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energi_505's Achievements
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energi_505 started following Stack Modifier , Building Skins and Custom BradleyAI
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energi_505 started following KpucTaJl
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- 217 comments
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- 2
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- 217 comments
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hello.after the update, it gives an error. Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyGuards v1.4.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyGuards.OnEntityTakeDamage (BradleyAPC entity, HitInfo info) [0x0001f] in <c093f332796d421393e4f3a1af758bf1>:0 at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0048f] in <c093f332796d421393e4f3a1af758bf1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <46ff2b534abb4b35952608167523b7ec>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <46ff2b534abb4b35952608167523b7ec>:0
- 217 comments
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- 1
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hello.the event does not work writes such an error at startup Failed to call hook 'ChatStartEvent' on plugin 'HarborEvent v1.1.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HarborEvent.CanSendDiscordMessage () [0x00000] in <e2d924fe6b6048fcafdbcac1f2727e7e>:0 at Oxide.Plugins.HarborEvent.AlertToAllPlayers (System.String langKey, System.Object[] args) [0x00000] in <e2d924fe6b6048fcafdbcac1f2727e7e>:0 at Oxide.Plugins.HarborEvent.Start () [0x0004f] in <e2d924fe6b6048fcafdbcac1f2727e7e>:0 at Oxide.Plugins.HarborEvent.ChatStartEvent (BasePlayer player) [0x00016] in <e2d924fe6b6048fcafdbcac1f2727e7e>:0 at Oxide.Plugins.HarborEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f6e] in <e2d924fe6b6048fcafdbcac1f2727e7e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0
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- 217 comments
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there is such a problem.I have an improvement to level 10.When the player gets to 7 and leaves to work when the quarry is full and the player comes in and empties it completely and starts a new one, the quarry stops pumping the previous resources.only the stone shakes, but when you put 1 unit of what he was pumping, he starts pumping them.The other player did not have it reduced to 7, but it also happens.Exactly when does the quarry overflow?
- 185 comments
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- #rust plugin
- #custom rust plugin
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(and 4 more)
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- 446 comments
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- 2
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- #rust
- #rust plugin
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Just a tip.Configure the height for each type of bases.By the spawn test method.The only thing is that they will be slightly raised and it will not be difficult for the player to climb up the stairs there.And you will no longer have this question for always.It helped me.Sat testil and picked up the optimized height for the bases.
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- 185 comments
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- #rust plugin
- #custom rust plugin
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(and 4 more)
Tagged with:
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- 446 comments
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- 1
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- #rust
- #rust plugin
- (and 6 more)