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NEXT

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Everything posted by NEXT

  1. NEXT

    error

    Will executing this command force save the server?
  2. NEXT

    error

    The error has been resolved. Console commands work fine.
  3. NEXT

    loot respawn

    Even if the player is inside the monument, the items will respawn after a set amount of time has passed, so I want to prevent them from respawning while the player is inside.
  4. NEXT

    error

    I went to Discord and said hello but no one responded. Are you interested in fixing this error in the mod?
  5. NEXT

    error

    I am using it in a PVE environment. RealPVE_MOD ZoneManager Installed zoneid:deathmatch2 server.pve "true"
  6. NEXT

    loot change

    I respect your work
  7. NEXT

    loot change

    I want to change the loot "Preset name": "crate_elite_1", "Position": "(-27.37453, 10.1264, -1.460151)", "Rotation": "(0.00, 0.00, 0.00)" ↓ "Preset name": "codelockedhackablecrate", "Position": "(-27.37453, 10.1264, -1.460151)", "Rotation": "(0.00, 0.00, 0.00)" Is this okay? crate_elite_1 → entity type not found.....
  8. NEXT

    no work

    no work
  9. no work?
  10. NEXT

    ZombieHorde 0.6.28

    Current settings ①realpve "Is it worth forcing PvE on the server?": false ②server.pve: "true" ③zonbieMOD public override bool IsNpc => _isNpc; private bool _isNpc = true; When attacking other players, damage is displayed, but no damage is received. Players and NPCs can fight each other. Players and animals can fight each other. Players and zombies can fight each other. This has solved the problem
  11. NEXT

    ZombieHorde 0.6.28

    zonbieMOD public override bool IsNpc => _isNpc; private bool _isNpc = false; ↓ public override bool IsNpc => _isNpc; private bool _isNpc = true; This is all I have... I'll let this solve it
  12. NEXT

    ZombieHorde 0.6.28

    realpve "Is it worth forcing PvE on the server?": false server.pve: "false" Attacks don't hit NPCs with this setting, so it's no good. realpve "Is it worth forcing PvE on the server?": false server.pve: "true" Attacks don't hit players, but you can fight NPCs. Attacks don't hit zombies. I have no idea what to do.
  13. NEXT

    ZombieHorde 0.6.28

    Until March 6th realpve "Is it worth forcibly implementing PvE for a server?": true server.pve: "true" No problems ↓ Should I change it? realpve "Is it worth forcibly implementing PvE for a server?": false server.pve: "false"
  14. NEXT

    Workbench is difficult to use

    Solved Not a bug or error
  15. NEXT

    ZombieHorde 0.6.28

    I'm using ZombieHorde 0.6.28's mod, but damage to zombies bounces back to the player. Should I contact the ZombieHorde 0.6.28 mod creator about this? The ZombieHorde 0.6.28 mod hasn't been updated since February. It was working fine before the RealPVE update.
  16. NEXT

    error??

    Unless auto start event is set to true [/dungbase_start] not valid?? And then There are no console commands? i want console command....
  17. NEXT

    error??

    screenshot
  18. NEXT

    help....

    thank you very much
  19. NEXT

    error??

    The dungeon won't start even after I enter the launch command. An error message appears when I reload the MOD.
  20. NEXT

    error??

    Failed to call hook 'Unload' on plugin 'DungeonBases v1.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.DungeonBases.Unload () [0x00010] in <2ab15b4b6c964a5aaade9f54fdae9c23>:0 at Oxide.Plugins.DungeonBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01366] in <2ab15b4b6c964a5aaade9f54fdae9c23>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9c80d821d00a44c9a24497c73ad2d20d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0 no work
  21. NEXT

    help....

    I'm using the RealPVE MOD. Regarding maintained events, they always pop up as PVE areas. And NPCs don't take damage. Buildings don't take damage either. buyraids are PVP areas without any problems, and can be played without any problems. Which setting is wrong? "Maintained Events": { "Always Maintain Max Events": true, "Max Maintained Events": 2, "Enable X Hours After Wipe (0 = immediately)": { "Easy": -1.0, "Medium": 0.0, "Hard": 6.0, "Expert": 12.0, "Nightmare": -1.0 }, "Chance To Randomly Spawn PVP Bases (0 = Ignore Setting)": 1.0, "Include PVE Bases": false, "Include PVP Bases": true, "Minimum Required Players Online": 1, "Maximum Limit Of Players Online": 100, "Permission To Ignore With Players Online Limit": "", "Time To Wait Between Spawns": 45.0, "Convert PVE To PVP": true, "Convert PVP To PVE": false, "Ignore Safe Checks": false, "Ignore Safe Checks In X Radius Only": 0.0, "Ignore Player Entities At Custom Spawn Locations": false, "Spawn Bases X Distance Apart": 200.0, "Spawns Database File (Optional)": "none" },
  22. NEXT

    KIT IMAGES MESSED UP AGAIN.

    Do not load image data by specifying skin ID ↓ After the image library mod worked properly, I logged in again and it was fixed.
  23. NEXT

    Workbench is difficult to use

    The range of the button to "open" the small box is too wide. The button to "use" the workbench does not appear
  24. NEXT

    Is this plugin working?

    Even though I've unlocked levels 0 and 1, some items still haven't been unlocked.
  25. NEXT

    error??

    I may be mistaken, sorry
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