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Everything posted by NEXT
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Please close this support request. I have already uninstalled the mod and am no longer using it.
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20:33 [Info] [RustCar] groundspeeder - (1717.19, 691.67, 1153.70) 20:33 [Error] Failed to run a 2.00 timer in 'SpawnEverything v1.3.1' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UnityEngine.Component.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 at UnityEngine.Component.GetComponentsInChildren[T] () [0x00001] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 at Oxide.Plugins.SpawnEverything.AddEngineComponentsToCar (BaseVehicle car) [0x00000] in <5ae80727222846ea8ef2f2b2953aac26>:0 at Oxide.Plugins.SpawnEverything+<>c__DisplayClass149_0.<CheckSpawningIsAllowed>b__1 () [0x00021] in <5ae80727222846ea8ef2f2b2953aac26>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 [RustCar] groundspeeder delete....
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"Forget about the minicopter. Just don’t throw it toward a building." "The problem is that the deployed item disappeared."
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oh The player said they deployed it on slightly sloped terrain.
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This phenomenon appears to have occurred by chance. It's the first time this has happened on my server. It does not occur consistently.
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{ "shortname": "largebackpack", "skin": 0, "displayName": null, "text": null }, { "shortname": "largebackpack", "skin": 0, "displayName": "Enhanced Large Backpack", "text": null }, { "shortname": "largebackpack", "skin": 0, "displayName": "An enhanced item", "text": null }, { "shortname": "largebackpack", "skin": 0, "displayName": null, "text": "Enhanced Large Backpack" }, { "shortname": "largebackpack", "skin": 0, "displayName": null, "text": "An enhanced item" }, These settings did not successfully blacklist the item. Since enchanted backpacks can still be stored inside the global storage box, placing items inside those backpacks renders the blacklist functionality meaningless.
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"When I threw a flashbang(minicopter) toward the building, it exploded.
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"It seems that it happened when I deployed it normally."
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Failed to run a 1.00 timer in 'SpawnEverything v1.3.1' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at BaseNetworkable.SpawnShared () [0x00013] in <028377be11784902ae01272a91fa6f14>:0 at BaseNetworkable.Spawn () [0x0001a] in <028377be11784902ae01272a91fa6f14>:0 at BaseEntity.Spawn () [0x00000] in <028377be11784902ae01272a91fa6f14>:0 at BaseVehicle.Spawn () [0x00000] in <028377be11784902ae01272a91fa6f14>:0 at Oxide.Plugins.SpawnEverything+<>c__DisplayClass149_0.b__0 () [0x00027] in <5ae80727222846ea8ef2f2b2953aac26>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
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20:33 [Info] [RustCar] groundspeeder - (1717.19, 691.67, 1153.70) 20:33 [Error] Failed to run a 2.00 timer in 'SpawnEverything v1.3.1' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UnityEngine.Component.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 at UnityEngine.Component.GetComponentsInChildren[T] () [0x00001] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 at Oxide.Plugins.SpawnEverything.AddEngineComponentsToCar (BaseVehicle car) [0x00000] in <5ae80727222846ea8ef2f2b2953aac26>:0 at Oxide.Plugins.SpawnEverything+<>c__DisplayClass149_0.<CheckSpawningIsAllowed>b__1 () [0x00021] in <5ae80727222846ea8ef2f2b2953aac26>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 [RustCar] groundspeeder delete....
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When placing a box, the placement failed due to an error, but the placement count still increased.
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"Cooked crocodile meat" is not recognized as a cooking ingredient. It cannot be placed into the iBag. It is not counted as a cooking material. __________________________ "crocodile meat": { "enabled": true, "shortname": "crocodilemeat.cooked", "skin": 0, "gatherSources": [ "Default" ], "Spoil time [hours - if applicable]": 168.0, "customSources": [], "minDrops": 1, "maxDrops": 1, "dropWeight": 100, "notConsumed": false, "marketInfo": { "Available market stock": 0, __________________________ "Ingredients for meal": { "crocodile meat": 20, "rocksolt": 1, "tomato": 3 __________________________ "Can I collect cooking ingredients from the following? Crocodile Tiger Leopard mauritia_flexuosa_l.prefab"
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- 67 comments
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- 1
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- #zombie
- #scarecrow
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(and 3 more)
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I have uninstalled ZombieRocks. Please close this support request.
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"I would like support for this plugin." (https://codefling.com/plugins/spawn-everything-spawn-all-entity-bases-item-deploy-nature-loot-pickup-entity-pickup-vehicles?tab=support)