-
Posts
1,254 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Krungh Crow
-
i can look into that after current projects are fixed and updated but no promisses
-
- 197 comments
-
- #bradley
- #krunghcrow
- (and 4 more)
-
- 197 comments
-
- #bradley
- #krunghcrow
- (and 4 more)
-
- 197 comments
-
- #bradley
- #krunghcrow
- (and 4 more)
-
- 9 comments
-
- #oxide
- #krunghcrow
- (and 4 more)
-
Says don't have any bones to trade but...2
Krungh Crow replied to MissPriss's Support Request in Support
When storing bones in Bank it removes the custom name and the plugin does not recognize the bone as a type. I asked long time ago for custom name support for that to its dev but no response. Having the bones in separate stacks has some issues still even if you have the correct amount as a total. could you check in your case if the bones have a correct name ? -
- 46 comments
-
- 1
-
-
- #spawn
- #modular vehicle
- (and 12 more)
-
no nre so far on my test and main server let me know if it is still occuring
-
Changed Status from Pending to Closed Changed Fixed In to 1.1.4
-
Patching it after dinner cheers
-
- 19 comments
-
- 1
-
-
- 19 comments
-
- 1
-
-
so u want to have additions to that plugin in a new plugin ?
-
- 46 comments
-
- #spawn
- #modular vehicle
- (and 12 more)
-
- 46 comments
-
- 1
-
-
- #spawn
- #modular vehicle
- (and 12 more)
-
It will only spawn on a valid navmesh when testing it didnt trigger at sea like on cargo and oilrig. It was designed to work only with surface npc. The graves are the ones u can pickup and takes a random from a hardcoded list . I also have a patch ready to include animals. I can add the grave chance to be seperatly for each grave type. Bones stones wood sulfur and metal ore They should also despawn after 5 minutes unless the plugin is reloaded before the timer ends. More perms will be added to split the npc animals and players. Which will spawn the graves only of a player kills get killed or suicides Any suggestions feel free to ask .planning to extend the price for a longer period
- 19 comments
-
- 19 comments
-
- 19 comments
-
- 19 comments
-
- 19 comments
-
- 1
-
-
Changed Status from Pending to Closed
-
glad to help
-
Version 1.3.2
69 downloads
When killing scarecrows ,scientists ,animals or players they have a set chance to spawn a collectable grave (Halloween event). Features : Supports Scarecrows ,Scientists ,Animals and players (any normal surface npc) Set spawn chance through cfg which spawns a random grave (Halloween event) when the npc is killed. This is a remake of the first ever plugin I made years ago . Random Collectable Graves : stone iron sulfur wood bones (Halloween grave piles). Graves can spawn on any surface location a npc could walk and spawn on. Graves can spawn inside buildings/caves/tunnels/sewers/underwater labs. Set grave pile prefabs from a list. Permissions : graves.canfind : To be able to trigger killing surface npc. graves.canfindanimal : To be able to trigger killing animals. graves.canfindplayer : To be able to trigger player kills or suicides. Configuration : set the chance between 0 and 1. { "Show Chat messages": true, "Grave prefabs": [ "assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-stone-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-bone-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-metal-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-wood-collectable.prefab", "assets/bundled/prefabs/autospawn/collectable/stone/halloween/halloween-sulfur-collectible.prefab" ], "Spawn Chance (0 - 1)": { "Scientist": 0.2, "Scarecrow": 0.2, "Player": 0.1, "Bear": 0.2, "Boar": 0.2, "Chicken": 0.2, "Wild Horse": 0.2, "Stag": 0.2, "Wolf": 0.2 } } Localisation : English language file included to use a different language just make a new file in the language folder. { "Graves": "You killed <color=#4A95CC>{0}</color> leaving a unmarked grave!", "GravesAnimal": "You killed a <color=#4A95CC>{0}</color> leaving a unmarked grave!", "AnimalBear": "Bear", "AnimalBoar": "Boar", "AnimalChicken": "Chicken", "AnimalHorse": "Horse", "AnimalStag": "Stag", "AnimalWolf": "Wolf" }$8.50- 19 comments
- 1 review
-
- 3
-
-