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Everything posted by ChristopherS
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Unfortunately no test server. I should be able to get a video for you, but it'll probably be about 15 hours off given the time for me at the minute. I've tried gathering everything from hemp, berries, stone, metal etc etc. Basically everything you can pick, I've tried. I honestly really appreciate your time, bouncing ideas while having a conversation is great for keeping me sane while I try to figure what I've done to make this happen. Cheers, Christopher.
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- #leveling
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No, it's not something I would have a clue on where to start. I assumed those errors were nothing though, because everything else works perfectly. That is a compiler log readout from an initial load of the plugin. I got those errors after doing a fresh install. I downloaded the file again and uploaded it to see if I could fix my issue, unsuccessfully though. I honestly don't know what to do with this, because even with no plugins other than image library and skill tree, I can't get this to work any more
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I've been using this for years at this point and can't rate this highly enough. I remember back in the day getting it from the steenaudio website and I'm sure from somewhere else before that. This has always been the priority plugin for my servers. This is really simple to use and works every time. It makes managing permissions flawless.
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- #permissions
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I must have royally screwed something here. Following this advice, using only Image Library and Skill Tree, I still get only the default amount. I've even tried respec'ing and reinstalling the plugin using the default config and even that gives me a default amount. The only thing I haven't changed is the data file. Do you think my data file could be somehow corrupt which is causing this? EDIT: I've been reading through server logs to see if I can find anything related to Skill Tree, but the only thing I can find is [SERVER v1.0.24] Console: SkillTree.cs(4159,20): warning CS0472: The result of comparing value type `System.DateTime' with null is always `false' SkillTree.cs(4161,17): warning CS0162: Unreachable code detected SkillTree.cs(3723,64): warning CS0649: Field `Oxide.Plugins.SkillTree.ZombieHorde' is never assigned to, and will always have its default value `null' SkillTree.cs(7235,24): warning CS0649: Field `Oxide.Plugins.SkillTree.ItemInfo.frequency' is never assigned to, and will always have its default value `0' SkillTree.cs(7243,31): warning CS0649: Field `Oxide.Plugins.SkillTree.ItemInfo.contents' is never assigned to, and will always have its default value `null'
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- #leveling
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Has anyone had any issue with the harvesting perks since updating. I've got +65% harvest wild yield showing on the buff section, but when I pick things up it's giving the default amount. There is a high probability that I've messed up the config, but everything is active and all looks fine... I think. EDIT: I've realised that we get no exp for picking things up also. Oh man what did I mess up here haha I've uploaded my config just in case it's a simple error that I was either too blind or silly to see. SkillTree (1).json
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So I own Epic Loot and Skill Tree. I am wanting to have a way to have the Scrap persist after wipes and have thought that Extra Pockets would be ideal. I don't want other items being able to be taken through wipes though, so I'm wondering if there is a way for me to whitelist items so that I can have it set only to Blood or Scrap (whichever works). Does anyone know if it's possible for me to whitelist items that go into these pockets? PS to @imthenewguy: I've just watched the video of the upcoming version of Skill Tree and it's looking AWESOME. You've added so much to this, and it's already single handedly better than every other plugin combined I've used over the past 5+ years of having my own servers.
- 1,542 comments
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- #leveling
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EDIT: Figured it. I use a custom map, with a custom Outpost. This did not work there. On this map I have a standard Bandit camp however and it works for this just fine. Hey @supreme, how's things? I've just bought this and obviously have given myself the admin command, but no matter what I try, I can't seem to get this to work. I'm using "/getmonumentpos", but it's not doing anything. There is not printout of the position in game or in the console, there is nothing logged. For further information, I use a permission manager by Steenamaroo to manage my permissions. Thanks, Christopher.
