aimacak
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Everything posted by aimacak
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I understand, it's okay. Let me clarify for you: NpcSpawn and BetterNpc recently had a major update, which is the only reason for all the confusion and complexity. That's also why you have *.cs update files in your archives. They were created primarily to preserve user settings when upgrading from the previous version to this one. There are also instructions for all possible options, for a clean installation, for those who use BetterNpc and for those who don't.
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If you'd followed this procedure exactly at least once, everything would have worked. You asked for help, and I'm trying to help you within the forum's guidelines and in the same ways I've helped many people. How can you help someone who's resisting? I've provided you with arguments, based on your own logs, as to why you're having these problems, and for some reason you've decided to argue with me instead of following my exact procedure and enjoying the plugins working properly.
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This is already a standard question about backups, so I wrote it automatically, besides, I do not know for what reason you did a clean install. Since, judging by the server logs, UpdaterBetterNpc is installed on your server, I can assume that you have a broken BetterNpc configuration, and possibly NpcSpawn. I would advise you to delete the configurations: NpcSpawn.json, NpcSpawn_old.json, BetterNpc.json and BetterNpc_old.json, delete data files: oxide/data/BetterNpc/, oxide/data/NpcSpawn/Preset/. After that, transfer the data files from the last version of NpcSpawn and BetterNpc archives, then upload NpcSpawn.cs, then upload BetterNpc, you don't need any Updaters for a clean install.
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Hello, I wrote to you, send a backup if you have configs NpcSpawn and BetterNpc, data files: oxide/data/BetterNpc
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its broken, delete it and o.reload BetterNpc { "Start time of day": null, "Start time of night": null, "Use the plugin's PVE mode? (only if you use the PveMode plugin)": false, "Distance from the center of the safe zone to the nearest NPC spawn point [m]": 0.0, "List of NPC types that should not be deleted (can use class name, NPC name, SkinID, or ShortPrefabName)": null, "Run the debug.puzzlereset command when the plugin loads or reloads to refresh puzzles, IO, and NPCs at Facepunch monuments [true/false]": false, "Refresh NPCs and crates at monuments when the plugin loads or reloads? [true/false]": false, "Enable simplified loading logs in the server console? (intended for advanced users who want fewer loading messages) [true/false]": false, "Configuration version": { "Major": 2, "Minor": 1, "Patch": 5 } }
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If you have already tried to do clear install, here is a list of everything you need to do before trying again. If you have a backup and want to keep your old settings, create a ticket in the support section and attach all files related to NpcSpawn and BetterNpc, config and data. For a clean installation, delete the following files in the oxide/plugins folder: BetterNpc.cs, NpcSpawn.cs, UpdaterNpcSpawn.cs, UpdaterBetterNpc.cs, in the oxide/data folder: BetterNpc and BetterNpc_old, and in the config folder: NpcSpawn.json, NpcSpawn_old.json, BetterNpc.json and BetterNpc_old.json. Next, move the data folder from the archive with the NpcSpawn plugin, downloaded from codefling, to the oxide/ folder, confirm the replacement of files, then move the data folder from the archive with the BetterNpc plugin, downloaded from codefling, to the oxide/ folder, then move NpcSpawn.cs from the archive with NpcSpawn to the oxide/plugins folder. After successful loading, move BetterNpc.cs from the archive to the oxide/plugins folder, everything should work. If you move *.cs plugins to the oxide/plugins folder and they don't load automatically, you'll need to manually load the *.cs file after moving it using the o.load {PluginName} command.
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Well, I can't say that right away. My experience with custom maps isn't great. I tried it a couple of times and was disappointed, perhaps for my own reasons. That's why I only talked about that error and the reason it appeared. Perhaps there are some other nuances... If you could give me a clear example of a map with these errors, especially if RustEdit was blamed for something, I'd be interested in tinkering with it
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is this the right behavior? or do you mean that BetterNpc has retired?
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Yes, but even on a Custom Map, the final reason is incorrect coordinates or the navmesh type at the NPC) You can use the game console to spawn NPCs anywhere on the map, for example, on the road, ( spawn scientistnpc_oilrig / spawn scientistnpc_patrol) and they will stand still and spam you in the console, my console hides these messages and I see them only in the log file itself
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Can you add me to discord or create a ticket in mad mappers? @shrpndfcsd It would be much easier and faster for both of us, I don't insist.. UpdaterNpcSpawn and UpdaterBetterNpc are only needed to update to new versions of plugins, and if installed correctly, they delete themselves after performing all the actions for which they were created)
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Hello, I've read your previous ticket a bit ( https://codefling.com/files/support/14120-console-spam/ ) and I can tell you for sure that the reason for the spam has been with you all this time, at least the current one. This may seem strange to you, but it is true, this spam causes a lot of simultaneously running events multiplied by the number of players on the server with advanced map marker, change the markers in all events to simple and make sure of this. About it from before ticket, if you interesting: Failed to create agent because it is not close enough to the NavMesh When an NPC wants to move, it uses NavMesh coordinates. If it can't find them, it tries endlessly, but fails, which is what causes the errors you mentioned. Typically, this is due to incorrect NPC coordinates or an incorrect NavMesh type, which can be specified in the preset file oxide/data/NpcSpawn/Preset/, previously, it was also specified for each preset, but they were located in oxide/data/BetterNpc/
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Hello, this is most likely from the update plugin (UpdaterNpcSpawn.cs or UpdaterBetterNpc.cs), which for some reason is located in oxide/plugins/ if you have a backup of your files: configuration (oxide/config/): NpcSpawn.json, BetterNpc.json and data files (oxide/data/) BetterNpc, you can start updating again, or send me your backup, I'll try to do it for you. Also, you can add me to the discord for the real-time dialogue @shrpndfcsd
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Hello, this is an error from the update plugin if you have a backup of your files: configuration (oxide/config/): NpcSpawn.json, BetterNpc.json and data files (oxide/data/) BetterNpc, you can delete UpdaterNpcSpawn.cs, UpdaterBetterNpc.cs, NpcSpawn.cs and BetterNpc.cs from the folder oxide/plugins on your server, download the files that I listed above and start updating again according to the instructions from the archive with the BetterNpc plugin Also, you can add me to the discord for the real-time dialogue @shrpndfcsd
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hello, your logs indicate that BetterNpc loaded correctly, which means NpcSpawn is working for you, I also see a lot of errors from the Admin v1.8.0 plugin, if your NPCs are not working correctly, I would try to unloaded it for testing. Do Events work for you? You can send me thease files? oxide/config/NpcSpawn.json oxide/config/BetterNpc.json folder oxide/data/BetterNpc folder oxide/data/NpcSpawn/Preset Also, you can add me to the discord for the real-time dialogue @shrpndfcsd
