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energi_505

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  1. energi_505

    Raidable Bases

    It is not necessary to use it. It is enough just to copy the finished file of the raid base from somewhere and it will be there. It does not affect anything. Just ignore it)
  2. energi_505

    Raidable Bases

    This is a turret plugin without electricity. When you build with the plugin enabled and copy-paste the building for the raid base. That paste copies everything that you built and including all the elements of electricity. Therefore, it is there.
  3. I still settled on the version a little earlier.it still gives an error.Thanks for supporting the cool plugin.
  4. I read it in support and will try to do the same.it will fix it.
  5. hello.after the update, it gives an error. Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyGuards v1.4.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyGuards.OnEntityTakeDamage (BradleyAPC entity, HitInfo info) [0x0001f] in <c093f332796d421393e4f3a1af758bf1>:0 at Oxide.Plugins.BradleyGuards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0048f] in <c093f332796d421393e4f3a1af758bf1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <46ff2b534abb4b35952608167523b7ec>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <46ff2b534abb4b35952608167523b7ec>:0
  6. energi_505

    Harbor Event

    sorry for the translation.NpcSpawn worth the latest version.only those around the tank are inactive.everything is normal on the ship and after the end of the event, immortal NPCs remain
  7. energi_505

    Harbor Event

    hello.the event does not work writes such an error at startup Failed to call hook 'ChatStartEvent' on plugin 'HarborEvent v1.1.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HarborEvent.CanSendDiscordMessage () [0x00000] in <e2d924fe6b6048fcafdbcac1f2727e7e>:0 at Oxide.Plugins.HarborEvent.AlertToAllPlayers (System.String langKey, System.Object[] args) [0x00000] in <e2d924fe6b6048fcafdbcac1f2727e7e>:0 at Oxide.Plugins.HarborEvent.Start () [0x0004f] in <e2d924fe6b6048fcafdbcac1f2727e7e>:0 at Oxide.Plugins.HarborEvent.ChatStartEvent (BasePlayer player) [0x00016] in <e2d924fe6b6048fcafdbcac1f2727e7e>:0 at Oxide.Plugins.HarborEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f6e] in <e2d924fe6b6048fcafdbcac1f2727e7e>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <9882f28dc2204b4dba514a9ad18f5042>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <9882f28dc2204b4dba514a9ad18f5042>:0
  8. hello, all bots are standing and not moving
  9. energi_505

    Quarry Levels

    there is such a problem.I have an improvement to level 10.When the player gets to 7 and leaves to work when the quarry is full and the player comes in and empties it completely and starts a new one, the quarry stops pumping the previous resources.only the stone shakes, but when you put 1 unit of what he was pumping, he starts pumping them.The other player did not have it reduced to 7, but it also happens.Exactly when does the quarry overflow?
  10. energi_505

    Abandoned Bases

    this plugin does not belong to the "raidable base" plugin.The plugin creates the pvp zone itself.
  11. energi_505

    Raidable Bases

    Just a tip.Configure the height for each type of bases.By the spawn test method.The only thing is that they will be slightly raised and it will not be difficult for the player to climb up the stairs there.And you will no longer have this question for always.It helped me.Sat testil and picked up the optimized height for the bases.
  12. energi_505

    Quarry Levels

    tell me how I would not configure % with the oil spawn enabled.oil does not appear in the wells "SurveySettings": { "EnableOilCraters": true, "OilCraterChance": 10
  13. energi_505

    Abandoned Bases

    good.thank you very much in advance for the very good support for your plugins.
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