-
Posts
143 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by PhatBlinkie
-
your description says this is map size 3000, but then the same map on lone design says its "Eden Falls is a 5200 size highly modified procedural map. However 3800 is the actual landmass" https://lone.design/product/eden-falls/
-
my situation is that i have a pve server with raid bases, but also manually spawn an event. normally the event is pvp and as such, (nightmare,. all the pve ones are less than nightmare level) Due to players being crazy sometimes, I want the nightmare to be a pve base, but its a server wide event, and i dont see where i can disable the ownership of the raid on pve, without disabling it on the rest of the raid levels. I see this (assuming this is where i would edit it, so that all players can enter the raid, not just the first attacker and team) "Bypass Lock Treasure To First Attacker For PVE Bases": false, "Bypass Lock Treasure To First Attacker For PVP Bases": true, <--- i think this is what lets whole server participate, but moving away from pvp for event but if i make that pve one true, that will make it by pass for all the normal player pve raids too correct? is there a way to achieve this, so that nightmare raids spawned manually by me, are pve, but do not follow the treasure lock, so the whole server can participate?
-
ive used it for seems like 1.5 or 2 years now, hands down one my favs, and my player favs. only had issues with images loading, and an odd json error which a support ticket got fixed within a few days. Im just gonna put it out there,. maybe your bad attitude is really more of a reflection on you at this point. your like it breaks things, yet, no solid proof, you likely have 100 other plugins, no listings, no debugging, not much of anything that can help dev or other admins that read your comments.. rust admins have these challenges, and its not an easy thing to keep up with all the crap fp pushes out each month. ninco90 +1000 in my book.
- 399 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
your description saying 100 frame limit, I must have a different definition of frame. your probably referring to server FPS, or basic cpu time, where when i read it, it took to to mean, 100 door frames (i mean, the plugin does deal with door frames lol ), meaning only allowing 100 of them to be placed. if that is what you meant, close this ticket, ill find some other way to limit it.
-
maybe frame is not door frame?
-
not sure its a suggestion, its literally in your description of the plugin, but hopefully soon
-
Cool plugin, however I dont see anywhere in the code that sets this 100 frame limit you have in the description "a 100-frame limit is enforced to prevent excessive memory usage." I really would like a way to limit the number of per player usages and was hoping this was something adjustable, but i dont find a configuration file, and dont see in the plugin, where your counting the players usage. Please advise
-
- 1,457 comments
-
- #leveling
- #progression
- (and 19 more)
-
- 1,457 comments
-
- #leveling
- #progression
- (and 19 more)
-
picking up a cooking station, gives a mixing table
PhatBlinkie replied to tacman1981's Support Request in Support
I have had this reported as well -
my players like the plugin, but I dont like having it flying around all the time eating the client fps for no reason. Can you make it able to be spawned and assigned to a player and the players team. that way I can charge rp and only that player and thier team would get to do the event. sadly, otherwise it just flys around for basically ever and is not used except very rarely. Its disabled for now.
