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Everything posted by Krungh Crow
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side note when its 1k hp its most likey the fixed hp i built that on to have at least 1k hp when a bradley spawns as 0 hp
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and what is the hp set on monumentbradley ?
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any other bradley plugin setting hp will override it... too many bradleyplugins spamming the hp differences bug out the hp. the hp setting has not be changed only disabled when other plugins make their apc diff health
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does it work with only bone market mod?
Krungh Crow replied to Darius Kokoszko's Support Request in Support
sure it just not doing any fishbone stuff -
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Version 1.0.8
272 downloads
The "Walking Dead" plugin was developed to add an extra challenge to the Rust game world. It introduces zombies into the game, which appear when specific scientists are defeated. Upon their demise, a gravestone spawns, begins to smoke, and zombies emerge. Updating to version 1.0.8 requires to generate a new cfg file !!! Features and Configurations: The plugin allows for the activation of zombies in the game world when certain scientists are defeated. The plugin's configuration includes settings for various NPC types, including the number of zombies to appear, the duration of the smoke effect after the NPC's death, and whether this feature should be enabled. The plugin also enables the creation of smoke effects and gravestones at the NPC death locations to enhance the atmosphere. Zombie entities are randomly placed around the NPC's death location to make the gameplay varied and exciting. There is an automatic cleanup function that removes NPC bodies after a short delay to maintain server performance. Default Configuration: The default configuration includes predefined settings for various NPC types and their zombie parameters. For example, you can set how many zombies should appear, how long the smoke effect should last, and whether the feature should be active for specific NPCs. The default configuration also includes predefined smoke and zombie prefabs. Installation and Usage: - Upload the "Walking Dead" plugin to your Rust server and place it in the appropriate folder. - Restart the server or manually reload the plugin. - Customize the configuration to your preferences to define the desired zombie effects and NPC types. - Enjoy the game and experience the added excitement when NPCs are defeated, and zombies appear. This plugin offers a unique and thrilling addition to the Rust game world by enriching the survival experience with unexpected challenges and encounters with the undead. "Walking Dead" can make the gameplay on your Rust server more exhilarating and add a new dimension to survival. API: (bool) Interface.CallHook("CanSpawnWalkingDeadNPC" , entity , info); (void) Interface.CallHook("OnWalkingDeadNpcKilled" , zombie , info); (bool) IsWalkingDeadNpc(ScarecrowNPC zombie) Current Maintainer : Krungh CRow.$8.50 -
its more a thing to find what plugin you have that allready does this since it is not normal behaviour
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its a hook inside a plugin that does actions when a item is dropped
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a plugin is doing that OnitemDrop
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this is default rust behavior drops items from container as a drop bag
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despawn timers are not added i don't despawn them inside the plugin those are vanilla values
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Changed Status from Pending to Closed
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- 25 comments
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- #scientist
- #scarecrow
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(and 4 more)
Tagged with:
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- 130 comments
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- 238 comments
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current version a reload would fix that (still addressing this issue) you can temporarily add this to automate it after a restart (till i can fix it)
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the problem with custom spawning Bradley is to make it follow paths without adding them. and since its not a flying vehicle that has no roam points(those can fly freely) chinook had target points build in certain monuments which you can take over they have no obstacles. spawning a Bradley with a shop and make it roam a circle around you or make it immobile (stationary) is the easy part. But that is no challenge just build a compound and spam the brads from shop. There is a plugin that works well for respawning a Bradley at launch site with tiers and edit that since it has a path to roam. Next ability was using the road Bradley's i been testing that native function but still is unprecise since the end of wipe event cant even spawn them correctly. Not that I don't want to but I think Bradley as it is in vanilla should be improved. Road Bradley's don't work as they should and launch site is locked to only roam launch site. Buying tiered will happen eventually
- 197 comments
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- 2
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- #bradley
- #krunghcrow
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Version 1.0.2
136 downloads
Stops a player from entering your server if their name contains certain phrases. And can log this to your Discord Permissions : kickplayernames.bypas : players with this perm bypass the filter Configuration : To use Discord functionallity the DiscordMessages Plugin is required to be installed. Kick instantly : true ( Kicks on first attempt with a English message). Kick instantly : false (Kicks the player after logging ingame displaying a message in chat and gametip (with the notification in his own language). Kick time after login : 30.0 ( after set time duration kicks the player (with the notification in his own language) at the exit screen. { "Discord Webhook": "Put your discord webhook here", "Discord log": true, "Discord Title": "Login detected with Name Phrase :", "Discord Embed color": 10181046, "Kick instantly": false, "Kick time after login": 30.0, "Blocked name Phrases": [ "admin", "banditcamp", "bandit camp", ".com", ".org" ] } Localization : English , Dutch , French , German , Russian language files included to use a different language just make a new file in the language folder. Due to limitations in the login sequence the displayed message is always in English when using instant kicks (or to what language is used in the English language file). When delayed kick is set and player has fully connected the players language is displayed (if a language file has been made) otherwise uses the English file. { "KickMessage": "Sorry we dont allow the phrase [{0}] you are using in your name.You can rename yourself and you will be welcome to join our server again." }Free -
[RandomTips] Send messages is false change the messages to your likings before setting it to true and reload , Unloading Random Tips if its this, that means you have to add some messages to the cfg file. When that list is empty it will unload itself since there would be nothing to send. first install will unload itself change cfg file (add messages) set "Show Messages": true, load it back in compiles and starts doing the random gametips
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- 238 comments
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just wait for the event to end a few days or set dungeon spawns to 0 https://www.corrosionhour.com/rust-halloween-dungeon-population-command-and-variable/
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end of wipe bradleys but i think we told you on other subjects (roadbradleys spawn when x time before a wipe) thats rust itself doing that allongside the f15 fighterjets that do flyby's