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jaybee3

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Everything posted by jaybee3

  1. jaybee3

    NpcRaiders

    I'd asked similar about a lang file update here but was unfortunately ignored by the dev.
  2. jaybee3

    Skill Tree

    As a workaround. you could just put it on like level 5 of one of your skills (so they have to spend 5 points) and have every level award nothing and the final one reward the perm for the skill?
  3. jaybee3

    Skill Tree

    Save you some analysis we worked it out so it's the WB 1/2/3 effect, because you get that bonus craft speed from having a higher tier workbench, your Tier 1 items are much better return when you have a WB3 installed.
  4. jaybee3

    Skill Tree

    I get the point on modifiers to craft speed, I'm trying to illustrate it's not just time spent as a factor though. C4, SAR and Bandana all have different craft times (time spent crafting?) but receive the same xp amounts. I spend 7.5 seconds crafting a Bandana I get the same amount of XP (10.46) as I do crafting a C4, which takes 22.5 seconds longer. at 30 seconds I spend 10 seconds crafting a rocket (that's 2.5 seconds more than a bandana) I get 3.71 xp (less XP) In both cases time spent on a Bandana was less than a rocket or C4 and they still received the same or less xp. Regardless of if there is a modifier to craft speed or not. I can craft 4 bandanas at 10.46 XP each (41.84 total) for the same time it takes me to craft a single C4 at 10.46 XP. In this case time spent is the same, but XP is different and as such your statement doesn't hold true.
  5. jaybee3

    Skill Tree

    In the config we have XP from crafting set as 0.25. We took a sample and got this. We do have bonus to XP but the craft time doesn't add up. Bandana versus C4 for example gives the same XP. Item Default Time XP (No Bonus) XP (25% craft speed) AK 45 sec 15,52 XP 11.73 Facemask 45 sec 15,52 XP 11.73 Metal Torso 45 sec 15,52 XP 11.73 C4 30 sec 10,46 XP 7.92 SAR 15 sec 10,46 XP 7.92 Hoodie 15 sec 10,46 XP 7.92 bandana mask 7,5 sec 10,46 XP 7.92 rocket 10 sec 3,71 XP 2.86 HV rocket 5 sec 3,71 XP 2.86 Bandage 1,3 sec 2,03 XP 1.61
  6. jaybee3

    Epic Loot

    Any chance we could have perm based % chance rates (e.g. craft and drop). Even if it was just a flat multiplier to all rather than toggleable by individual drops, think it would be interesting to add it to skill tree (as part of a tree or level rewards) as EL is now their end game progression and with a perm that allows them to take their EL to next wipe they're all fully invested!
  7. jaybee3

    Skill Tree

    Ok, understood and then the ultimate for woodcutting is toggleable in config for the xp gains. Craft xp is capped too right? LIke C4s for 30s don't give much more than others?
  8. jaybee3

    Skill Tree

    Hey, was wondering what the crafting xp formula is does it balance out when taking crafting speed because the xp drop seems to be more of a hinderance vs the speed boost like if you'd normally just go AFK.
  9. jaybee3

    Skill Tree

    Just tossing ideas: Anyway to host the images locally on your own server? (And have the plug-in reference them there? Either by ip or ../images). No clue on the overhead that would cause if any.
  10. jaybee3

    Epic Loot

    @imthenewguy- Yeah I've tried to replicate right now (we're on 1.1.1 still but only difference is the Math.Max(amount, 1), in the payment creation - so should behave the same). It always returned SV Comps to inventory (along with the message to chat). It looks much more likely to be what @ChristopherSis saying and they've split the stack and it's split into Blood and SV Comps. Shouldn't effect gameplay too much as you can still pay for your enhancements with the item named either way. Rust even recognises the Blood as SV Comps when it returns SV Comps (it says +1 (100) SV Comps), when you've got 99 Blood in your inventory. Presumably looks at item amount or item + skin amount in inventory instead. False alarm. Will definitely double check before flagging things (even if the player has 200+ hours this wipe alone lol)!
  11. jaybee3

