Jump to content

NEXT

Member
  • Posts

    742
  • Joined

  • Last visited

Everything posted by NEXT

  1. NEXT

    error?

    Failed to call hook 'ConfirmEnhancement' on plugin 'ItemPerks v1.0.21' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.ItemPerks.GetOwnershipDescription (BasePlayer player, Item item, System.Boolean found) [0x00012] in <713109c9e40a4113ae8d68dc8ccf6ae1>:0 at Oxide.Plugins.ItemPerks.EnhanceExistingItem (BasePlayer player, Item item, Oxide.Plugins.ItemPerks+Perk perk) [0x0011b] in <713109c9e40a4113ae8d68dc8ccf6ae1>:0 at Oxide.Plugins.ItemPerks.ConfirmEnhancement (ConsoleSystem+Arg arg) [0x005ea] in <713109c9e40a4113ae8d68dc8ccf6ae1>:0 at Oxide.Plugins.ItemPerks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x03f77] in <713109c9e40a4113ae8d68dc8ccf6ae1>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  2. NEXT

    bag?

    "When you run oxide.reload ItemPerks at server is running, all the enhancement materials you've created will be consolidated into a single enhancement material. All the various enhancement materials that were stored in your inventory have been merged into just one."
  3. NEXT

    error?

    No information. I will monitor the progress
  4. NEXT

    shop.item command

    thnak you
  5. NEXT

    Custom BradleyAI

    Is it not updated and the MOD is left alone? Fire stone is also left alone. . .
  6. NEXT

    no work

    Every time the server is restarted, a default Bradley is spawned and the NPC Trader disappears.
  7. NEXT

    shop.item command

    [Shop] shop.item itemShopID(-1073461450) price type(sell,buy) action(-|=|+) amount(100) ↓concrete command shop.item 1719956791 buy + 100 Is this the exact command?
  8. NEXT

    please

    assets/prefabs/misc/xmas/sleigh/presentdrop.prefab add please
  9. NEXT

    Animal Farm

    After I went around removing all the naturally spawned animals, the error logs disappeared as well. *kill* on ent: assets/rust.ai/agents/stag/stag.prefab thank you
  10. NEXT

    Animal Farm

    So what should I do? After the installation Even now, a large amount of logs are being generated.
  11. NEXT

    Animal Farm

    System.NullReferenceException: Object reference not set to an instance of an object at BaseAIBrain.SetGroupRoamRootPosition (UnityEngine.Vector3 rootPos) [0x00042] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.SetGroupRoamRootPosition (UnityEngine.Vector3 rootPos) [0x0001d] in <9613d22424654e31a8421bf907074b80>:0 at AnimalBrain+RoamState.StateEnter (BaseAIBrain brain, BaseEntity entity) [0x000cf] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.SwitchToState (BaseAIBrain+BasicAIState newState, System.Int32 stateContainerID) [0x0008e] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.SwitchToState (AIState newState, System.Int32 stateContainerID) [0x00018] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.EventTriggeredStateChange (System.Int32 newStateContainerID, System.Int32 sourceEventID) [0x00029] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIEvent.TriggerStateChange (IAIEventListener listener, System.Int32 sourceEventID) [0x00007] in <9613d22424654e31a8421bf907074b80>:0 at AIEvents.Tick (System.Single deltaTime, StateStatus stateStatus) [0x0014f] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.Think (System.Single delta) [0x00085] in <9613d22424654e31a8421bf907074b80>:0 at BaseAIBrain.DoThink () [0x0000d] in <9613d22424654e31a8421bf907074b80>:0 at BaseAnimalNPC.TryThink () [0x00023] in <9613d22424654e31a8421bf907074b80>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <9613d22424654e31a8421bf907074b80>:0 Is this log relevant? There are quite a few of them. After installing Animal Farm 1.1.1
  12. NEXT

    error?

    "Default ore bonuses(applies to all ores of this kind)": [ { "Shortname": "stone-ore", "Bonus items": [ { "Shortname": "sulfur", "Display name": "Sulfur", "SkinID": 0, "Amount": 500, "Bonus chance(0.1 = 0.1%)": 20.0 } ] } ] no work
  13. NEXT

    no work

    [Error] Failed to call hook 'OnEntityTakeDamage' on plugin 'CustomBradley v1.5.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.CustomBradley.OnEntityTakeDamage (BaseEntity entity, HitInfo info) [0x0005f] in <c930a125a9fa4bf2ae847cacc5191071>:0 at Oxide.Plugins.CustomBradley.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0024f] in <c930a125a9fa4bf2ae847cacc5191071>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0
  14. NEXT

    no work

    no work ↓ oxide.reload CustomBradley ↓ work
  15. BotRespawn is not used. It was working fine in the previous version (1.9.5).
  16. NEXT

    Tree with bees

    "There is a bug where, if you increase your Woodcutting Yield skill level and cut down a tree that has bees, the following issues may occur: resources are not collected, you get kicked from the server, and the tree becomes invincible." ↓ If I clear the skill, I will be able to cut down trees with bees on them without any problems. If the skill is activated, a bug will occur. This has already been verified with several players. If it's not the effect of a skill mod, is this real PVE? ↓ Apparently this was a RealPVE plugin.
  17. I'm sorry for taking up your time.
  18. RandomRaids.json
  19. NEXT

    Can this log be ignored?

    Failed to call hook 'OnEntityTakeDamage' on plugin 'RealPVE v0.1.16' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RealPVE.SendMessageText (Oxide.Core.Libraries.Covalence.IPlayer player, System.String text, System.Boolean isWarning) [0x0000c] in <109a0eff365848ba840effb5e94dc7e2>:0 at Oxide.Plugins.RealPVE+VehicleData.CanPerformAction (BasePlayer player, System.Boolean checkFriends, System.Boolean sendMsg) [0x000bc] in <109a0eff365848ba840effb5e94dc7e2>:0 at Oxide.Plugins.RealPVE+VehicleData.CanLoot (BasePlayer player) [0x00000] in <109a0eff365848ba840effb5e94dc7e2>:0 at Oxide.Plugins.RealPVE.HandleDamageToVehicle (BaseCombatEntity vehicle, HitInfo info) [0x00076] in <109a0eff365848ba840effb5e94dc7e2>:0 at Oxide.Plugins.RealPVE.OnEntityTakeDamage (VehicleModuleStorage module, HitInfo info) [0x00007] in <109a0eff365848ba840effb5e94dc7e2>:0 at Oxide.Plugins.RealPVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0483a] in <109a0eff365848ba840effb5e94dc7e2>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <8cb2d664f1574f2b96d53f1c1869d96a>:0 Frequently appears
  20. PlayerLog.json is always empty
  21. I feel like raids won't happen in ver.1.9.8 Sorry if I misunderstood
  22. NEXT

    Woodcutting Yield skill bag

    thank you very much
  23. NEXT

    error?

    thank you
  24. NEXT

    error

    I don't have a test server so I can't uninstall all the mods. Leave until next map wipe
  25. NEXT

    error

    ok.thank you I'll check again on the next map wipe.
1.8m

Downloads

Total number of downloads.

8.2k

Customers

Total customers served.

123.6k

Files Sold

Total number of files sold.

2.5m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.