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A quick update. Reddit were on the money. You have to place the terminals down before the wheel for it to work. It worked right away after doing this. Can I ask you a question though. I know for vehicles you need a specific Skin ID, but I cannot find one anywhere for the submarines. Do you know if it's possible to use the item ID as opposed to finding a skin? I've been able to have it where you get the image of a sub but can't place it. A placeable image of a repair bench but no sub, and a super strange one where when you hit craft you not only don't get a sub but a refund of the items without them being taken, so it duplicates your components haha. Cheers, Christopher.
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Hi @David, Thank you for getting back to me so fast. That was much simpler than I expected and worked. I've came across an issue though. The terminal isn't useable. Do you know by chance if this is something I've done wrong? Thanks again, Christopher. EDIT: I should have been a bit more clear. What I mean is you can open it and place scrap as normal, but it's like it's not connected to the wheel. When the wheel spins, nothing happens via the terminal. EDIT2: I have read (on Reddit) that terminals need to go down before the wheel. I cannot try this because I've just found out that I can't pick up the wheel. Perhaps it is because a team-mate placed that one. I will ask later once he's been on if I need more help. Thanks.
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Good evening @David, I am wanting to have it that you can research the Gambling Terminal so that I can have a Gambling Wheel you can bet on. I have seen from your Place Anything plugin that this is possible. I don't know how to make it so that a prefab can be added to the craft menu though. In my Place Anything data file, there is this which I why I think this could be possible: "Gambling Terminal": { "BaseItem": "mailbox", "SkinID": 2682493107, "Prefab": "assets/prefabs/misc/casino/bigwheel/bigwheelbettingterminal.prefab", "NeedsTCAuth": true, "CanBePickedUp": true, "AdjustHeight": 0 If it's not too much trouble, could I please ask if you can help me figure what I would need to write for my Craft Menu data file. Thank you again for your time, Christopher.
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Afternoon @imthenewguy, you're gonna hate me but I think some of my players have found another thing. When wearing pieces of the medic outfit, this stops the bandage buff from your Skill Tree plugin from working. You don't get double healing from bandages unless you're wearing 6 pieces of the medics outfit. Sorry again for being a pain, Christopher. PS: With it being super late for me last night, I never had a chance to let you know that changing the figures for set bonuses worked a treat. Rather than 2.5% 5% 5%, I went 4% 8% 12% and you get the set bonus as intended. Thank you mate, you saved the day again for me.
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With 93 plugins on my server, and only this having an issue, I'm personally curious as to what causes this problem. I am using an auto-restart plugin, which oxide.reload this plugin 120 seconds after my server has loaded. This has fixed my problem thankfully. Thank you for taking your time to look into this, and attempt a fix. I'm sorry that you were unable to. Cheers, Christopher.
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How strange. I did a little troubleshooting and found the issue. I use a plugin called craft menu by David and through that you can craft anything you like. I have it that you can craft a M39, and this is what you cannot enchant. I have no idea why you can't because if I give myself the item through the console, then that works just fine. It seems that anything made through this craft anything plugin cannot be enhanced. I have only tried it on a couple of items, but found the the M39 and M249 cannot be enhanced. I would assume that this is the case for the rest of the things you can craft via that menu. Cheers for your time helping me figure this, Christopher.
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Hey @imthenewguy, I'm really sorry to bother you again. I have been unable to use the scrap to enhance my M39. I see in the config file that it's possible to find M39s' in the wild that are enhanced though. For more information, the M39 is brand new and hasn't fired a shot so it's at a legitimate 100% health (if that makes a difference). My players have also found that certain items do not count towards the set bonus trigger. I've seen where people have 4 items equipped, but you don't get the 4 piece set bonus. Do you have by any chance a sneaky idea as to what could cause this one? This isn't always for the same set bonus too. EDIT: Just to let you know. We do get the % bonus for holding/equipping the items, it just doesn't trigger the set bonus. Thank you again, Christopher. EDIT#2: So I've just tested this further and currently I'm wearing 7 pieces and carrying 1 where all items have the builder perk. There is supposed to be a set bonus at 2, 4 & 6. The box to the left hand side shows this to be the case as well, but it's really strange. For 2 pieces we should get a 2.5% bonus, then for 4 and 6 we should get 5% for each. The total set bonus should be 12.5%, but we're only getting 5%. What I've seen is that for 2 pieces you get a set bonus of 2.5%, then at 4 pieces you get a set bonus of 2.5%. Nothing more is given for 6+ items. I've attached an image of this, and attached my config just in-case it was me who screwed it up. Cheers! EpicLoot.json
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Ohhh that's awesome, and not something I was aware that I could do! Such a great idea (and feature)! Thanks for letting me know this is possible, it's a great workaround for me Christopher.
