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ChristopherS

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Everything posted by ChristopherS

  1. Hey NooBlet! I greatly appreciate being given this update, and really really look forward to what the future will bring with this plugin! Thanks, Christopher.
  2. This has actually opened up another avenue for me to use my epic scrap on more things. I won't be using that plugin, but have some ideas on how to modify a few things around this Thanks for this idea!
  3. Hey Hawkhill, There is a plugin called Skill Tree Items that would allow you to add items into your game that could work for what you're looking for. Christopher.
  4. @imthenewguy I know it's been a while, but I have some news with regards to my issue where picking up did not work. I would have known sooner, but this past week has had me ill and away from my computer. TL;DR: It's working. The latest version has this working for me. I get exp from picking everything up as expected. I'm unsure what is different, but it's working which is all that matters I suppose. Still has me scratching my head as to what the cause was, but in the end I think we're there. Cheers, Christopher.
  5. If you split a stack, the split one will show as blood. In that image there are 2 stacks making me think that it's been split. I've used this plugin for a couple months and haven't seen this happen.
  6. Brilliant update. Being able to choose for these to not land on rail tracks will greatly help me when using Automated Workcarts. Thanks!
  7. Thankfully not, however the person that was triggering this error hasn't been online this weekend so I'm not 100% sure on it. I know that this person wears some wacky combination of outfits (for example lumberjack + mining + operator + raiders all together while doing some woodcutting haha!) when roaming the world, so I haven't been able to figure the combination they were wearing at the time. I will keep my eyes open and speak with them on Wednesday when they're hopefully back online.
  8. Is the pricing correct for this? EDIT: I've only mentioned this because I've seen that it's your maps that are normally ~$50, and you sell other monuments for ~$5. I don't mean to be rude.
  9. Personally I would open a new ticket for a separate issue rather than posting to someone elses' too because it could be very easy for your issue to be looked over. The developer stated not long ago that he was going to add a catch to this plugin so that it would print where the error is, which can help narrow down where the problem is. You did the right thing reporting it here, although I would still advise you let the developer know if you have any other plugins that affect the OnDispenserGather like has been asked before.
  10. I'm not sure if this is a problem or not, but my console has shown my this error and though you may want to know about it. Cheers, Christopher. Failed to call hook 'OnEntityTakeDamage' on plugin 'EpicLoot v1.1.2' (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in :0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in :0 at Oxide.Plugins.EpicLoot.GenerateRandomItem (System.String type, System.Collections.Generic.List`1[T] item_shortnames, System.String tier) [0x003b5] in <387b7bf931cf49438913a6305f444109>:0 at Oxide.Plugins.EpicLoot.OnEntityTakeDamage (LootContainer entity, HitInfo info) [0x0015b] in <387b7bf931cf49438913a6305f444109>:0 at Oxide.Plugins.EpicLoot.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x032cf] in <387b7bf931cf49438913a6305f444109>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  11. May I add a suggestion. Now I don't know if this can be done, but do you think it's possible to make payouts only come from the box. What I mean is that for the casino owner, it's all just profit to them. If the person wins and there's nothing in the box they get paid. If they loose then the owner gets paid out. I'm unsure if this is possible given my assumption that this will be coded into the game to work how it currently does, but I think if there was a way to make it that the owner had to payout, then this could become an actual business to them rather than a money making machine. Thanks, Christopher.
    If you're looking for a reliable way to log events on your server this is it. I have this running to log literally everything and everyone. It causes no lag and works seamlessly to Discord. I highly highly highly recommend this plugin to every server owner. Never again will there be doubt as to who did what. The developer of this plugin is really good at helping you out when there is an issue, and I have no fear that if something else was to go wrong that I'd be stuck. I know with this plugin that it would be resolved. Thank you for making this fantastic plugin!
  12. You know what, perms never even crossed my mind. Thank you mate, I'll get this done tomorrow and edit this post to let you know how it goes. Christopher.
  13. Yesterday I updated a lot of my plugins including this, but since I've done that we're not able to craft any tier items even if I set the chance to 100%. Does anyone know how I can narrow down what could be causing this? I can generate tier items with the commands just fine, and all items that were already made work okay, it's purely just self crafted items that aren't generating. Thanks, Christopher. EDIT: How strange, I rolled back to the last version I used of this plugin (1.1.0) and it works fine. Only the latest one has this issue for me ;( EDIT2: @imthenewguyCan you think of any reason I wouldn't be able to craft tier things after installing the latest version. I've even tried deleting my original config to generate a new one.
