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energi_505

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Everything posted by energi_505

  1. energi_505

    Raidable Bases

    It is not necessary to use it. It is enough just to copy the finished file of the raid base from somewhere and it will be there. It does not affect anything. Just ignore it)
  2. energi_505

    Raidable Bases

    This is a turret plugin without electricity. When you build with the plugin enabled and copy-paste the building for the raid base. That paste copies everything that you built and including all the elements of electricity. Therefore, it is there.
  3. I still settled on the version a little earlier.it still gives an error.Thanks for supporting the cool plugin.
  4. I read it in support and will try to do the same.it will fix it.
  5. hello.after the update, it gives an error. Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyGuards v1.4.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyGuards.OnEntityTakeDamage (BradleyAPC entity, HitInfo info) [0x0001f] in <c093f332796d421393e4f3a1af758bf1>:0 at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0048f] in <c093f332796d421393e4f3a1af758bf1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <46ff2b534abb4b35952608167523b7ec>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <46ff2b534abb4b35952608167523b7ec>:0
  6. energi_505

    Harbor Event

    sorry to double-check yes there is a slightly older version.sorry to disturb
  7. energi_505

    Harbor Event

    sorry for the translation.NpcSpawn worth the latest version.only those around the tank are inactive.everything is normal on the ship and after the end of the event, immortal NPCs remain
  8. energi_505

    Harbor Event

    hello.are all bots inactive on the screen and around the tank crane?
  9. energi_505

    Harbor Event

    hello.the event does not work writes such an error at startup Failed to call hook 'ChatStartEvent' on plugin 'HarborEvent v1.1.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HarborEvent.CanSendDiscordMessage () [0x00000] in <e2d924fe6b6048fcafdbcac1f2727e7e>:0 at Oxide.Plugins.HarborEvent.AlertToAllPlayers (System.String langKey, System.Object[] args) [0x00000] in <e2d924fe6b6048fcafdbcac1f2727e7e>:0 at Oxide.Plugins.HarborEvent.Start () [0x0004f] in <e2d924fe6b6048fcafdbcac1f2727e7e>:0 at Oxide.Plugins.HarborEvent.ChatStartEvent (BasePlayer player) [0x00016] in <e2d924fe6b6048fcafdbcac1f2727e7e>:0 at Oxide.Plugins.HarborEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f6e] in <e2d924fe6b6048fcafdbcac1f2727e7e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0
  10. hello, all bots are standing and not moving
  11. energi_505

    Quarry Levels

    there is such a problem.I have an improvement to level 10.When the player gets to 7 and leaves to work when the quarry is full and the player comes in and empties it completely and starts a new one, the quarry stops pumping the previous resources.only the stone shakes, but when you put 1 unit of what he was pumping, he starts pumping them.The other player did not have it reduced to 7, but it also happens.Exactly when does the quarry overflow?
  12. energi_505

    Abandoned Bases

    this plugin does not belong to the "raidable base" plugin.The plugin creates the pvp zone itself.
  13. energi_505

    Raidable Bases

    Just a tip.Configure the height for each type of bases.By the spawn test method.The only thing is that they will be slightly raised and it will not be difficult for the player to climb up the stairs there.And you will no longer have this question for always.It helped me.Sat testil and picked up the optimized height for the bases.
  14. energi_505

    Quarry Levels

    tell me how I would not configure % with the oil spawn enabled.oil does not appear in the wells "SurveySettings": { "EnableOilCraters": true, "OilCraterChance": 10
  15. energi_505

    Abandoned Bases

    good.thank you very much in advance for the very good support for your plugins.
  16. energi_505

    Abandoned Bases

    hello I'm on the same question, it worked, but it turns out that the player has 150 on the balance, turning into a raid base costs 300, he prescribes a team and writes to him in the chat that he does not have enough balance to turn into a raid base and in a second there is a transformation of his base into a raid, in the chat he writes that he paid for the transformation, but on the balance since it was 150 and he only has permission for the team / sar the player only has this abandoned bases. convert
  17. много ошибок rt in the air, in some places players fall under the map
  18. energi_505

    Abandoned Bases

    prescribed permishen the player can turn his house into a raid base,but all exactly do not write off the currency does for free
  19. energi_505

    Abandoned Bases

    a little typo in the previous post
  20. energi_505

    Abandoned Bases

    hello.please tell me how to make it so that the player turns his base to the raid base and credits are deducted for the conversion parameter: "Economics Cost To Manually Convert (0 = disabled)": 400.0, it does not work
  21. Перевод конечно тот ещё не чего не понял простои что написали.
  22. hello.tell me when the next discount on the card will be, just did not have time to buy it yet?
  23. hello there . please tell me this is a bug, or is it regulated in the setting, the player raids the base he has a broken weapon he runs away behind the dome repairs it shoots everything is normal, as soon as he goes back into the dome and shoots again the strength of the weapon returns to the broken one as if he did not fix it?
  24. energi_505

    Raidable Bases

    Hello. thanks for your answer, but alas, I have this information. I just wanted to know if it is possible to create profile 6 and place it on autospavn.without affecting the 5 profiles that are already in the plugin.
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