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NEXT

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Everything posted by NEXT

  1. NEXT

    no work

    ohhhhh ok thank you
  2. NEXT

    no work

    i dont know... no work...at my server
  3. NEXT

    no work

    [gatherlootmultiplier.default] everything ok. [gatherlootmultiplier.vip] "wood": 6.0, "stones": 6.0, "sulfur.ore": 6.0, "metal.ore": 6.0, "hq.metal.ore": 6.0, "cloth": 6.0, "crude.oil": 6.0 everything ok. [gatherlootmultiplier.comporment] "roadsigns": 4.0, "metalpipe": 4.0, "gears": 4.0, "metalspring": 4.0, "sheetmetal": 4.0, "rope": 4.0, "sewingkit": 4.0, "tarp": 4.0, "metalblade": 4.0, "propanetank": 4.0, "techparts": 4.0, "riflebody": 4.0, "smgbody": 4.0, "semibody": 4.0, no work.... GatherLootMultiplier.json
  4. NEXT

    error?

    System.NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.NpcSpawn+CustomScientistNpc.CanSeeTarget (BaseEntity target) [0x00029] in :0 at Oxide.Plugins.NpcSpawn+CustomScientistNpc.CanCombatState () [0x000e4] in :0 at Oxide.Plugins.NpcSpawn+CustomScientistBrain+CombatState.GetWeight () [0x00000] in :0 at Oxide.Plugins.NpcSpawn+CustomScientistBrain.Think (System.Single delta) [0x00101] in :0 at BaseAIBrain.DoThink () [0x0000d] in :0 at HumanNPC.ServerThink (System.Single delta) [0x0001a] in :0 at NPCPlayer.ServerThink_Internal () [0x0000d] in :0 at HumanNPC.TryThink () [0x00000] in :0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in :0 These logs appear periodically during the game. If there are no issues, I ignore them.
  5. NEXT

    download

    ver.check please
  6. NEXT

    tell me

    "Only allow enchanted backpacks into the BOX when they are empty." "If the backpack contains items, the blacklist becomes meaningless."
  7. NEXT

    error

    Please close this support request. I have already uninstalled the mod and am no longer using it.
  8. NEXT

    error

    20:33 [Info] [RustCar] groundspeeder - (1717.19, 691.67, 1153.70) 20:33 [Error] Failed to run a 2.00 timer in 'SpawnEverything v1.3.1' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UnityEngine.Component.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 at UnityEngine.Component.GetComponentsInChildren[T] () [0x00001] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 at Oxide.Plugins.SpawnEverything.AddEngineComponentsToCar (BaseVehicle car) [0x00000] in <5ae80727222846ea8ef2f2b2953aac26>:0 at Oxide.Plugins.SpawnEverything+<>c__DisplayClass149_0.<CheckSpawningIsAllowed>b__1 () [0x00021] in <5ae80727222846ea8ef2f2b2953aac26>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 [RustCar] groundspeeder delete....
  9. NEXT

    error

    "Forget about the minicopter. Just don’t throw it toward a building." "The problem is that the deployed item disappeared."
  10. NEXT

    tell me 2

    "deployed": [ 1064827 "How many Global Storage chests can a player deploy by deafault?": 1 This information is not cleared even after a wipe. Therefore, if the placement limit is set to 1, no one will be able to place it after the wipe.
  11. NEXT

    error

    oh The player said they deployed it on slightly sloped terrain.
  12. NEXT

    tell me

    Even if the backpack is enchanted, I would like to prohibit storing it in the box if it contains any items. If it is empty, I think it should be allowed to be stored.
  13. NEXT

    error

    This phenomenon appears to have occurred by chance. It's the first time this has happened on my server. It does not occur consistently.
  14. NEXT