    Epic Loot

    Ran into a slight issue today. One of our players salvaged an item they had enhanced and it gave back "Blood" not the usual "SV Comps" as we've called them. Both items were Operators C rank (Hoodie and some pants) Config: "Scrapper settings": { "Enable scrapping of equipment for a special currency that can be used to enhanced weapons?": true, "Name of the scrapper currency": "SV comps", "Shortname of the item the currency will be based off of": "blood", "Currency skin": 2834920066, "Currency received for scrapping items based on tier": { "s": 10, "a": 5, "b": 2, "c": 1 }, Screenshot:
    Buy it. Buy it now! I could extol the plugin to no end: It adds progression to your server (XP, Skill Points, Level based rewards) Customisable Skill Trees (Harvesting, Mining, Combat....your own) Perm based skills (want your players to have vanish.use when they unlock a particular skill? Well you can) A whole heap of nice fresh new functionality in the form of Ultimates The most intuitive UI for moving stuff around (more plugins should take note. No need to learn anchors) The Dev is active. Super active. Listens to feedback and implements it! (xp and sp based items, level based rewards...etc) On our server, Sunset Valley, we have revamped our progression system with this plugin (using perms on skill trees to unlock content via CustomisableButtons). Now with the level based rewards update, we can give those unlocks alongside the skillpoints. Example use: Just hit Level 5 -> You've unlocked the Chad skill tree , where you can unlock ziplines, parachuts and buyable raids defences. Got spare skill points but need sulfur -> Invest them in the Mining tree for higher yields and chances for nodes to instantly respawn Don't need the sulfur -> How about you put them in the combat tree to get damage bonuses against Scientists? Level 10 -> You can now buy Easy and Medium raid bases Level 15 -> Need some end game gear? Epicloot drops are now activated Level 26 -> Get your first ultimate and locate nodes within a defined radius or maybe get bonus powers from killing animals. This makes your vanilla Rust experience a fresh customised mint-choc-chip-raspberry-swirl-with-whipped-cream-with-cherry-on-top one.
  12. jaybee3

    NpcRaiders

    @RazorAny chance on a lang file update (per comments: https://codefling.com/plugins/npc-raiders?do=findComment&comment=17109&_rid=12978) or an API for stat tracking successful raid completions (https://codefling.com/plugins/npc-raiders?do=findComment&comment=17254&_rid=12978? (Apologies for the double post)
    Don't hestitate. Just play it. I'm not joking, download this and wipe right now! One of the most detailed maps we've played, and it's huge! 808 has also given their configs for anxilliary plugins to make your experience even better (Extended Loot Containers, Automated Work Carts and Racetracks)! 3 Brads on the map! Countless custom areas (Naval Base, Isle of MLRS, entire cities with sky scrapers, train stations and rail network) and reimagined old ones. Custom loot that makes you rethink your playstyle You can build alongside the houses in the cities So much to explore, explore, explore! A Dome which you can land on! You can't build on Ireland, it's the end game area, but we played with water bases so our players could build as close to it as possible, they still had to plan their raids carefully as dying meant a long trek back from their bags. Also given there is so much content (and roads with signs!), we also used the map as part of trivia events and treasure hunts for the players "First to find the crate on xxx road gets the next clue" Play it, you won't regret it!
  13. jaybee3

    Skill Tree

    Ah cool yeah that's clear! So basically looping over the perms checking if the players has them and if it's greater than 1 or the last one found then setting that as a new base, in other words the max. Then the modifiers are apply to that additively.
  14. jaybee3

    Skill Tree

    For the perms based modifiers, if a player has multiple, is the largest taken or is it multiplicative/additive? Say one of my players had unlocked xpBoost5, but I'd also given them the punishment perm because they broke rules. Would it be Max: 1.1, Min: 0,001, Additive: 1.101, Multiplicative: 0.0011, or other? Also does it modify a bonus amount of xp they would get or the starting amount. e.g. x*(1 + modifer) or x*modifier XP rate at 1 - Chop Tree: 5 XP rate at 1.1 - Chop Tree 5 (Guaranteed) + 0.5 (bonus) = 5.5 XP Rate at 0.001 - Chop Tree 5 (Guaranteed) + 0.005 (bonus) = 5.005 XP Rate at 0.001 - Chop Tree 5*0.001 = 0.005 "xpBoost1": 1.02, "xpBoost2": 1.04, "xpBoost3": 1.06, "xpBoost4": 1.08, "xpBoost5": 1.1, "vip": 2, "punishment": 0.001
  15. jaybee3

    Referral System

    Your config shows different. Are there more options? or just these 4? Time spent on the server: x The number of collected resources: x Number of destroyed objects: x Number of players to kill: x
  16. jaybee3

    Skill Tree

    "List of rewards the player receives based on level": { "10": { "List of commands and chat messages that the player receives when reaching the specified level [Left = command. Right = Private message to player]. {id} = steam ID. {name} == name.": { "o.grant user {id} cooking.recipemenu.chat": null, "o.grant user {id} cooking.gather": null, "o.grant user {id} cooking.use": "You made it to level 10 and can now cook meals by typing <color=#ffae00>/recipemenu</color>!" }, "List of commands that are fired off when the player data is reset": [ "o.revoke user {id} cooking.recipemenu.chat", "o.revoke user {id} cooking.gather", "o.revoke user {id} cooking.use" ] } }, All I heard when I read the patch notes and saw the above were choirs of angels singing "Ahhhhhhhhhhhhhhh" Now we've got a full progression system, this is amazing and thanks for implementing the idea
  17. jaybee3

    NpcRaiders

    Is there also an API for Raidme complete? I'd like to be able to capture completions for our stats.
  18. jaybee3

