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NEXT

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Everything posted by NEXT

  1. { "PrefabPath": "assets/custom/kart1.prefab", "SkinID": 3593315332 }, { "PrefabPath": "assets/custom/kart2.prefab", "SkinID": 3593315540 }, { "PrefabPath": "assets/custom/kart3.prefab", "SkinID": 3593315700 }, { ___________________________________________________ { "Enabled": true, "DisplayName": "Spawn Car - Kart 1", "Description": "Spawn Karuza Car - Kart 1", "Item name (That will be used to spawn the entity. Default grenade.flashbang)": "grenade.flashbang", "Spawn PrefabName": "assets/custom/kart1.prefab", "SkinID": 3593315332, "Item can be stacked? FALSE, the entity will be respawned in the same condition it was in when picked. TRUE, the entity will always be respawned as new. Default: FALSE": false, "Spawn Cooldown (seconds)": 0, "Usage Cooldown. Cooldown for reuse (seconds) (0 no cooldown)": 0, "Entity Category Type. Default Rust": "Karuza", "Align the entity with the player's direction. Default false": false, "Reverse the player's direction for entity generation. Default false": false, "Force persistence. Set to TRUE if the spawned entity disappears after a server restart. Default false": false, "Can Pick Up Entity. Default false": true, "Spawn Position Offset": { "Right": 0.0, "Forward": 0.0, "Up": 7.0 }, "Spawn Rotation Offset": { "X": 0.0, "Y": 0.0, "Z": 0.0 }, "Custom Radius Check": 0.0, "Execute Player Commands": [], "Execute Player Commands As Admin": false, "Execute Server Commands": [], "Allow spawning entity only where you have Building Privilege. (Default: False)": false, "Requires Building Privilege or zones without TC to Spawn Entity. (Default: TRUE)": true, "Minimum spawn distance from any Tool Cupboard (TC). [0 = Disabled] (Default: 0)": 0, "Allow Spawn in Monuments. (Default: FALSE)": true, "Disable Spawn in Monuments and Monuments radius. (Default: FALSE)": false, "Disable Spawn On Road/Rails. (Default: FALSE)": false, "Minimum spawn distance from Road/Rails. (Default: 0)": 0, "Spawn Only Outside": false, "Dont Spawn In Water": false, "Requires Water": false, "Minimum Water Depth": 0.0, "No Damage": false, "No Damage - Allow Decay Damage": false, "No Decay": false, "Unlimited Fuel": false, "Fuel Amount": 0 }, "PrefabPath": "assets/custom/kart4.prefab", "SkinID": 3593315875 }, { "PrefabPath": "assets/custom/kart5.prefab", "SkinID": 3593316023 }, { "PrefabPath": "assets/custom/kart6.prefab", "SkinID": 3593316132 }, { "PrefabPath": "assets/custom/kart7.prefab", "SkinID": 3593316264 }, { "PrefabPath": "assets/custom/kart8.prefab", "SkinID": 3593316382 },
  2. こんにちは、SpawnEverything のカスタム KARUZA ショッピングカートのプレハブに問題があります。 コマンドを使用するとプレハブが正しく生成されるので、プレハブ自体は正常に動作しているようです。 しかし、アイテムを使ってそれを出現させようとしても、何も起こりません。 フラッシュバンアイテムにスキンIDを設定し、そのアイテムをプレイヤーに渡しました。プレイヤーがフラッシュバンを使用しても、KARUZAのショッピングカートは出現しません。 どうやら問題は、アイテム使用によるスポーン時にのみ発生するようです。コマンドによるスポーンは正常に動作します。
  3. item →NO command →Yes
  4. The issue has been resolved. It didn't spawn when distributed as an item, but it did spawn when distributed via a command.
  5. /spawnp assets/custom/kart1.prefab  OK but Doesn't trigger with a flashbang SpawnEverything's Karuza vehicle collision check?
  6. 最新バージョンでも、カート1~8は表示されません。スキンIDも一致しています。 It is likely a bug in the KARUZA mod.
  7. oh KaruzaVehicleItemManager.json
  8. SpawnEverything.json
  9. NEXT

    問題なし

    解決しました
  10. NEXT

    Firework Shows

    Is it possible to place firework boxes at random locations using a server command? With this command, the server could automatically launch fireworks at random locations at scheduled times. Example: fireworkshows.place "Firework config ID"
  11. I am having an issue with KARUZA's custom vehicles. Only the Mario Kart vehicle is not spawning on my server. Other vehicles spawn completely fine, but the Mario Kart one doesn't.
  12. NEXT

    vending error?

    sorry.... it is [Real PVE MOD] error. thnak you.
  13. NEXT

    vending error?

    nothing
  14. NEXT

    vending error?

    nothing
  15. NEXT

    vending error?

    Before the server restarts, the vending machine works fine. However, after restarting the server, a bug occurs. It happens every time.
  16. NEXT

    Round and round

    thank you
  17. NEXT

    Round and round

    What I want to know is the cause of [vending...]. I'm trying to find out what’s causing [vending...]. Could MODs be affecting it in any way?
  18. NEXT

    Round and round

    Before the server restarts, the vending machine works fine. However, after restarting the server, a bug occurs. It happens every time. Do you have any idea what might be causing it?
  19. NEXT

    Round and round

    thank you
  20. NEXT

    endgame

    so, Can’t it be set to automatically force-end after X minutes?
  21. NEXT

    endgame

    If a player enters the race alone, starts it alone, then gets bored halfway through and leaves the game running without stopping it, does that mean the game will keep measuring time indefinitely?
  22. NEXT

    endgame

    So, until then, the race just keeps going forever, right?
  23. NEXT

    endgame

    If a player quits or leaves the game midway and abandons the race, will the race continue indefinitely?
  24. NEXT

    endgame

    Is it necessary to manually enter a command to end the race? Can’t it be set to automatically force-end after 30 minutes?

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