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PhatBlinkie

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Everything posted by PhatBlinkie

  1. PhatBlinkie

    Raidable Bases

    fridges dont seem to be populating anymore, maybe they changed the prefab name
  2. PhatBlinkie

    Raidable Bases

    thank you so much! now to clean up 100 half spawned bases lol
  3. now that is what i like to hear! thank you for the reply
  4. I see your getting close, but the whole point of my purchase was to provide people with a way to make raid bases that i can import into my server. without them being compatible with copy paste, this is just a game of me waiting for it to be. are you going to make it compatible? (21:50:16) | [CHAT] PhatBlinkie[76561197972406742] : paste test1 (21:50:26) | Failed to call hook 'CmdPaste' on plugin 'CopyPaste v4.2.0' (InvalidCastException: Specified cast is not valid.) at Oxide.Plugins.CopyPaste.PreLoadData (System.Collections.Generic.List`1[T] entities, UnityEngine.Vector3 startPos, System.Single rotationCorrection, System.Boolean deployables, System.Boolean inventories, System.Boolean auth, System.Boolean vending) [0x00064] in <0b10a5a59e0b46b5b4f9a6673b758ddd>:0 at Oxide.Plugins.CopyPaste.TryPaste (UnityEngine.Vector3 startPos, System.String filename, Oxide.Core.Libraries.Covalence.IPlayer player, System.Single rotationCorrection, System.String[] args, System.Boolean autoHeight, System.Action callback, System.Action`1[T] callbackSpawned) [0x0070d] in <0b10a5a59e0b46b5b4f9a6673b758ddd>:0 at Oxide.Plugins.CopyPaste.TryPasteFromSteamId (System.UInt64 userId, System.String filename, System.String[] args, System.Action callback, System.Action`1[T] callbackSpawned) [0x0009d] in <0b10a5a59e0b46b5b4f9a6673b758ddd>:0 at Oxide.Plugins.CopyPaste.CmdPaste (Oxide.Core.Libraries.Covalence.IPlayer player, System.String command, System.String[] args) [0x00083] in <0b10a5a59e0b46b5b4f9a6673b758ddd>:0 at Oxide.Plugins.CopyPaste.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0098e] in <0b10a5a59e0b46b5b4f9a6673b758ddd>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <d646191a355d43a6b3ab36b7ee14c740>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <d646191a355d43a6b3ab36b7ee14c740>:0
  5. PhatBlinkie

    Biplane

    works fine for me, put your json into jsonlint.com
  6. in case you ask, i have it set to this already, but this does not do anything for players not the owner, or not in the owners team like an admin "General Settings": { "Only the owner can upgrade the furnace": false, "Only teammates can upgrade the furnace": true, "Keep attributes when removing": true },
  7. as an admin, I have to go research which json files have the furnaces data etc, when the player can just look at it and easily see. if you could add an admin permission, so that members of another group are able to easily see the current levels, and purchase levels for whatever furnace they are looking at, would make it a lot easier. Since you already have perms in there, this should be a simple ask i hope.
  8. PhatBlinkie

    Raidable Bases

    wanting to prevent players putting walls down inside the bubble, but this doesn't seem to stop it, maybe needs different formatting? "Allow Players To Build (Exclusions)": [ "barricade.concrete", "barricade.wood.cover", "wall.external.high", "wall.external.high.stone", "wall.external.high.ice", "wall.ice.wall" ],
  9. actually, it may not make it to a problem of being severe. since they will have a hard time filling the machine with large amounts of an item due to a servers stack size limiting the ability. so you can close this. a wish list item though is to add a permission to the plugin, so it can be used as a perk, instead of everyone on the server being able to run the command
  10. PhatBlinkie

    BetterTC

    its weird, I think there is something wrong still. server uptime is 78 hours, and now when i log in, and check the missing images are all there. I had not restarted the server nor the plugin since i posted the images above. So also didn't change the plugin or the config file. looking at the plugins its version "BetterTC" (1.4.6) by ninco90 (4.13s / 90 MB) - BetterTC.cs and the config was deleted from the last time posted about this issue, which deleting the config did actually clear up that issue, so i was surprised to see it come back again. I would think its just me, but i was asked by a player how to tell which color skin is which for the container skins, when i looked well, the images are what we both seen. I reloaded the plugin right then, disconnected reconnected and checked. no joy.. really odd. It still seems like some kind of a rate limiting thing to me, that it happens closer to most players wipe dates compared to a few days later. but just a guess.
  11. PhatBlinkie

    BetterTC

    still getting this quite often. I would gladly host the images myself but would hate to have to edit the paths each release. I feel like its probably related to rate limiting as its seems almost random which images don't load, per wipe. obviously, image library is not the best at reporting failed image downloads, which has been a sore spot for me for years.. restarting image library and the better tc plugin just results in the exact same, with image library saying the order was successfully processed, has to be a better way to avoid this, otherwise, i and my players love this plugin!
  12. here is the scenario, a player tries to sell an item, say gunpowder, and lets say 1 million for 1 scrap. when the buyer buys, if thier slots are all full, OR if the stack sizes for whatever item (does not need to be gunpowder, can be anything that can sell) are low, , the server will lag out while 1 million gunpowder (in drops the size of the servers stack size) eject out of the player. as an example, if you hit f1 console and gave yourself 1k of an item, and the stack size was say 10, you would not expect your entire inventory to fill up , and then eject the rest all over the place. There needs to be a modifiction to how this actually provides the item to the player or this can be easily exploited. setting stack sizes is not the answer, because a player can just find something that is not set super high (plus, admins dont want to set all items to 10m to prevent this)
  13. hmm, yeah. thats a hard one, ill get a screen shot next time i see the (if its not fixed) bubble out of place. it seems like it places it centered on the land, instead of the tc (could this be an option?), and when there are cave bases or sometimes bases on cliffs, its does strange things. I often add floating build islands to maps and the bubble doesnt work for these, it spawns on the landmass below the base.
  14. there is 2 small issues I have found. 1. you can set a base near another players base, and call /sar , the bubble can envelop the enemy base and while you cannot destroy their stuff, you can kill the player inside their own base. 2. when a base is on an elevated build site, like some of the new rocks, the bubble is created under the base not originating on the center or the Tc, this leads to a base that is invincible, but the area below it is damageable (and exploitable in that way)
  15. I think it was cause from my config file being corrupted. errors are gone after I deleted it.
  16. (23:05:31) | Failed to call hook 'OnPlayerDeath' on plugin 'CraftingPanel v1.2.10' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CraftingPanel.ClosePanel (BasePlayer player) [0x0000d] in <06539a7293bb44dcb2dc8af638ee194a>:0 at Oxide.Plugins.CraftingPanel.OnPlayerDeath (BasePlayer player) [0x00028] in <06539a7293bb44dcb2dc8af638ee194a>:0 at Oxide.Plugins.CraftingPanel.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x009b6] in <06539a7293bb44dcb2dc8af638ee194a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0
    This plugin is the absolute best!. Players love being able to just build, and then be able to upgrade, downgrade, change skins, add wallpapers at any time!. The developer is always fast on updates, and actually replies to support problem (a problem in this realm sometimes). The plugin loads fast, support VIP flavor permissions, (which can allow you to sell that perk for role play by adding to a group for example), and now... now they even added custom made wall paper!. like I said, absolute best!
  17. PhatBlinkie

    BetterTC

    btw, would be nice to allow admins a few slots for customized wallpaper skins in the config
  18. PhatBlinkie

    BetterTC

    like i said, the best!. updated and transferred the vip profiles over, hit check update, poof
  19. PhatBlinkie

    BetterTC

    also, my cabin look amazeballz
  20. PhatBlinkie

    BetterTC

    refreshallimages tried, made things worse on wall papers. maybe you could add the image in the plugin directly into the images folder like some plugins do love your plugin though, one of the best ever! Turned into (reconnected client too after restarting whole game)
  21. nice, it was set to false, changing to true. your the best!
  22. Please add an option or internal sanity check to prevent safe zone crashes, the npc terrorize the players unfairly
  23. PhatBlinkie

    Biplane

    my players like the plugin, not sure why the hate. just drive the plane like a car, not like a plane. (dont trust roll to provide lift, it doesnt)
1.6m

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