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NEXT

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Everything posted by NEXT

  1. NEXT

    error??

    Unless auto start event is set to true [/dungbase_start] not valid?? And then There are no console commands? i want console command....
  2. NEXT

    error??

    screenshot
  3. NEXT

    help....

    thank you very much
  4. NEXT

    error??

    The dungeon won't start even after I enter the launch command. An error message appears when I reload the MOD.
  5. NEXT

    error??

    Failed to call hook 'Unload' on plugin 'DungeonBases v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DungeonBases.Unload () [0x00010] in <2ab15b4b6c964a5aaade9f54fdae9c23>:0 at Oxide.Plugins.DungeonBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01366] in <2ab15b4b6c964a5aaade9f54fdae9c23>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 no work
  6. NEXT

    help....

    I'm using the RealPVE MOD. Regarding maintained events, they always pop up as PVE areas. And NPCs don't take damage. Buildings don't take damage either. buyraids are PVP areas without any problems, and can be played without any problems. Which setting is wrong? "Maintained Events": { "Always Maintain Max Events": true, "Max Maintained Events": 2, "Enable X Hours After Wipe (0 = immediately)": { "Easy": -1.0, "Medium": 0.0, "Hard": 6.0, "Expert": 12.0, "Nightmare": -1.0 }, "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 1.0, "Include PVE Bases": false, "Include PVP Bases": true, "Minimum Required Players Online": 1, "Maximum Limit Of Players Online": 100, "Permission To Ignore With Players Online Limit": "", "Time To Wait Between Spawns": 45.0, "Convert PVE To PVP": true, "Convert PVP To PVE": false, "Ignore Safe Checks": false, "Ignore Safe Checks In X Radius Only": 0.0, "Ignore Player Entities At Custom Spawn Locations": false, "Spawn Bases X Distance Apart": 200.0, "Spawns Database File (Optional)": "none" },
  7. NEXT

    KIT IMAGES MESSED UP AGAIN.

    Do not load image data by specifying skin ID ↓ After the image library mod worked properly, I logged in again and it was fixed.
  8. NEXT

    Workbench is difficult to use

    The range of the button to "open" the small box is too wide. The button to "use" the workbench does not appear
  9. NEXT

    Is this plugin working?

    Even though I've unlocked levels 0 and 1, some items still haven't been unlocked.
  10. NEXT

    error??

    I may be mistaken, sorry
  11. NEXT

    error??

    NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object Can't access bot's inventory
  12. NEXT

    error??

    Sorry, I don't know either. It shows up in the Rcon log. Dungeon events always start before and after that. I just thought there was a connection somehow.
  13. NEXT

    error??

    Assertion failed
  14. NEXT

    please

    /Skinrequest does not support a collection ID. The /Skinrequest command only accepts individual workshop skin IDs, not workshop collection IDs Many players don't know which ID their ID is, so Collection ID is frequently used in skin requests. I would also like to request collection ID support for skin requests.
  15. NEXT

    error

    i dont know... A many logs are output to Rcon
  16. NEXT

    UI

    thnak you I will change the UI display of the other MOD and respond
  17. NEXT

    error?

    I'll check the json file, thank you.
  18. NEXT

    ???

    thank you very much!!!!!
  19. NEXT

    error?

    Oh my god! Rust Custom Icons.exe not working。。。。 Even if you click on the exe file The logo appears for a moment, but then nothing happens.
  20. hallo hallo? halllllloooooo?
  21. NEXT

    ???

    StringPool.GetNumber - no number for string OnPlayerTeleported
  22. NEXT

    ???

    Failed to call hook 'ClaimAnimalRewardsCommand' on plugin 'AnimalHunt v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.AnimalHunt.ClaimAnimalRewardsCommand (Oxide.Core.Libraries.Covalence.IPlayer player, System.String command, System.String[] args) [0x002c0] in <6d07f3009cb34a39abb5dad7821b2be2>:0 at Oxide.Plugins.AnimalHunt.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x016e6] in <6d07f3009cb34a39abb5dad7821b2be2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  23. NEXT

    ???

    I really want to use this mod on my server
  24. NEXT

    ???

    This may be a conflict with the ZRespawn mod. After teleporting to the event venue with the Animal Hunt mod, when the UI was displayed, I received a completely different kit. That kit is the one specified in the ZRespawn mod.
  25. NEXT

    ???

    Failed to call hook 'OnPlayerWound' on plugin 'AnimalHunt v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x00025] in :0 at Oxide.Plugins.AnimalHunt.OnPlayerWound (BasePlayer player) [0x0002a] in <6d07f3009cb34a39abb5dad7821b2be2>:0 at Oxide.Plugins.AnimalHunt.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0107b] in <6d07f3009cb34a39abb5dad7821b2be2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
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