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NEXT

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Everything posted by NEXT

  1. NEXT

    conboy

    Calling hook OnPlayerDropActiveItem resulted in a conflict between the following plugins: RealPVE - False (Boolean), RaidableBases (True (Boolean)) Calling hook OnInterferenceUpdate resulted in a conflict between the following plugins: RealPVE - False (Boolean), IQGuardianDrone (True (Boolean)) this is ok?
  2. ok I contacted
  3. IQGuardianDrone "Drone SkinID (if you sell the drone through a store or NPC - set the same SkinID there)": 3036002096, skybase "SkinID": 3142103802, "SkinID": 3142106108,
  4. no. no change
  5. NEXT

    conboy

    oh nice!! thank you
  6. Calling hook CanPickupEntity resulted in a conflict between the following plugins: IQDronePatrol - True (Boolean), IQGuardianDrone (False (Boolean)) [SkyBase] Error found settings to floor 3036002096
  7. Calling hook CanPickupEntity resulted in a conflict between the following plugins: IQDronePatrol - True (Boolean), IQGuardianDrone (False (Boolean)) [SkyBase] Error found settings to floor 3036002096 Calling hook OnInterferenceUpdate resulted in a conflict between the following plugins: RealPVE - False (Boolean), IQGuardianDrone (True (Boolean))
  8. NEXT

    error

    OnTurretTarget フックを呼び出すと、次のプラグイン間で競合が発生しました: TargetableDrones - True (Boolean)、IQDronePatrol (False (Boolean))
  9. NEXT

    error

    Maybe when there are less than 3 people. Anyway, the 3600 isn't working properly. It's changing every 20-40 minutes. The chat display is very fast.
  10. NEXT

    spawn point

    thank you i understand
  11. NEXT

    error

    The outbreak occurs suddenly Not replaced at 3600 KingNMerc.json
  12. NEXT

    no command

    no problem thank you
  13. NEXT

    error

    no problem thank you
  14. NEXT

    no command

    Look at the Biplane.json file. "biplane_default" is entered, but can you specify an item with "biplane_default"? Isn't it "biplane_itemdefault"?
  15. NEXT

    error

    NullReferenceException: Object reference not set to an instance of an object at Oxide.Plugins.Biplane+BiplaneComponent.FixedUpdate () [0x00000] in <49dba6ad595940c689cfd4b105b83998>:0
  16. NEXT

    what is this?

    Thank you. I will contact the realPVE developer.
  17. NEXT

    spawn point

    "Buyable Events": { "Spawn Bases X Distance Apart": 200.0, "Spawns Database File (Optional)": { "Easy": "none", "Medium": "none", "Hard": "none", "Expert": "none", "Nightmare": "nightmare_spawns" } } "Maintained Events": { "Max Maintained Events": 2, "Spawns Database File (Optional)": { "Easy": "none", "Medium": "none", "Hard": "none", "Expert": "none", "Nightmare": "nightmare_spawns" } Is it okay to use this method? spawns_data.json Nightmare_Bases_Ship_N2.json
  18. NEXT

    conboy

    Modify RealPVE to Ignore Convoy Events Modify RealPVE's OnEntityTakeDamage method to exclude convoy-related entities. Find the method in RealPVE.cs: object OnEntityTakeDamage(BaseCombatEntity entity, HitInfo info) Before blocking damage, add a condition to check if the entity is part of a convoy: if (ConvoyPathVehicle.GetVehicleByNetId(entity.net.ID.Value) != null) return null; // Allow damage for Convoy entities This ensures that RealPVE does not block damage for convoy-related objects, resolving the conflict. Please avoid conflict with Convoy MOD.
  19. NEXT

    Better Deployables

    Place prefab (2 small boxes will be placed) Remove small box Take prefab Place prefab again (2 small boxes will be placed) Remove small box Take prefab Place prefab again (2 small boxes will be placed) Loop Plz you will get many small boxes
  20. NEXT

    what is this?

    Even if there are conflicts, it seems like the event can be executed without any problems. In what part does the problem occur? I would like to request support for real PVE, which is a paid MOD.
  21. NEXT

    what is this?

    Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: RealPVE - False (Boolean), Convoy (True (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: RealPVE - False (Boolean), Convoy (True (Boolean))
  22. NEXT

    error

    Failed to run a 3600.00 timer in 'KingNMerc v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.KingNMerc.SetupKing (BasePlayer player) [0x0000d] in <9aea282741584fdbbd197d3396da1b69>:0 at Oxide.Plugins.KingNMerc.SelectNewKing () [0x00026] in <9aea282741584fdbbd197d3396da1b69>:0 at Oxide.Plugins.KingNMerc.b__15_0 () [0x00000] in <9aea282741584fdbbd197d3396da1b69>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in :0 You've successfully pasted the structure
  23. NEXT

    water base

    Will there be a conflict? Something feels strange.
  24. NEXT

    error

    oh yes thank you
  25. NEXT

    error

    I still get this error Failed to call hook 'Unload' on plugin 'DungeonBases v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DungeonBases.Unload () [0x00010] in :0 at Oxide.Plugins.DungeonBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01366] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
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