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Everything posted by NEXT
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I would like to have other languages available, not just English. If you could enter sample code in the cs files, I will change them. Please consolidate the language fields for easier editing. I'd like the language fields to be consolidated for easier editing. Can I put everything in a protected override void LoadDefaultMessages()? Sorry if we've already gathered together. protected override void LoadDefaultMessages() { // **英語メッセージ** lang.RegisterMessages(new Dictionary<string, string> { ["Ingredient_MenuDescription"] = "A useful ingredient used to make more complex meals.", ["Woodcutting_Yield_MenuDescription"] = "Increases the amount of wood received by <color=#42f105>{0}%</color> when cutting trees and logs.", ["Mining_Yield_MenuDescription"] = "Increases the amount of ore received by <color=#42f105>{0}%</color> when mining any ore type.", ["Skinning_Yield_MenuDescription"] = "Increases the amount of animal products received by <color=#42f105>{0}%</color> when skinning animals.", ["Heal_Share_MenuDescription"] = "Heals those around you for <color=#42f105>{0}%</color> of the healing you receive.", ["Heal_MenuDescription"] = "Instantly heals you for <color=#42f105>{0}%</color> of your maximum health.", ["Food_Share_MenuDescription"] = "Shares your food with nearby players, providing them with <color=#42f105>{0}%</color> of the calories that you consume." }, this); // **日本語メッセージ** lang.RegisterMessages(new Dictionary<string, string> { ["Ingredient_MenuDescription"] = "より複雑な料理を作るための便利な材料です。", ["Woodcutting_Yield_MenuDescription"] = "木や丸太を切る際に得られる木材の量を <color=#42f105>{0}%</color> 増加させます。", ["Mining_Yield_MenuDescription"] = "鉱石を採掘する際に得られる鉱石の量を <color=#42f105>{0}%</color> 増加させます。", ["Skinning_Yield_MenuDescription"] = "動物の皮を剥ぐ際に得られるアイテムの量を <color=#42f105>{0}%</color> 増加させます。", ["Heal_Share_MenuDescription"] = "受けた回復効果の <color=#42f105>{0}%</color> を周囲のプレイヤーに共有します。", ["Heal_MenuDescription"] = "最大体力の <color=#42f105>{0}%</color> を即座に回復します。", ["Food_Share_MenuDescription"] = "食べたカロリーの <color=#42f105>{0}%</color> を周囲のプレイヤーに共有します。" }, this, "ja"); }
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Regex PhotoNoInject2 = new Regex(@"^[\p{L}\p{N}\p{P}\p{Zs}]+$"); Regex PhotoNoInject = new Regex(@"^[\p{L}\p{N}\p{P}\p{Zs}]+$"); comment en → japanese ok
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Biplane.json "biplane_default" ↓ "biplane_itemdefault" many problem
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thank you I support your great work
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Since the materials are food, I would like them to make it in a prefabricated refrigerator rather than in a large box from the start. https://umad.org/plugins/fridge-food I would like to request that it be compatible with this MOD.
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If you change the prefab name, Will Ibag's functionality be lost? Example) Automatic drop storage function Function to refer to the stock of ingredients in ibag when cooking
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https://umod.org/plugins/fridge-food I am using this plugin ibag doesn't work. Can't you make ibag a refrigerator from the beginning instead of a largebox? If I just change the prefab name, won't the ibag functionality disappear?(
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thnak you i want auto del on wipe...
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oxide.reload DungeonBases Unloaded plugin Dungeon Bases v1.0.6 by Fruster Unloaded plugin Dungeon Bases v1.0.6 by Fruster [Dungeon Bases] SimpleLootTable plugin not found, if you need to use custom loot tables, use this plugin [Dungeon Bases] SimpleLootTable plugin not found, if you need to use custom loot tables, use this plugin [Dungeon Bases] Next event will start in 6495 seconds [Dungeon Bases] Next event will start in 6495 seconds [Dungeon Bases] The event will be triggered in auto mode [Dungeon Bases] The event will be triggered in auto mode Failed to call hook 'OnServerInitialized' on plugin 'DungeonBases v1.0.6' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at Oxide.Plugins.DungeonBases.InitDoorList (BaseEntity item) [0x0001d] in :0 at Oxide.Plugins.DungeonBases.InitEntities () [0x00015] in :0 at Oxide.Plugins.DungeonBases.OnServerInitialized () [0x0015b] in :0 at Oxide.Plugins.DungeonBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00220] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Loaded plugin Dungeon Bases v1.0.6 by Fruster Loaded plugin Dungeon Bases v1.0.6 by Fruster
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Please add permission to display the bar. Or, please don't display the bar when the balance is zero.
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- 4 comments
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- #token
- #inventorysave
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(and 2 more)
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- 10 comments
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- #deployables
- #plugin
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(and 23 more)
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- 12 comments
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- #koth
- #king of the hill
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(and 6 more)
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Failed to call hook 'OnPlayerRespawned' on plugin 'KingNMerc v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.KingNMerc.SetupMerc (BasePlayer player) [0x00088] in <28e6b1dccfff4fecb5860e2b42495067>:0 at Oxide.Plugins.KingNMerc.SelectNewMerc () [0x00026] in <28e6b1dccfff4fecb5860e2b42495067>:0 at Oxide.Plugins.KingNMerc.OnPlayerRespawned (BasePlayer player) [0x00040] in <28e6b1dccfff4fecb5860e2b42495067>:0 at Oxide.Plugins.KingNMerc.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0012b] in <28e6b1dccfff4fecb5860e2b42495067>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
- 8 comments
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- #rust
- #oxide plugins
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(and 3 more)
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Failed to run a 3600.00 timer in 'KingNMerc v1.1.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.KingNMerc.SetupMerc (BasePlayer player) [0x00088] in :0 at Oxide.Plugins.KingNMerc.SelectNewMerc () [0x00026] in :0 at Oxide.Plugins.KingNMerc.b__17_0 () [0x00000] in :0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <18d4f19bbc844191b11ed9e69284d09b>:0
- 8 comments
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- #rust
- #oxide plugins
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(and 3 more)
Tagged with:
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Raid action from NPC: true or false I want settings I am using the [Npc Random Raids] MOD https://codefling.com/plugins/npc-random-raids
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thank you very much!