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Krungh Crow

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Everything posted by Krungh Crow

  1. Krungh Crow

    Botspawn bots

    Noticed while testing the animals where humping the npc vendors created by the HumanNPC plugin so each time i logd in my test base the npc where surrounded by bears and wolves lol reason i made this small plugin to counter that
  2. Krungh Crow

    Botspawn bots

    ah yes there are different types like NPCPlayerApex / HumanNPC / HumanNPCNew / BaseNpc / NPCPlayer /ScientistNPC / ScientistNPCNew etc etc
  3. Krungh Crow

    Botspawn bots

    "Animal_Safe": true, in botspawn main cfg file will solve that for you
  4. Krungh Crow

    Botspawn bots

    Changed Status from Pending to Closed
  5. Krungh Crow

    Botspawn bots

    Those are not HumanNpc
  6. Krungh Crow

    Graves

    seen a random one but not as many as this checking the npc type tonight after work Running a testversion on my servers to see if new patch fixes this and will check loggs/console when back from work
  7. Krungh Crow

    FishR

    hmm after eating i will look into that
  8. Version 1.0.0

    433 downloads

    Simple plugin to block Animals from attacking HumanNPC's No permissions, No commands, No configuration, Just drop it in the plugins folder.
    Free
  9. Changed Status from Pending to Closed
  10. Krungh Crow

    flying Huntsman

    Changed Status from Pending to Closed Changed Fixed In to 1.2.1
  11. Krungh Crow

    can't die in PVE

    Changed Status from Pending to Closed
  12. Krungh Crow

    flying Huntsman

    Nice...navmesh updates still freck up the npc spawn on plugins. Unless vanished they should drop to the floor quickly. They rather dont spawn if no correct navmesh instead of floating high tho. Time for some testrounds. Cheers
  13. Krungh Crow

    issue about spawn bradley

    yeah been testing it on testserver and disabled the BG.cs not to edit the hp and crates as long if BradleyTiers is running/installed
  14. Krungh Crow

    issue about spawn bradley

    unload BradleyGuards and see if it is still happening
  15. Changed Status from Pending to Closed Changed Fixed In to 1.0.3
  16. Krungh Crow

    issue about spawn bradley

    Changed Status from Pending to Closed Changed Fixed In to 1.0.7
  17. Krungh Crow

    issue about spawn bradley

    might have found the problem testing and releasing shortly
  18. Krungh Crow

    issue about spawn bradley

    is it only with the nightmare bradley ?
  19. Krungh Crow

    issue about spawn bradley

    BradleyGuards from umod is overriding the HP
  20. Krungh Crow

    issue about spawn bradley

    which bradley plugins are currently used ?
  21. Krungh Crow

    issue about spawn bradley

    did u edit the file ? or having other bradley plugins running ? outside my BradleyGuards and BradleyOptions those will override the HP so Initial spawn is Nightmare then the other plugins can and will force their HP set
  22. i can look into that after current projects are fixed and updated but no promisses
  23. if its a vanilla (1k hp brad) it uses the normal loot thats set up and ignores the loottables from BradleyTiers same if you choose to not use lootsystem it spawns whatever is set by the CustomLoot plugin or vanilla vallues
  24. }, "Loot Tables": { "Use lootsystem": false, "Use Random Skins": true }, would use the loottable generated by the lootplugin instead if the loottable of BradleyTiers
  25. if not used then it uses the vanilla lootsystem when used it will used the random of the items in the custom loottable. whatever amounts u set and that is Randomised for each spawned chest Not as a total
1.8m

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