  14. I have recently got this plugin and it's great apart from one thing. Within the space of about 5 minutes with one player online other than myself, my console has filled with 224 red paragraphs of errors. I can't see anything in my console due to this but have read someone elses' report where they have this too. On my server, I use 2 plugins that use the dispensegather (I think) called "EpicLoot" and "Skill Tree". My server is basically built around these 2 plugins and I didn't know this logging tool would conflict. I'm in a tight spot now because my server is basically built around those 2 plugins, but I need the logging capability. I have tried your advice from what I read on the other ticket, mine a node, chop a tree, pick up items, skin an animal etc etc. But when I do that, there are no errors, it's only when other players do these things so I can't tell you what specifically causes this. Do you know of any way that I could fix these errors? Thanks, Christopher. Failed to call hook 'OnDispenserGather' on plugin 'LootAudit v1.2.5' (IndexOutOfRangeException: Index was outside the bounds of the array.) at Oxide.Plugins.LootAudit.OnDispenserGather (ResourceDispenser dispenser, BaseEntity entity, Item item) [0x00071] in <84a18e8542474a00a18c08e4dd0d50c0>:0 at Oxide.Plugins.LootAudit.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x002e4] in <84a18e8542474a00a18c08e4dd0d50c0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  15. I bought this last night after thinking about it. The discord logging is superb and works flawlessly. Thankfully for me, drive space isn't a concern and bravely I've got it to keep an eye on everyone, no-one is exempt from being logged. This has worked amazing for me today, and it's amazing that I can keep a close eye on things via my phone. I was surprised to see this caused zero lag or framerate drops with all the players doing loads all at the same time. Thanks for getting back to me, you've made an awesome log tool. Christopher.
  16. @Gt403cyl2 Any news on my question? Thanks, Christopher.
  17. Can I ask. If you edit your Skill Tree .cs file that is active on your server, can you please confirm what version it says? It should at the beginning of the file approximately on like 35. Kann ich fragen. Wenn Sie Ihre Skill Tree .cs-Datei bearbeiten, die auf Ihrem Server aktiv ist, können Sie bitte bestätigen, welche Version darin steht? Es sollte am Anfang der Datei ungefähr auf 35 stehen. Christopher.
  18. I use your other plugin EpicLoot and was wondering if this is compatible with that. What I mean is, will enchantments be able to be added to the enhanced loot items and keep both bonuses?
  19. Hey mate, Just a quick update. I've tried all I can think of and cannot for the life of me fix this. I've disabled the wild gathering skills, farming works just fine so I've left those on. If you have any idea as to what could be causing this, then I'm open to suggestions. I've sent you some messages on Discord, and I am around daily. If you'd like any further information please just ask. Take it easy, Christopher.
  20. When you set these skills to off in the config, then restart the plugin, does a server restart not help you afterwards? There are multiple options for horses in the config, I would suggest making sure they're all off before reloading the plugin, then restarting the server. These are all the things I would make sure you set to false if you haven't already. "Details of a horse to change when a player mounts a horse with the relevant perk unlocked": { "Increase_Horse_RunSpeed": true, "Increase_Horse_MaxSpeed": true, "Increase_Horse_TrotSpeed": false, "Increase_Horse_TurnSpeed": false, "Increase_Horse_WalkSpeed": false "Amature Rider": { "enabled": true, "max_level": 5, "tier": 1, "value_per_buff": 0.05, "buff_info": { "Key": 26, "Value": 1 }, "icon_url": "https://www.dropbox.com/s/a83zlb8l27wvvq8/Warriorskill_49_nobg.png?dl=1", "permissions": null }, "Adept Rider": { "enabled": true, "max_level": 5, "tier": 2, "value_per_buff": 0.1, "buff_info": { "Key": 26, "Value": 1 }, "icon_url": "https://imgur.com/AfLYdhS.png", "permissions": null }, "Expert Rider": { "enabled": true, "max_level": 5, "tier": 3, "value_per_buff": 0.15, "buff_info": { "Key": 26, "Value": 1 }, Christopher.
  21. You're welcome to add me on Discord: ChristopherS#0001 One of my friends and mods is from Germany, so if there are any language barriers we have help too! Christopher. EDIT: I'd be happy to invite you to my Discord server. I'll create a new invisible channel for server owners and add you to that so you can speak freely.
  22. My suggestion is use "oxide.unload all" from your console and see how the server is. If it works okay then you know it's a plugin, if not then it's a server/map issue. If it is a plugin issue, what you could do is load them all "oxide.load all", then remove your plugins that you've recently changed/updated. This way you'll have all your plugins apart from the ones causing issue. It's a pain to troubleshoot issues, but going this way is the most easiest I have found. Good luck, and if you have any questions I'd be happy to bounce ideas with you. Christopher.
  23. Can I put forward a suggestion if possible please. In the past on my server we used a furnace splitter plugin. Obviously it was great having things automatically split, and know that's not as needed now. There was however a fantastic side to that plugin as it told us how much wood we would need as fuel to smelt what we had to smelt. My question is, do you think it could be possible to get this kind of feature. I'm not asking for splitting (although that too would be great if possible), but specifically the value of how much wood is needed. Thanks, Christopher.
  24. I knew I was bound to get this one the wrong way around at least once haha Sorry about this. Christopher.
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