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Everything posted by The Friendly Chap
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Changed Status from Pending to Fixed
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Changed Fixed In to Next Version
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- 106 comments
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- #creative rust
- #building
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(and 1 more)
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That's all good, but the plugin being unavailable means I cannot tell what it does differently from other plugins. You say there is no analogue, therefore you need to describe what exactly you need it to do. ClearNights just shifts the ingame dates to the full moon. White Nights seems to be altering the weather in some way, and giving a percentage chance of it being a clear night. There are a LOT of convars that can be altered by a plugin so as to make nights "better" but "better" is a subjective measurement, and not specific enough to code a pluginfrom.
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I bought another plugin for a Nuclear Strike. I was very disappointed in the sad little muchroom cloud it made, as I'd seen better clouds on firecrackers. So my first question is one that doesn't seem like a long shot: Why can't I see the blast / mushroom cloud in any marketing materials? Can you add a still or video of the blast as seen by a 3rd party outside?
- 21 comments
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- #nuke
- #nuke event
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(and 7 more)
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Ah, fair enough. Not a big fan of throwing money as Microsoft myself. XD
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NullReferenceException: After Update Error
The Friendly Chap replied to The Bros's Support Request in Support
Pulled all other plugins, ran it on a naked server. no error. -
NullReferenceException: After Update Error
The Friendly Chap replied to The Bros's Support Request in Support
SAme error. -
1. Some form of guide to pricing for the creators? Someone needs to tell 'lil Timmy that $99 is a tad steep for a config file. 2. A "Rite of Ashkente" button that instanly summons Death, but costs USD 666.42 to activate. 3. A way for creators to mark a product as do not download, I gave up on this crap (for free stuff)? 4. A way to just throw money at creators. Like a "Tip this Creator" button. 5. More people to review product before it gets approved. Maybe put that on the creators by letting them unlock a product for a tester/reviewer before it's approved. The creator can see the listing, so maybe let them unlock it for tester/reviewers. 6. Hand in hand, make a visible label and checkbox for reviews that people can show they recieved the product for free, so people can weigh thier review accordingly.
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Yup, same issue.
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GunShip - Failed to compile: The type 'System.Collections.Generic.List<BaseEntity>' cannot be used as type parameter 'T' in the generic type or method 'Pool.Free<T>(ref T)'. There is no implicit reference conversion from 'System.Collections.Generic.List<BaseEntity>' to 'Facepunch.Pool.IPooled'. | Line: 10902, Pos: 22
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Can the protection be compartmentalised? What I want to do is force a one time choice, where a player is either a "citizen" or a "soldier" Citizens can build, farm, harvest nodes, and craft items but not use weapons or equip armor. Soldiers can use weapons, and equip armour, but cannot build, cannot harvest nodes or craft items, and they can raid. The idea being that players will form into groups with both soldiers and citizens, with soldiers providing protection to the citizens.
- 224 comments
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(08:22:49) | Failed to call hook 'GetClan' on plugin 'Clans v1.1.37' (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <ff4e3fe86250407285eaebda8f185c35>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <ff4e3fe86250407285eaebda8f185c35>:0 at System.Collections.Generic.CollectionExtensions.GetValueOrDefault[TKey,TValue] (System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] dictionary, TKey key, TValue defaultValue) [0x0000e] in <ff4e3fe86250407285eaebda8f185c35>:0 at System.Collections.Generic.CollectionExtensions.GetValueOrDefault[TKey,TValue] (System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] dictionary, TKey key) [0x00000] in <ff4e3fe86250407285eaebda8f185c35>:0 at Oxide.Plugins.Clans.FindClanByTag (System.String tag) [0x00000] in <1c8020687fcd41a8a33077da338a9d79>:0 at Oxide.Plugins.Clans.GetClan (System.String tag) [0x00000] in <1c8020687fcd41a8a33077da338a9d79>:0 at Oxide.Plugins.Clans.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01fee] in <1c8020687fcd41a8a33077da338a9d79>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 (08:22:49) | Failed to call hook 'OnPlayerSleepEnded' on plugin 'ClanTeam v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ClanTeam.ClanPlayers (BasePlayer player) [0x0003d] in <1c8020687fcd41a8a33077da338a9d79>:0 at Oxide.Plugins.ClanTeam.OnPlayerSleepEnded (BasePlayer player) [0x00018] in <1c8020687fcd41a8a33077da338a9d79>:0 at Oxide.Plugins.ClanTeam.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00389] in <1c8020687fcd41a8a33077da338a9d79>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 (08:24:40) | WakCo[76561198062993548] died (Bullet) (08:24:46) | WakCo[76561198062993548] has spawned (08:24:52) | Failed to call hook 'GetClan' on plugin 'Clans v1.1.37' (ArgumentNullException: Value cannot be null. Parameter name: key) at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <ff4e3fe86250407285eaebda8f185c35>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <ff4e3fe86250407285eaebda8f185c35>:0 at System.Collections.Generic.CollectionExtensions.GetValueOrDefault[TKey,TValue] (System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] dictionary, TKey key, TValue defaultValue) [0x0000e] in <ff4e3fe86250407285eaebda8f185c35>:0 at System.Collections.Generic.CollectionExtensions.GetValueOrDefault[TKey,TValue] (System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] dictionary, TKey key) [0x00000] in <ff4e3fe86250407285eaebda8f185c35>:0 at Oxide.Plugins.Clans.FindClanByTag (System.String tag) [0x00000] in <1c8020687fcd41a8a33077da338a9d79>:0 at Oxide.Plugins.Clans.GetClan (System.String tag) [0x00000] in <1c8020687fcd41a8a33077da338a9d79>:0 at Oxide.Plugins.Clans.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01fee] in <1c8020687fcd41a8a33077da338a9d79>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 (08:24:52) | Failed to call hook 'OnPlayerSleepEnded' on plugin 'ClanTeam v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ClanTeam.ClanPlayers (BasePlayer player) [0x0003d] in <1c8020687fcd41a8a33077da338a9d79>:0 at Oxide.Plugins.ClanTeam.OnPlayerSleepEnded (BasePlayer player) [0x00018] in <1c8020687fcd41a8a33077da338a9d79>:0 at Oxide.Plugins.ClanTeam.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00389] in <1c8020687fcd41a8a33077da338a9d79>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
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Same issue.
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Same issue: 104 SkillTree - Failed to compile: 'IFuelSystem' does not contain a definition for 'nextFuelCheckTime' and no accessible extension method 'nextFuelCheckTime' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) | Line: 6816, Pos: 58
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- #fireworks
- #shooting range
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Will motorbikes be supported?
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"CONFLICT"; Do Not Work Well Together. "Chest Stacks" and Train Homes"
The Friendly Chap replied to TheEye's question in Support
TBH, I went with the other option instead of buying a whole series of plugins. And gave up on Train Homes. It's a great plugin, but after the ARmored TRain ploughed the second base on wheels, I gave up. Unless I build a totally separate railway system for the players, I can't run both. Also my players built so many wagons they went over the population limit and cars started to vanish on restarts. Not the buildings, mind. Just the cars, and you'd have buildings floating in nowhere. -
"CONFLICT"; Do Not Work Well Together. "Chest Stacks" and Train Homes"
The Friendly Chap replied to TheEye's question in Support
I run both. It's not a massive conflict, but the boxes are forced into a position above the bottom box, and have stability off, so they'd stay behind. Fixing this would involve a way for chest stacks to parent the boxes to the train car. I haven't encountered this issue if the players add the boxes while the cart is still in the building station. I only see it when the boxes are added afterward.