    tell me

    { "shortname": "largebackpack", "skin": 0, "displayName": null, "text": null }, { "shortname": "largebackpack", "skin": 0, "displayName": "Enhanced Large Backpack", "text": null }, { "shortname": "largebackpack", "skin": 0, "displayName": "An enhanced item", "text": null }, { "shortname": "largebackpack", "skin": 0, "displayName": null, "text": "Enhanced Large Backpack" }, { "shortname": "largebackpack", "skin": 0, "displayName": null, "text": "An enhanced item" }, These settings did not successfully blacklist the item. Since enchanted backpacks can still be stored inside the global storage box, placing items inside those backpacks renders the blacklist functionality meaningless.
  15. NEXT

    tell me

    "I registered the backpack on the blacklist. The default backpack cannot be placed inside a box, but an enchanted backpack can be placed inside a box. How can I blacklist it?"
  16. NEXT

    error

    "When I threw a flashbang(minicopter) toward the building, it exploded.
  17. NEXT

    error

    [RustCar] groundspeeder Karuza
  18. NEXT

    error

    "It seems that it happened when I deployed it normally."
  19. NEXT

    error

    Failed to run a 1.00 timer in 'SpawnEverything v1.3.1' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at BaseNetworkable.SpawnShared () [0x00013] in <028377be11784902ae01272a91fa6f14>:0 at BaseNetworkable.Spawn () [0x0001a] in <028377be11784902ae01272a91fa6f14>:0 at BaseEntity.Spawn () [0x00000] in <028377be11784902ae01272a91fa6f14>:0 at BaseVehicle.Spawn () [0x00000] in <028377be11784902ae01272a91fa6f14>:0 at Oxide.Plugins.SpawnEverything+<>c__DisplayClass149_0.b__0 () [0x00027] in <5ae80727222846ea8ef2f2b2953aac26>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  20. NEXT

    error

    20:33 [Info] [RustCar] groundspeeder - (1717.19, 691.67, 1153.70) 20:33 [Error] Failed to run a 2.00 timer in 'SpawnEverything v1.3.1' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UnityEngine.Component.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 at UnityEngine.Component.GetComponentsInChildren[T] () [0x00001] in <470ec865e9cd405cbc45cdbc22bb3c0c>:0 at Oxide.Plugins.SpawnEverything.AddEngineComponentsToCar (BaseVehicle car) [0x00000] in <5ae80727222846ea8ef2f2b2953aac26>:0 at Oxide.Plugins.SpawnEverything+<>c__DisplayClass149_0.<CheckSpawningIsAllowed>b__1 () [0x00021] in <5ae80727222846ea8ef2f2b2953aac26>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 [RustCar] groundspeeder delete....
  21. NEXT

    please fix

    When placing a box, the placement failed due to an error, but the placement count still increased.
  22. NEXT

    new animal

    "Cooked crocodile meat" is not recognized as a cooking ingredient. It cannot be placed into the iBag. It is not counted as a cooking material. __________________________ "crocodile meat": { "enabled": true, "shortname": "crocodilemeat.cooked", "skin": 0, "gatherSources": [ "Default" ], "Spoil time [hours - if applicable]": 168.0, "customSources": [], "minDrops": 1, "maxDrops": 1, "dropWeight": 100, "notConsumed": false, "marketInfo": { "Available market stock": 0, __________________________ "Ingredients for meal": { "crocodile meat": 20, "rocksolt": 1, "tomato": 3 __________________________ "Can I collect cooking ingredients from the following? Crocodile Tiger Leopard mauritia_flexuosa_l.prefab"
  23. NEXT

    buff

    bad buffs Hunger decreases by 1 every second. good buffs Damage received from NPCs is reduced. Damage dealt to NPCs is increased.
  24. NEXT

    Cooking

    To everyone who has purchased this mod, If you could have new buffs added, what kinds of buffs or debuffs would you like to see?
  25. NEXT

    buff

    "I'd like to see the buffs increased a bit more. Players are getting deeply engaged with the item park mod, and the cooking mod is being ignored."
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