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NEXT

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Everything posted by NEXT

  1. NEXT

    what is this?

    Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: RealPVE - False (Boolean), Convoy (True (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: RealPVE - False (Boolean), Convoy (True (Boolean))
  2. NEXT

    error

    Failed to run a 3600.00 timer in 'KingNMerc v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.KingNMerc.SetupKing (BasePlayer player) [0x0000d] in <9aea282741584fdbbd197d3396da1b69>:0 at Oxide.Plugins.KingNMerc.SelectNewKing () [0x00026] in <9aea282741584fdbbd197d3396da1b69>:0 at Oxide.Plugins.KingNMerc.b__15_0 () [0x00000] in <9aea282741584fdbbd197d3396da1b69>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in :0 You've successfully pasted the structure
  3. NEXT

    water base

    Will there be a conflict? Something feels strange.
  4. NEXT

    error

    oh yes thank you
  5. NEXT

    error

    I still get this error Failed to call hook 'Unload' on plugin 'DungeonBases v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DungeonBases.Unload () [0x00010] in :0 at Oxide.Plugins.DungeonBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01366] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  6. NEXT

    Biplane

    "biplane_default" ↓ "biplane_itemdefault"
  7. NEXT

    language

    I would like to have other languages available, not just English. If you could enter sample code in the cs files, I will change them. Please consolidate the language fields for easier editing. I'd like the language fields to be consolidated for easier editing. Can I put everything in a protected override void LoadDefaultMessages()? Sorry if we've already gathered together. protected override void LoadDefaultMessages() { // **英語メッセージ** lang.RegisterMessages(new Dictionary<string, string> { ["Ingredient_MenuDescription"] = "A useful ingredient used to make more complex meals.", ["Woodcutting_Yield_MenuDescription"] = "Increases the amount of wood received by <color=#42f105>{0}%</color> when cutting trees and logs.", ["Mining_Yield_MenuDescription"] = "Increases the amount of ore received by <color=#42f105>{0}%</color> when mining any ore type.", ["Skinning_Yield_MenuDescription"] = "Increases the amount of animal products received by <color=#42f105>{0}%</color> when skinning animals.", ["Heal_Share_MenuDescription"] = "Heals those around you for <color=#42f105>{0}%</color> of the healing you receive.", ["Heal_MenuDescription"] = "Instantly heals you for <color=#42f105>{0}%</color> of your maximum health.", ["Food_Share_MenuDescription"] = "Shares your food with nearby players, providing them with <color=#42f105>{0}%</color> of the calories that you consume." }, this); // **日本語メッセージ** lang.RegisterMessages(new Dictionary<string, string> { ["Ingredient_MenuDescription"] = "より複雑な料理を作るための便利な材料です。", ["Woodcutting_Yield_MenuDescription"] = "木や丸太を切る際に得られる木材の量を <color=#42f105>{0}%</color> 増加させます。", ["Mining_Yield_MenuDescription"] = "鉱石を採掘する際に得られる鉱石の量を <color=#42f105>{0}%</color> 増加させます。", ["Skinning_Yield_MenuDescription"] = "動物の皮を剥ぐ際に得られるアイテムの量を <color=#42f105>{0}%</color> 増加させます。", ["Heal_Share_MenuDescription"] = "受けた回復効果の <color=#42f105>{0}%</color> を周囲のプレイヤーに共有します。", ["Heal_MenuDescription"] = "最大体力の <color=#42f105>{0}%</color> を即座に回復します。", ["Food_Share_MenuDescription"] = "食べたカロリーの <color=#42f105>{0}%</color> を周囲のプレイヤーに共有します。" }, this, "ja"); }
  8. NEXT

    reward

    Automatic receipt of rewards is required
  9. NEXT

    next update

    Regex PhotoNoInject2 = new Regex(@"^[\p{L}\p{N}\p{P}\p{Zs}]+$"); Regex PhotoNoInject = new Regex(@"^[\p{L}\p{N}\p{P}\p{Zs}]+$"); comment  en → japanese ok
  10. NEXT

    no command

    no action /biplanemonument
  11. NEXT

    no command

    Biplane.json "biplane_default" ↓ "biplane_itemdefault" many problem
  12. NEXT

    FridgeFood.cs

    thank you I support your great work
  13. NEXT

    FridgeFood.cs

    Since the materials are food, I would like them to make it in a prefabricated refrigerator rather than in a large box from the start. https://umad.org/plugins/fridge-food I would like to request that it be compatible with this MOD.
  14. NEXT

    FridgeFood.cs

    If you change the prefab name, Will Ibag's functionality be lost? Example) Automatic drop storage function Function to refer to the stock of ingredients in ibag when cooking
  15. NEXT

    FridgeFood.cs

    https://umod.org/plugins/fridge-food I am using this plugin ibag doesn't work. Can't you make ibag a refrigerator from the beginning instead of a largebox? If I just change the prefab name, won't the ibag functionality disappear?(
  16. NEXT

    error

    thnak you i want auto del on wipe...
  17. NEXT

    error

    oxide.reload DungeonBases Unloaded plugin Dungeon Bases v1.0.6 by Fruster Unloaded plugin Dungeon Bases v1.0.6 by Fruster [Dungeon Bases] SimpleLootTable plugin not found, if you need to use custom loot tables, use this plugin [Dungeon Bases] SimpleLootTable plugin not found, if you need to use custom loot tables, use this plugin [Dungeon Bases] Next event will start in 6495 seconds [Dungeon Bases] Next event will start in 6495 seconds [Dungeon Bases] The event will be triggered in auto mode [Dungeon Bases] The event will be triggered in auto mode Failed to call hook 'OnServerInitialized' on plugin 'DungeonBases v1.0.6' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at Oxide.Plugins.DungeonBases.InitDoorList (BaseEntity item) [0x0001d] in :0 at Oxide.Plugins.DungeonBases.InitEntities () [0x00015] in :0 at Oxide.Plugins.DungeonBases.OnServerInitialized () [0x0015b] in :0 at Oxide.Plugins.DungeonBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00220] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Loaded plugin Dungeon Bases v1.0.6 by Fruster Loaded plugin Dungeon Bases v1.0.6 by Fruster
  18. NEXT

    Thanks for the great mod

    Please add permission to display the bar. Or, please don't display the bar when the balance is zero.
  19. NEXT

    Please add the permissions

    この素晴らしいMODに感謝します。 添付の「ステータスとボタン」を表示するための権限を追加してください。 もっとお金を払ってもいい
  20. How does this work with event mods? If I participate in a PVP event after using a token, will my inventory be restored if I die during the event?
  21. NEXT

    ToastyKills

    Please add permission to display only your own kill information without including other players' kill information.
  22. NEXT

    Balance Bar

    If the points are zero, please hide the bar. Or please display the bar by granting permission. Good mod thank you
    A MOD that turns part of the map into an arena. In order to fight, you need to prepare your own equipment and participate in the arena, and if you die, your inventory will drop. I don't think it's easy to participate
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