    Skill Tree

    Awesome. I wasn't going crazy then lol. Any chance we could have level based rewards? I could have these behind a node that they buy into, but would rather that it was a global grant/unlock. "Level 15 - you can now raid hard bases" Alternatively, guess I could use STOnPlayerLevel to check for new level and apply economics/perms that way. "level rewards": { 10: {"type": "SP", amount: 2, perm_list: null}, 15: {"type": "perm", amount: null perm_list: {"buyraid.hard"}} 20: {"type": "perm", amount: null, perm_list: {"epicloot.craft", "buyraid.expert"} 30: {"type": "economics", amount: 10000, perm_list: null} }
  19. jaybee3

    Skill Tree

    Apologies in advance for the long post! I'm deep into our custom perm-based skill tree now, thanks@Zoreenofor the sample, and @imthenewguyfor the fucntionality! One of the nodes is for the various perms that ST offers. I've expanded the various perms as such and added them into their own node. "Maximum points a player can spend [default]": 200, "Modified max skill points based on permissions [must be higher than default]": { "skillPointMax1": 210, "skillPointMax2": 220, "skillPointMax3": 230, "skillPointMax4": 240, "skillPointMax5": 250, "vip": 240, "nolimit": 0 }, ... "Cost per point to respec [default]": 500.0, "Cost per point to respec based on permissions [must be lower than default]": { "respecCost1": 400, "respecCost2": 300, "respecCost3": 200, "respecCost4": 100, "respecCost5": 50, "vip": 5.0 }, ... "Amount of xp that a player loses when they die [%]": 50.0, "Maximum amount of xp a player can lose when they die based on permissions [must be less than default]": { "xpLoss1": 45.0, "xpLoss2": 40.0, "xpLoss3": 35.0, "xpLoss4": 30.0, "xpLoss5": 25.0, "vip": 10.0 }, ... "Permissions to adjust xp gain modifiers (skilltree.<perm>) [1.0 is default modifier]": { "xpBoost1": 1.02, "xpBoost2": 1.04, "xpBoost3": 1.06, "xpBoost4": 1.08, "xpBoost5": 1.10, "vip": 1.0 }, ... "perms": { "1": { "perms_list": { "skillTree.skillPointMax1": "Max SP +10", "skillTree.respecCost1": "Respec 80%", "skillTree.xpLoss1": "XP Loss 45%", "skillTree.xpBoost1": "XP Boost 2%" } }, "2": { "perms_list": { "skillTree.skillPointMax2": "Max SP +20", "skillTree.respecCost2": "Respec 60%", "skillTree.xpLoss2": "XP Loss 40%", "skillTree.xpBoost2": "XP Boost 4%" } }, "3": { "perms_list": { "skillTree.skillPointMax3": "Max SP +30", "skillTree.respecCost3": "Respec 40%", "skillTree.xpLoss3": "XP Loss 35%", "skillTree.xpBoost3": "XP Boost 6%" } }, "4": { "perms_list": { "skillTree.skillPointMax4": "Max SP +40", "skillTree.respecCost4": "Respec 20%", "skillTree.xpLoss4": "XP Loss 30%", "skillTree.xpBoost4": "XP Boost 8%" } }, "5": { "perms_list": { "skillTree.skillPointMax5": "Max SP +50", "skillTree.respecCost5": "Respec 10%", "skillTree.xpLoss5": "XP Loss 25%", "skillTree.xpBoost5": "XP Boost 10%" } } } Everything seems to be working fine when I level up, the menu changes with the new values for the perms (and you can see the max point spent and respec cost moving as well. The perms (in /perms) also move between their various states, fantastic! The only thing I noticed was that my xploss1...5 perms to lower the xp lost on death weren't in /perms. Not sure if that's a /perms issue or if the plugin has a bug and isn't registering those perms? I did a death test just in case: Starting XP: 375,475.8 You lost 7,737.4 for dying New XP: 367,738.4 Lower XP bound of my level is: 360,000 XP gained this level: 15,475.8 (375,475.8 - 360,000) % XP lost (7,737.4 / 15,475.8) = 50% (ish) This suggests the default is being applied and not, the xploss3 (35%). Anything you can see I'm doing wrong with the setup?
  20. One more thing I noticed in WPKits was that the Info Button and No Permissions status used the same colour. Is there any chance we could split those out and how can we go about editing the text/font on Claim Kit/No Uses Left...etc (just so we can get our branding on point)
  21. Not quite sure I understand this. When we turn on a furnace are all Inputs supposed to smelt at the same time? Or is it just they are quicker with how many slots are used.
  22. jaybee3

    Custom Buttons

    Hey David great plugins! Was just wondering if you implemented the text replacement for RP/econ values? Saw you mentioned that it was a simple affair back in Feb. There are a few APIs from other plugins I'd ideally like to pull in that would clear up a lot of the main screen clutter, and hide it away in a nice summary. Also how does the player.displayName work in a command? I've tried wrapping in braces to no avail. "panelChatCmd": "givekitto {player.displayName} T-raid", "panelChatCmd": "givekitto player.displayName T-raid",
  23. No Problem, we can just do a find/replace on spaces in the data for the ones we want to display. Keep up the great work (loving your plugins!)
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