-
I created a small base test, basically just foundations and a few walls to test out the copy paste compatibility. i did /save test1 copies the json into the copy paste data, and did paste test1 . worked as expected. then cleared the claim removing all entities, then did load test1 it spawned it under the map, but did load it, only into an unusable location
-
- 143 comments
-
- #craft
- #craft menu
- (and 17 more)
-
- 143 comments
-
- #craft
- #craft menu
- (and 17 more)
-
Jul 31 21:25:22 foxxservers.com start_rust_main.sh[1754721]: [RaidableBases] MakeAnnouncements ERROR: Newtonsoft.Json.JsonReaderException: After parsing a value an unexpected character was encountered: ". Path 'ModeNightmare', line 111, position 2. Jul 31 21:25:22 foxxservers.com start_rust_main.sh[1754721]: at Newtonsoft.Json.JsonTextReader.ParsePostValue () [0x00179] in <271c58b7a8684db5a2c92be17a81f252>:0 Jul 31 21:25:22 foxxservers.com start_rust_main.sh[1754721]: at Newtonsoft.Json.JsonTextReader.Read () [0x0005a] in <271c58b7a8684db5a2c92be17a81f252>:0 Jul 31 21:25:22 foxxservers.com start_rust_main.sh[1754721]: at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary (System.Collections.IDictionary dictionary, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonDictionaryContract contract, Newtonsoft.Json.Serialization.JsonProperty containerProperty, System.String id) [0x0028b] in <271c58b7a8684db5a2c92be17a81f252>:0 Jul 31 21:25:22 foxxservers.com start_rust_main.sh[1754721]: at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x002a8] in <271c58b7a8684db5a2c92be17a81f252>:0 Jul 31 21:25:22 foxxservers.com start_rust_main.sh[1754721]: at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0006d] in <271c58b7a8684db5a2c92be17a81f252>:0 Jul 31 21:25:22 foxxservers.com start_rust_main.sh[1754721]: at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <271c58b7a8684db5a2c92be17a81f252>:0 Jul 31 21:25:22 foxxservers.com start_rust_main.sh[1754721]: at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <271c58b7a8684db5a2c92be17a81f252>:0 Jul 31 21:25:22 foxxservers.com start_rust_main.sh[1754721]: at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 Jul 31 21:25:22 foxxservers.com start_rust_main.sh[1754721]: at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0 Jul 31 21:25:22 foxxservers.com start_rust_main.sh[1754721]: at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 Jul 31 21:25:22 foxxservers.com start_rust_main.sh[1754721]: at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 Jul 31 21:25:22 foxxservers.com start_rust_main.sh[1754721]: at Oxide.Core.Libraries.Lang.GetMessageFile (System.String plugin, System.String lang) [0x00067] in <d59b507fd76240e5b62228d0eae39b73>:0 Jul 31 21:25:22 foxxservers.com start_rust_main.sh[1754721]: at Oxide.Core.Libraries.Lang.GetMessageKey (System.String key, Oxide.Core.Plugins.Plugin plugin, System.String lang) [0x00036] in <d59b507fd76240e5b62228d0eae39b73>:0 Jul 31 21:25:22 foxxservers.com start_rust_main.sh[1754721]: at Oxide.Core.Libraries.Lang.GetMessage (System.String key, Oxide.Core.Plugins.Plugin plugin, System.String userId) [0x00017] in <d59b507fd76240e5b62228d0eae39b73>:0 Jul 31 21:25:22 foxxservers.com start_rust_main.sh[1754721]: at Oxide.Plugins.RaidableBases.mx (System.String key, System.String id, System.Object[] args) [0x00006] in <1397cba66f414a7797f3a5c684824a57>:0 Jul 31 21:25:22 foxxservers.com start_rust_main.sh[1754721]: at Oxide.Plugins.RaidableBases+RaidableBase.mx (System.String key, System.String id, System.Object[] args) [0x00000] in <1397cba66f414a7797f3a5c684824a57>:0 Jul 31 21:25:22 foxxservers.com start_rust_main.sh[1754721]: at Oxide.Plugins.RaidableBases+RaidableBase.LangMode (System.String userid, System.Boolean strip) [0x0001c] in <1397cba66f414a7797f3a5c684824a57>:0 Jul 31 21:25:22 foxxservers.com start_rust_main.sh[1754721]: at Oxide.Plugins.RaidableBases+RaidableBase.MakeAnnouncements () [0x00134] in <1397cba66f414a7797f3a5c684824a57>:0 Jul 31 21:25:22 foxxservers.com start_rust_main.sh[1754721]: at Oxide.Plugins.RaidableBases+RaidableBase.TryInvokeMethod (System.Action action) [0x00000] in <1397cba66f414a7797f3a5c684824a57>:0 version 3.0.5
-
- 399 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
- 399 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
- 399 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
-
- 399 comments
-
- #builder
- #automation
-
(and 9 more)
Tagged with:
