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Everything posted by NEXT
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Cause: OnItemAction() could not find mapConfig, so it continued processing and referenced null. Code flaw: mapConfig was not passed to SpawnChest(), and was searched for again internally. Fix: Changed so that mapConfig is passed as an argument to SpawnChest(). Fix: Null references are completely eliminated, preventing errors 100%.
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What is broken? I asked chatGPT to check it and there was no problem. It is said that the fatal bug is that the plugin does not check the SkinID. TreasureMaps.json
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Failed to call hook 'OnItemAction' on plugin 'TreasureMaps v2.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.TreasureMaps+<>c__DisplayClass46_0.b__0 (Oxide.Plugins.TreasureMaps+MapConfiguration c) [0x00006] in <691aa094e0ca4f1c878c2e85eb669bc8>:0 at System.Collections.Generic.List`1[T].Find (System.Predicate`1[T] match) [0x0000d] in <5aefc10cb7a348a6a66a4e2036c11d65>:0 at Oxide.Plugins.TreasureMaps.OnItemAction (Item item, System.String action, BasePlayer player) [0x00033] in <691aa094e0ca4f1c878c2e85eb669bc8>:0 at Oxide.Plugins.TreasureMaps.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00cc8] in <691aa094e0ca4f1c878c2e85eb669bc8>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
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ok thank you I will solve it my way
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Failed to call hook 'OnEntitySpawned' on plugin 'FireStones v1.2.3' (NullReferenceException: Object reference not set to an instance of an object.) at BaseEntity.SetParent (BaseEntity entity, System.UInt32 boneID, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x0013a] in <91b60f48d47248f6ac2cbd0d5e1535e7>:0 at BaseEntity.SetParent (BaseEntity entity, System.String strBone, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00010] in <91b60f48d47248f6ac2cbd0d5e1535e7>:0 at Oxide.Plugins.FireStones.InitializeNewSpawn (BaseEntity entity, Oxide.Plugins.FireStones+OreDefinition def) [0x0008b] in <86f838b99bf84f779d1cbe4e4b7dcb53>:0 at Oxide.Plugins.FireStones.OnEntitySpawned (BaseEntity entity) [0x0007e] in <86f838b99bf84f779d1cbe4e4b7dcb53>:0 at Oxide.Plugins.FireStones.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000b7] in <86f838b99bf84f779d1cbe4e4b7dcb53>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
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oxide.unload FireStones Failed to call hook 'Unload' on plugin 'FireStones v1.2.3' (NullReferenceException: ) at (wrapper managed-to-native) UnityEngine.Component.get_gameObject(UnityEngine.Component) at UnityEngine.Component.GetComponentInParent (System.Type t, System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.Component.GetComponentInParent[T] () [0x00001] in :0 at Oxide.Plugins.FireStones.Unload () [0x00015] in <86f838b99bf84f779d1cbe4e4b7dcb53>:0 at Oxide.Plugins.FireStones.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0023c] in <86f838b99bf84f779d1cbe4e4b7dcb53>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
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- 41 comments
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- #drone
- #dronepatrol
- (and 8 more)
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NO good... If I disable the skill, Each time I reload, the number of bullets increases.
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Am I doing something wrong? "ElectricShock": 10.0 Admin creates an insert with this ↓ "ElectricShock": 10.0 Can players see that this is on?
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There's no problem with the effect logic. Great. The problem is that the information is invisible. I don't know what effects the items I have have.
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verrrrryyyy good!!!! → NO GOOD thank you very much
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- 41 comments
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- #drone
- #dronepatrol
- (and 8 more)
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"Chance to spawn instead of any spawnable loot [0 - 100]": 3, "LuckyBlock entity limit": 2, Even though the above settings are There are many occurrences.
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and if (_config.EntityLimit <= LuckyBlocks.Count + WaitingToDunk.Count) return; By managing the upper limit including the waiting queue, you can prevent the number of appearances from exploding. and UnityEngine.Debug.LogWarning("test"); UnityEngine.Debug.LogWarning(commands.Count); UnityEngine.Debug.LogWarning("test1");
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{ "Server command [%steamid% = player steamid]": [ "chat.say i am lucky", "luckyblock fake_explosion" ], "Weight [directly affects the chance of this command being triggered | 0 - disabled]": 10, "Description": "Explosion without causing damage" }, Is this the chat command? not found.....
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If you install it on equipment, the information will not be visible, but you will be able to see the Armor Insert information itself.
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How about referring to the ItemsInfo MOD?
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Error while compiling FireStones: 'PlayerInventory' does not contain a definition for 'AllItems' and no accessible extension method 'AllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) | Line: 176, Pos: 77
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It only happened once and hasn't happened since. If there is no problem, I will ignore this log.
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- 40 comments
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- #luckyblock
- #tofurahie
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(and 3 more)
Tagged with:
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I think the problem is that chat commands aren't working. Maybe I misunderstand how this button works? I thought that pressing the button would activate the command, but am I wrong? The commands aren't working.
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i use + ADD CATEGORY but no work "Commands": [ "/skilltree" "Commands": [ "skilltree" no work and no log no some errors in the server console Do you have any samples?