Jump to content

NEXT

Member
  • Posts

    333
  • Joined

  • Last visited

Everything posted by NEXT

  1. NEXT

    ???

    Failed to call hook 'OnPlayerWound' on plugin 'AnimalHunt v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x00025] in <6ce3a68f9da44537af1250f63cfb92de>:0 at Oxide.Plugins.AnimalHunt.OnPlayerWound (BasePlayer player) [0x0002a] in <620e64dd949145d68fee82e31ff5aefe>:0 at Oxide.Plugins.AnimalHunt.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0107b] in <620e64dd949145d68fee82e31ff5aefe>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Can I ignore this log? Logs are still being spit out periodically.
  2. NEXT

    error?

    and ch47 Doesn't fly away
  3. NEXT

    error?

    Oxide.Plugins.SupplyCrate+CH47Component.Init (CH47HelicopterAIController ヘリコプター、UnityEngine.Vector3 宛先) [0x00095] でプラグイン 'SupplyCrate v1.0.31' (NullReferenceException: オブジェクト参照がオブジェクトのインスタンスに設定されていません) のフック 'OnEntitySpawned' を呼び出すことができませんでした。:0 Oxide.Plugins.SupplyCrate.OnEntitySpawned (CH47HelicopterAIController ヘリコプター) [0x0002f] で:0 Oxide.Plugins.SupplyCrate.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0035a] で:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod メソッド、System.Object[] 引数) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String 名、System.Object[] 引数) [0x000de] in:0 Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] で:0
  4. NEXT

    error??

    yes thank you very much
  5. NEXT

    recipe name

    thank you It was fine after rebooting the server
  6. NEXT

    recipe name

    Lang($"ItemName_{recipe.displayName}" ItemName_  ← I want to remove this
  7. NEXT

    recipe name

    yes "ItemName_Pure Ore Tea": "Pure Ore Tea", "ItemName_Basic Anti-Rad Tea": "Basic Anti-Rad Tea", "ItemName_Advanced Anti-Rad Tea": "Advanced Anti-Rad Tea", "ItemName_Pure Anti-Rad Tea": "Pure Anti-Rad Tea", "ItemName_Basic Wood Tea": "Basic Wood Tea", "ItemName_Advanced Wood Tea": "Advanced Wood Tea", ↓ "Pure Ore Tea": "Pure Ore Tea", "Basic Anti-Rad Tea": "Basic Anti-Rad Tea", "Advanced Anti-Rad Tea": "Advanced Anti-Rad Tea", "Pure Anti-Rad Tea": "Pure Anti-Rad Tea", "Basic Wood Tea": "Basic Wood Tea", "Advanced Wood Tea": "Advanced Wood Tea", Will this change the display in-game?
  8. NEXT

    recipe name

    ItemName_Pure Ore Tea I want to remove the [ ItemName_ ] part Is there any way?
  9. NEXT

    Buy Status

    This mod provides great support for weak players in RUST. Not only can it increase attack and defense power, but it can also disable them in zones.
      • 1
      • Love
  10. NEXT

    error

    i understand thank you
  11. NEXT

    error

    Will executing this command force save the server?
  12. NEXT

    error

    The error has been resolved. Console commands work fine.
  13. NEXT

    loot respawn

    Even if the player is inside the monument, the items will respawn after a set amount of time has passed, so I want to prevent them from respawning while the player is inside.
  14. NEXT

    error

    I went to Discord and said hello but no one responded. Are you interested in fixing this error in the mod?
  15. NEXT

    error

    I am using it in a PVE environment. RealPVE_MOD ZoneManager Installed zoneid:deathmatch2 server.pve "true"
  16. NEXT

    loot change

    I respect your work
  17. NEXT

    loot change

    I want to change the loot "Preset name": "crate_elite_1", "Position": "(-27.37453, 10.1264, -1.460151)", "Rotation": "(0.00, 0.00, 0.00)" ↓ "Preset name": "codelockedhackablecrate", "Position": "(-27.37453, 10.1264, -1.460151)", "Rotation": "(0.00, 0.00, 0.00)" Is this okay? crate_elite_1 → entity type not found.....
  18. NEXT

    no work

    no work
  19. no work?
  20. NEXT

    ZombieHorde 0.6.28

    Current settings ①realpve "Is it worth forcing PvE on the server?": false ②server.pve: "true" ③zonbieMOD  public override bool IsNpc => _isNpc; private bool _isNpc = true; When attacking other players, damage is displayed, but no damage is received. Players and NPCs can fight each other. Players and animals can fight each other. Players and zombies can fight each other. This has solved the problem
  21. NEXT

    ZombieHorde 0.6.28

    zonbieMOD public override bool IsNpc => _isNpc; private bool _isNpc = false; ↓ public override bool IsNpc => _isNpc; private bool _isNpc = true; This is all I have... I'll let this solve it
  22. NEXT

    ZombieHorde 0.6.28

    realpve "Is it worth forcing PvE on the server?": false server.pve: "false" Attacks don't hit NPCs with this setting, so it's no good. realpve "Is it worth forcing PvE on the server?": false server.pve: "true" Attacks don't hit players, but you can fight NPCs. Attacks don't hit zombies. I have no idea what to do.
  23. NEXT

    ZombieHorde 0.6.28

    Until March 6th realpve "Is it worth forcibly implementing PvE for a server?": true server.pve: "true" No problems ↓ Should I change it? realpve "Is it worth forcibly implementing PvE for a server?": false server.pve: "false"
  24. NEXT

    Workbench is difficult to use

    Solved Not a bug or error
  25. NEXT

    ZombieHorde 0.6.28

    I'm using ZombieHorde 0.6.28's mod, but damage to zombies bounces back to the player. Should I contact the ZombieHorde 0.6.28 mod creator about this? The ZombieHorde 0.6.28 mod hasn't been updated since February. It was working fine before the RealPVE update.
1.6m

Downloads

Total number of downloads.

7.7k

Customers

Total customers served.

115.4k

Files Sold

Total number of files sold.

2.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.