more, you can see the explanation in my review on NpcSpawn, probably with some errors, but it does not change the basic essence.
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Система навигационных сеток в Rust, а возможно и в самом Unity не идеальна, на данный момент нет абсолютно стабильных способов для однозначного понимания какая сетка какому НПЦ в каких координатах подойдёт лучше всего. KpucTaJI сделал всё, что в его силах на данный момент для реализации этой команды, и сегодня еще немного, а может быть и много, её доработал. Тип навигационной сетки устанавливается на Пресет NpcSpawn целиком, на отдельную координату это сделать невозможно, без создания отдельного пресета. По мне проще попрощаться с этой координатой, либо переставить НПЦ вручную на соседнее место. Поверьте, вам стоит радоваться, что у вас есть этот, на самом деле небольшой список координат, с чётким указанием где находится проблема. Такое количество сообщений скорее всего потому, что многие координаты и типы навигационных сеток были исправлены при актуализации дата файлов к обновлению NpcSpawn 3.0.0 и BetterNpc 2.0.0, в том числе благодаря появлению этой команды. Когда-то я вручную перебирал все нужные мне Spawn Point (data/BetterNpc/) и ориентировался только на спам в консоли: Failed to create agent because it is not close enough to the NavMesh, который, кстати, я мог посмотреть только в файле логов сервере, нигде в другом месте он у меня не отображался, полагаю, как и у многих других пользователей до сих пор.
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Найти одноимённый файл в data/BetterNpc/, в нём найти пресет с указанным названием, удалить в нём координату с порядковым номером (index), либо изменить в указанном пресете ( через /preset ) тип навигационной сетки во вкладке Movement, либо создать для каких-то НПЦ дополнительный пресет в NpcSpawn, решение зависит от конкретной ситуации, ваших пожеланий и наличия у вас желания и/или времени.
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Nothing global, but mandatory, if desired, you will find these changes on your own, but this is just for your curiosity. Don't get me wrong. First of all, I'm sorry, I didn't specify, at the moment it can only be configured for BetterNpc, because at the moment only BetterNpc uses NpcSpawn presets, which appeared in it after the update to 3.0.0. If you don't use BetterNpc, then at the moment you really have nothing to configure. After the release of the update, which removes the dependency on LootManager, the loot settings for NpcSpawn presets will be configured via the NpcSpawn GUI (/preset) and stored in preset files (data/NpcSpawn/Preset/), but those who wish will still be able to change it in files using text editors.
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Добрый, спасибо за конструктивные вопросы. Был бы признателен, если вы еще больше уточните то, о чем упомянули и отправили свои файлы, я лично протестирую ваши слова и при подтверждении будем искать способы исправления. 1) Уточните, пожалуйста, что такое имена с коробкой? 2, 3) Но так же хочу от себя прояснить некоторые моменты, в частности их поведения. Ранее, если не ошибаюсь, НПЦ из NpcSpawn не имели функционала увеличения длительности спрея на короткой дистанции, который всё это время был у стандартных НПЦ ( это легко проверить, заспавните через F1 любого стандартного НПЦ и сравните его стрельбу на дистанции больше 10 метров и меньше, например: spawn scientistnpc_oilrig ), так же у них была молниеносная реакция, из-за которой при подходе к НПЦ сзади он мог начать стрелять буквально затылком (это мало связано с тем, о чём вы упомянули, но всё таки), так же была ошибка в условии, которое отвечало за их "движение", под движением я подразумеваю выбор между приседанием, движением, стрельбой и возможно чем-то еще каждые сколько то секунд, это тоже пришло в норму. Этим я хотел сказать только то, что добавлено как много улучшений, так и много исправлений, и то, к чему мы все привыкли, может казаться чем-то неправильным, что на самом деле наоборот. 4) Про мультиязычность GUI я с вами от части согласен, но русский текст может не уместиться везде, возможно в будущем это будет добавлено, но обещать не могу, и на самом деле, там не так много незнакомых слов, на мой взгляд, как минимум к ним быстро привыкаешь. Спасибо еще раз
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Thank you for your support, as I mentioned above, I am a moderator / KpucTaJI support service, I am also listed in the plugins, I also demonstrated this in previous posts, just in case, I will say that all subsequent updates after the major update only mean replacing the *.cs file, you do not need to use Updater anymore, nor in NpcSpawn, nor in BetterNpc, you can correct your coordinates using the ShowFailedNavMesh command, it will indicate problems, if any. They are also aimed at improving the plugin itself out of the box so that new users will face fewer problems when they first install it. I am currently trying to reconfigure the NPC on my server, but it takes time to fix some problems and help other users, all the problems that have been detected have been fixed, and KpucTaJI is also working on a forced update due to the discontinued LootManager. For my part, I cannot mention any inconvenient and terrible moments in the new version of the plugin, and if everything was set up before the update, then all the more, everything was transferred correctly, I just decided to redo everything due to the new features and parameters of the NPC. I would be grateful if you could share exactly why you like this plugin less after the update than before.
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How do you know anything about me to assert anything? Where have you seen any sucking up? What prevents me from being the server owner and moderator/support service (whichever you prefer) of KpucTaJI plugins? Then why are you making any comments to me and responding to my message if you're not talking to me? Before asking for an answer, one usually asks a question. If you want to contact KpucTaJI, write to him in Discord private messages, or in his chat on the discord server - Mad Mappers.
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That's why there's no feedback from KpucTaJI, because there's me) What exactly do you need feedback about? My information above about the upcoming NpcSpawn update is relevant, and it is related to the removal of Loot Manager, which will happen sooner or later. If you need any help or answers, you can ask me.
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You have pushed this situation that Loot Manager will be removed from codefling, it is stupid enough to think that after removing it from codefling, some plugins will depend on Loot Manager, as I said above, that loot settings will occur in the NpcSpawn plugin, in /preset (GUI), or in preset files, I still don't understand what you're talking about. Did you expect to update all the plugins that worked with Loot Manager in 1 day, but this did not happen and you continue to panic with Loot Manager? Wait for what you were so eager to achieve - the removal of Loot Manager, of course, after updating the plugins to work without his participation. I also still don't understand what kind of loss of settings you are talking about, everything has been transferred correctly and "all my settings" have remained exactly the same. I did it in 1.5 minutes on the main server without any preparation. Given that I find your words illogical, and from them I can conclude that you do not fully understand something, I do not know how to respond to a refund request, besides, I do not have the authority to deal with them, you need to discuss this with KpucTaJI. At the moment, you have the opportunity to comment on future changes, which I wrote about above, and wrote in this message again, but for some reason you choose to continue discussing the same topic with the Loot Manager, which is already over, it's only a matter of time. It seems to me that your message also has an answer above in the response for Stark. And how can it not be there right now, if NpcSpawn has not yet been updated to work without Loot Manager, and Loot Manager has not yet been removed from codefling?
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- 78 comments
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- #loot
- #lootmanager
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(and 2 more)
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