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There are 4 (possibly 5) plugins I want to buy at some point over the next coming weeks. Is it possible to use some kind of "add to cart". Having to make a payment over and over is tedious, not to mention I assume that automated security features through my billing method could consider this suspicious. Thanks, Christopher.
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EDIT: I did not realise that I could put a web address into the image section. I've been able to resolve this issue. Hey @David, I'm sorry to bother you again. I've added the ability to craft solo and duo subs to the craft menu, but I'm unable to get the images working properly. Is there some way I can find a list of available images that this plugin uses? Thanks again for your time, Christopher.
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One error that I've seen a bit of is: assets/rust.ai/agents/stag/stag.prefab failed to sample navmesh at position (397.1, 35.7, -1485.4) on area: Walkable I've teleported there to see what's going on and it's over the middle of the water, but there is a chair hovering just above the surface of the water.
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Wow. What a map. This really is amazing. I'm going to leave a big review here, so in advance I apologise for the wall of text. Where to start. Well this map is such a challenge. I'll try to give some of the great main points about this map below: - There is no metal or sulphur in England and Wales. If you want this, you have to gather it from wild spawns or travel to Scotland/Ireland. Ireland is a no build area, so make sure your players are aware of this. - The train network is such a dream. The fact that 8o8 Designs have included pre-made triggers for AutomatedWorkcarts is such a big thing, and even the maker of that plugin thought it was awesome that a map maker has done this. - You really will experience a new game with this map. I've noticed that bases in England & Wales are so different than what I've seen my players make on other maps of mine because of the scarcity of metal. - This is a large map. At 6K it's not such a common size, that you'll be able to allow your players to truly explore, and explore they should. There are many hidden gems on this map, and my players that like searching have loved finding thing out on this map. - Consider this too. This is the free map, but I opened a support ticket about the automated workcarts in Ireland. I was advised they were removed so that people who have the train heist plugin could use that rail circuit. I put only a suggestion out there asking that if 8o8 still had the files, could he include them too. He didn't have them, but he was still happy to go ahead and remake the trigger points to get it working again. WOW! This level of support is rare on paid products, let alone free ones. There are so many other great features to this map, but didn't want to bore people any more than I already would have. So the TL;DR is: Map is great, support is greater, get this map, all is flawless. Christopher.
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Hey @imthenewguy, thanks for getting back to me once again super fast! Thank you for explaining what's going on and why it wasn't working. I tried adding the {id} into my command, but it was still a no-go. With the help you've given me here, I've been able to open a support ticket with the maker over at the lone design discord. Now hopefully I'll get a yes or no from the maker of Battlepass whether he'll be able to do this and get everything working together. Thank you again, Christopher.
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Hey @imthenewguy how's it going? I have a plugin called Battlepass, and with this you complete missions and get points. With these points, you can open a reward crate and in this crate you can use a command. My command is currently set to "genitem s", however what happens is EpicLoot says "[Epic Loot] More than one player found: Player1,Player2,P3 etc etc etc. What I'm wondering, is there a command that I'm missing here where it would basically be something like "genitem PlayerThatRunsCommand s". This would allow for me to add random class items to these reward crates. Thanks again, Christopher.
- 279 comments
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- #enhanced
- #custom loot
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(and 7 more)
Tagged with: