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NEXT

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Everything posted by NEXT

  1. It's useful to have a loot composition. The contents of the loot right now are cheap...
  2. I was able to confirm the randomness. I was surprised that the base was created in the same place five times in a row. However, it is better to remove trees and rocks when the base is created.
  3. NEXT

    error?

    Failed to call hook 'OnEntityMounted' on plugin 'Barges v1.1.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Barges+DockModule.ReleaseBoat () [0x00000] in <7e8d83aa12cc49bab9e496fd11fac662>:0 at Oxide.Plugins.Barges.OnEntityMounted (BaseMountable baseMountable, BasePlayer player) [0x0007b] in <7e8d83aa12cc49bab9e496fd11fac662>:0 at Oxide.Plugins.Barges.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00979] in <7e8d83aa12cc49bab9e496fd11fac662>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 barges and tugboats are not connecting
  4. NEXT

    ??

    [ArmorSlotManager] Automatically Harmony patched 'ItemModContainerArmorSlot.CreateForPlayer_Patch1' method. (CreateForPlayerPatch) Duplicate permission registered 'armorslotmanager.vip' (by plugin 'ArmorSlotManager') Duplicate permission registered 'armorslotmanager.vip' (by plugin 'ArmorSlotManager') Duplicate permission registered 'armorslotmanager.default' (by plugin 'ArmorSlotManager') Duplicate permission registered 'armorslotmanager.default' (by plugin 'ArmorSlotManager') Duplicate permission registered 'armorslotmanager.vip' (by plugin 'ArmorSlotManager') Duplicate permission registered 'armorslotmanager.vip' (by plugin 'ArmorSlotManager') Duplicate permission registered 'armorslotmanager.default' (by plugin 'ArmorSlotManager')
  5. NEXT

    no work

    good job!!
  6. NEXT

    no work

    06:02 [Info] [Dungeon Bases] Failed to apply Harmony patch: Patching exception in method System.Boolean AIBrainSenses::IsValidSenseType(BaseEntity ent) 06:02 [Warning] [Dungeon Bases] SimpleLootTable plugin not found, if you need to use custom loot tables, use this plugin 06:02 [Info] [Dungeon Bases] The event will be triggered only in manual mode 06:02 [Warning] Calling 'OnServerInitialized' on 'DungeonBases v1.0.7' took 267ms 15:30 [Warning] [Dungeon Bases] No hatch found, or both hatches not found 15:30 [Warning] [Dungeon Bases] The event will not start When the dungeon ends, the hatches and doors don't disappear. They remain in place. Therefore, an error will occur on the second start.
  7. NEXT

    TradeItem

    I would especially like to know how to register a product.
  8. NEXT

    no work

    no.... I don't have a test server When the dungeon disappears, the doors and entrances remain in the air.
  9. NEXT

    Maintained events

    understand I used RealPVEMOD So the attack didn't work on the NPC. Using the RealPVEMOD config file solved the problem.
  10. NEXT

    Maintained events

    "Maintained Events": { "Always Maintain Max Events": true, "Max Maintained Events": 3, "Enable X Hours After Wipe (0 = immediately)": { "Easy": 0.0, "Medium": 24.0, "Hard": 48.0, "Expert": 60.0, "Nightmare": 999999999.0 }, "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 1.0, "Include PVE Bases": true, "Include PVP Bases": true, "Minimum Required Players Online": 1, "Maximum Limit Of Players Online": 100, "Permission To Ignore With Players Online Limit": "", "Time To Wait Between Spawns": 45.0, "Convert PVE To PVP": false, "Convert PVP To PVE": true, "Ignore Safe Checks": false, "Ignore Safe Checks In X Radius Only": 0.0, "Ignore Player Entities At Custom Spawn Locations": false, "Spawn Bases X Distance Apart": 200.0, "Spawns Database File (Optional)": "none" In a maintenance raid in a PVE area, the player's attacks do not work on the NPCs. Even though I get the notification "Payment successful. Please wait," I can't become the owner. Please tell me how to solve this.
  11. NEXT

    TradeItem

    I understand the trade screen. I don't understand the operability at all
  12. good job
  13. NEXT

    no work

    no I am using the dungeon you made.
  14. NEXT

    no work

    Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at GrowableEntity.OnDeployed (BaseEntity parent, BasePlayer deployedBy, Item fromItem) [0x00009] in :0 at Oxide.Plugins.CopyPaste.PasteEntity (System.Collections.Generic.Dictionary`2[TKey,TValue] data, Oxide.Plugins.CopyPaste+PasteData pasteData, BaseEntity parent) [0x002b8] in <3bbbf3001dc44fef836c59c855de2665>:0 at Oxide.Plugins.CopyPaste.PasteEntity (System.Collections.Generic.Dictionary`2[TKey,TValue] data, Oxide.Plugins.CopyPaste+PasteData pasteData, BaseEntity parent) [0x01811] in <3bbbf3001dc44fef836c59c855de2665>:0 at Oxide.Plugins.CopyPaste.PasteLoop (Oxide.Plugins.CopyPaste+PasteData pasteData) [0x00088] in <3bbbf3001dc44fef836c59c855de2665>:0 at Oxide.Plugins.CopyPaste+<>c__DisplayClass45_0.b__0 () [0x00000] in <3bbbf3001dc44fef836c59c855de2665>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in :0 Since the files in the date folder are not deleted, the dungeon will be created the first time, but an error will occur from the second time onwards.
  15. The base will appear in the same location every time. Won't this be random?
  16. NEXT

    ???

    Failed to call hook 'OnPlayerWound' on plugin 'AnimalHunt v1.0.2' (NullReferenceException: Object reference not set to an instance of an object) at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x00025] in <6ce3a68f9da44537af1250f63cfb92de>:0 at Oxide.Plugins.AnimalHunt.OnPlayerWound (BasePlayer player) [0x0002a] in <620e64dd949145d68fee82e31ff5aefe>:0 at Oxide.Plugins.AnimalHunt.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0107b] in <620e64dd949145d68fee82e31ff5aefe>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 Can I ignore this log? Logs are still being spit out periodically.
  17. NEXT

    error?

    and ch47 Doesn't fly away
  18. NEXT

    error?

    An error occurred in plugin 'SupplyCrate v1.0.31' during execution of 'OnEntitySpawned': Oxide.Plugins.SupplyCrate+CH47Component.Init (CH47HelicopterAIController helicopter, UnityEngine.Vector3 destination) NullReferenceException: Object reference not set to an instance of an object.
  19. NEXT

    error??

    yes thank you very much
  20. NEXT

    recipe name

    thank you It was fine after rebooting the server
  21. NEXT

    recipe name

    Lang($"ItemName_{recipe.displayName}" ItemName_ ← I want to remove this
  22. NEXT

    recipe name

    yes "ItemName_Pure Ore Tea": "Pure Ore Tea", "ItemName_Basic Anti-Rad Tea": "Basic Anti-Rad Tea", "ItemName_Advanced Anti-Rad Tea": "Advanced Anti-Rad Tea", "ItemName_Pure Anti-Rad Tea": "Pure Anti-Rad Tea", "ItemName_Basic Wood Tea": "Basic Wood Tea", "ItemName_Advanced Wood Tea": "Advanced Wood Tea", ↓ "Pure Ore Tea": "Pure Ore Tea", "Basic Anti-Rad Tea": "Basic Anti-Rad Tea", "Advanced Anti-Rad Tea": "Advanced Anti-Rad Tea", "Pure Anti-Rad Tea": "Pure Anti-Rad Tea", "Basic Wood Tea": "Basic Wood Tea", "Advanced Wood Tea": "Advanced Wood Tea", Will this change the display in-game?
  23. NEXT

    recipe name

    ItemName_Pure Ore Tea I want to remove the [ ItemName_ ] part Is there any way?
  24. NEXT

    Buy Status

    This mod provides great support for weak players in RUST. Not only can it increase attack and defense power, but it can also disable them in zones.
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      • Love
  25. NEXT

    error

    i understand thank you
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