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aimacak

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Everything posted by aimacak

  1. aimacak

    Raidable Bases

    It seems to me not very logical to prohibit turrets from Convoy from attacking a player in the Raidable Bases zone, because people will use this for their own benefit.. Maybe then make some kind of parameter that will regulate this?
  2. aimacak

    Raidable Bases

    Maybe you had the English version installed and you are trying to put the Russian version?
    Minimalistic, great plugin, fulfills its function, I like it, thanks
  3. aimacak

    Convoy

    Only in this event? Can you show the preset of the NPC from the config?
  4. aimacak

    Armored Train

    Did you follow the event from launch to completion? Nothing other than Convoy deleting it, for example, comes to mind.
  5. @Merxa I use the same file in all folders (languages), I use the English version of the plugin, and i dont change oxide.lang to "ru", i think, that its "en", becouse all server messages on English. And most importantly, try rebooting the server after making all the changes, because I've encountered a problem where after making changes to the files I didn't see any changes in the game and it was confusing, but after rebooting everything fell into place. If you want to support multiple languages (ru for Russian and en for English), I don't know what difficulties you might have, because I use one Russian file in all folders so people can play on the English version of the game and see everything in Russian, since I don't have an EU server, but somehow I think the problem is only with rebooting the server, because the plugin or oxide seems to use some kind of cache, which sometimes prevents some data from being updated without rebooting the server. Config: "Marker Name": "База для Рейда", Lang: "ModeEasy": "<color=#00C100>Легкая</color>", "ModeMedium": "<color=#C1C100>Средняя</color>", "ModeHard": "<color=#C10000>Сложная</color>", "ModeExpert": "<color=#0000C1>Экспертная</color>", "ModeNightmare": "<color=#505050>Кошмарная</color>",
  6. @Merxa hi, can u give discord / telegram?
  7. aimacak

    Chest Stacks

    sorry, it was plugins for changing skins on items..
  8. aimacak

    Armored Train

    Does this happen instantly or after some time during the active event? Was there any preset installed?
  9. aimacak

    Armored Train

    Find or spawn a locomotive and drive through the entire map yourself, without turning anywhere with the control arrows, I believe that you will find some object next to the railways that stops the train and it starts moving in the opposite direction. This can only be fixed via RustEdit.
  10. aimacak

    Armored Train

    @0g.Ghost.7373 But keep in mind that if you deleted the standard presets of wagons and others, so as not to get confused with them, then it will not work, you need to create a standard configuration and transfer all the presets to the main config. If I'm not mistaken..
  11. aimacak

    Armored Train

    "Customization preset (Empty - use standard wagons)": "Halloween",
  12. aimacak

    Convoy

    I also use route 0, but I didn’t disable venders, so there’s nothing to complain about..
  13. aimacak

    Convoy

    Then everything is the same on the local server, but the first point is duplicating the main server, and checking whether the behavior of the convoy appears there
  14. aimacak

    Convoy

    The first thing I do in such cases is to turn off the server, remove all plugins except those needed for Convoy to work, turn on the server and check if this situation persists..
  15. aimacak

    Raidable Bases

    maybe
  16. aimacak

    Convoy

    ooops, the only thing I got mixed up is that you need the Bradley preset, not the Sam Site, and in it you can delete the Sam Site
  17. aimacak

    Convoy

    Find the transport preset, it has the Sam Site preset, find this preset and remove Sam Site from there
  18. aimacak

    Chest Stacks

    @supreme hi, can be conflict with StackSizeController after update? i seen same troubles on umod.. thanks NullReferenceException: Object reference not set to an instance of an object at Item.OnChanged () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 at Item.MarkDirty () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 at Item.SetParent (ItemContainer target) [0x0005c] in <eb8c31862f774cd59237627c2e18e4ff>:0 at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x00571] in <eb8c31862f774cd59237627c2e18e4ff>:0 at PlayerInventory.GiveItem (Item item, ItemMoveModifier modifiers, ItemContainer container) [0x0004a] in <eb8c31862f774cd59237627c2e18e4ff>:0 at PlayerInventory.MoveItem (BaseEntity+RPCMessage msg) [0x0027f] in <eb8c31862f774cd59237627c2e18e4ff>:0 at PlayerInventory.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x001e2] in <eb8c31862f774cd59237627c2e18e4ff>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) PlayerInventory:OnRpcMessage(BasePlayer, UInt32, Message) BaseEntity:SV_RPCMessage(UInt32, Message) ServerMgr:OnRPCMessage(Message) ServerMgr:OnNetworkMessage(Message) Facepunch.Network.Raknet.Server:ProcessRead(NetRead) Network.BaseNetwork:Cycle() ServerMgr:Update() IP/STEAMID/IGROK kicked: RPC Error in MoveItem
  19. aimacak

    Arena Tournament

    Change the CopyPaste file, add cupboards with resources
  20. aimacak

    Convoy

    Can you publish the transport preset and all presets used in it for example?
  21. aimacak

    Convoy

    Apparently I wasn't convincing enough to create a default config and customize it, okay If I understood correctly, now the NPCs need places to mount, so in the case of Vendor and Bradley, you can either place the NPCs directly on the transport, as it is done by default in Bradley, or add them inside the texture of the transport, which is also presented in the standard config
  22. aimacak

    Convoy

    I'm the one who makes the event work correctly You can make it In config: "Type of routes (0 - standard (fast generation), 1 - experimental (multiple roads are used), 2 - custom)" Do you want the convoy to be stopped by any object on the road? are you sure about this? I don’t really understand about the traders..
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