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NEXT

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Everything posted by NEXT

  1. NEXT

    RockCycler

    Name: RockCycler Description: This perk will provide a chance for a node to instantly respawn when mined out. After collecting the rock, it immediately respawns in the same location, causing the player to get stuck. Could you please add a restriction so that it does not respawn within a 2-meter radius?
  2. NEXT

    Heavy Excavator Event

    Is it possible to add a configuration option that starts an event when the large drilling machine is activated?
  3. "Irretrievable items often occur when you die from a time bomb."
  4. NEXT

    Custom BradleyAI

    Thank you. After removing the conflicting mod, everything is now working fine. Please respond in some way to support tickets—whether it's "Pending,” "Under Investigation,” "Fix in Progress,” etc. Having any kind of update gives peace of mind to the person who submitted the ticket. Also, although the issue was resolved this time by removing the conflicting mod, I lost a piece of content on my server as a result. I would like to request that the conflict be fixed.
  5. NEXT

    Fishing Contest

    "Since it's a test release on Discord, does that mean there are still bugs or issues present?"
  6. I can confirm that it doesn't always work properly on my server either. I tell players that "it will not function perfectly 100% of the time." Sometimes only the backpack can be retrieved, and other times only the body can be looted. I'm also using Carbon, so it might be caused by that environment.
  7. NEXT

    not always working

    I can confirm that it doesn't always work properly on my server either. I tell players that "it will not function perfectly 100% of the time." Sometimes only the backpack can be retrieved, and other times only the body can be looted. $9 is too expensive for a mod that doesn’t guarantee 100% reliability.
  8. NEXT

    NO NPC

    ok,thank you . i will try
  9. NEXT

    NO NPC

    Eight SeaDevils spawned on top of the submarine. No other NPCs are spawning.
  10. NEXT

    error?

    [Error] Failed to call hook 'OnServerInitialized' on plugin 'CustomBradley v1.5.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZombieRocks+DisplayName.Prefix (System.String& __result, ScientistNPC __instance) [0x00009] in <79a296fb86564e3ea776405ebdd566bf>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ScientistNPC.get_displayName_Patch16(ScientistNPC) at Oxide.Plugins.CustomBradley.<OnServerInitialized>b__22_3 (BasePlayer i) [0x0000d] in <79a296fb86564e3ea776405ebdd566bf>:0 at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () [0x00037] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at Oxide.Plugins.CustomBradley.OnServerInitialized () [0x000e0] in <79a296fb86564e3ea776405ebdd566bf>:0 at Oxide.Plugins.CustomBradley.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <79a296fb86564e3ea776405ebdd566bf>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  11. NEXT

    no work

    oh...it too bad...
  12. NEXT

    sell?

    Are there plans to sell the monuments individually? I'd like more variety in the monuments. Submarines, etc.
  13. "Chance to start event (range: 0 - 1, -1 to off event)": 0.5 "The probability is broken." "-1 does not work. 0.01 and 0.5 occur with the same probability."
  14. NEXT

    please

    Please include planters in the farm automation. The storage adapters installed on the planters only handle the transfer of fertilizer and seeds. Is it possible for the seeds to be planted in the planters and for the grown plants to be harvested?
  15. NEXT

    no work

    13:12 [Error] Failed to call hook 'OnServerInitialized' on plugin 'CustomBradley v1.5.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ZombieRocks+DisplayName.Prefix (System.String& __result, ScientistNPC __instance) [0x00009] in <79a296fb86564e3ea776405ebdd566bf>:0 at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.ScientistNPC.get_displayName_Patch16(ScientistNPC) at Oxide.Plugins.CustomBradley.<OnServerInitialized>b__22_3 (BasePlayer i) [0x0000d] in <79a296fb86564e3ea776405ebdd566bf>:0 at System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () [0x00037] in <8b0c76c7efa244bc95eeee75bf1314cd>:0 at Oxide.Plugins.CustomBradley.OnServerInitialized () [0x000e0] in <79a296fb86564e3ea776405ebdd566bf>:0 at Oxide.Plugins.CustomBradley.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0006a] in <79a296fb86564e3ea776405ebdd566bf>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Plugins.ZombieRocks ???
  16. NEXT

    Item Perks

    When I try to return the enchantment kit to the box using the hover route, it overlaps with a different park, and the original one disappears. Is anyone else experiencing this issue as well?
  17. NEXT

    bag?

    re you able to reproduce the issue in your server environment?
  18. NEXT

    bag?

    When I try to return the enchantment kit to the box using the hover route, it overlaps with a different park, and the original one disappears.
  19. NEXT

    no work

    yes! and oxide.reload
  20. NEXT

    error?

    ok thank you "Carbon is annoying."
  21. NEXT

    error?

    "Is it possible to hide this log? It appears very frequently and is quite annoying."
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