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Everything posted by copcopekcro
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btw can you add me in discord ,or join my channel ? there we can talk faster
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no worries mate ! Iam looking rn what is problem ...
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ok,,.will try with your config now ...
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are you using this config : { "SpawnCount": 2, "SpawnRadius": 5.0, "EntityDisplayName": "Treasure Guard", "Health": 100, "RoamRange": 5.0, "ChaseRange": 30.0, "SenseRange": 20.0, "ListenRange": 10.0, "AttackRangeMultiplier": 1.0, "CheckVisionCone": true, "VisionCone": 140.0, "HostileTargetsOnly": false, "DamageScale": 1.0, "AimConeScale": 1.0, "Speed": 6.0, "MemoryDuration": 10.0, "Kit": "treasureguard", "WearItems": [ { "ShortName": "", "SkinID": 0 } ], "BeltItems": [ { "ShortName": "", "Amount": 0, "SkinID": 0, "Mods": [ "" ], "Ammo": 0 } ], "CustomLoot": true, "LootTable": [ { "DisplayName": "", "Shortname": "keycard_green", "SkinID": 0, "MaxItemAmount": 1, "MinItemAmount": 1, "Probability": 0.5, "IsBlueprint": false }, or : NPCSpawns": [ { "SpawnCount": 1, "SpawnRadius": 5.0, "EntityDisplayName": "Treasure Guard", "Health": 150, "RoamRange": 5.0, "ChaseRange": 30.0, "SenseRange": 20.0, "ListenRange": 10.0, "AttackRangeMultiplier": 1.0, "CheckVisionCone": true, "VisionCone": 140.0, "HostileTargetsOnly": false, "DamageScale": 1.0, "AimConeScale": 1.0, "Speed": 6.0, "MemoryDuration": 10.0, "Kit": "", "WearItems": [ { "ShortName": "", "SkinID": 0 } ], "BeltItems": [ { "ShortName": "", "Amount": 0, "SkinID": 0, "Mods": [ "" ], "Ammo": 0 } ], "CustomLoot": true, "LootTable": [ { "DisplayName": "", "Shortname": "keycard_green", "SkinID": 0, "MaxItemAmount": 1, "MinItemAmount": 1, "Probability": 0.5, "IsBlueprint": false },
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I updated version ... i didnt fix that 1.0 to always be inside of loot..will do that in day or two .... Fixed safe zone,added bp of items .. Added stats for npc (health,dmg,kit,default/custom loot) Ty for your patience !
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i will make fix for that
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{ "DisplayName": "", "Shortname": "rifle.ak", "SkinID": 0, "MaxItemAmount": 1, "MinItemAmount": 2, "Probability": 1.0, "IsBlueprint": true }, in new update you will have this in config ..you just put true on "IsBlueprint" and you will get bp not item I didnt look your all config..but if you have more than one item with 1.0 it will look for only 1 for first item ,then it will look again for other items..so it can happend if you have 2 items with 1.0 ,that you get only one of them... I think i will update that also ..that you always get items with 1.0 in cfg
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I updated bp items ,,,you will be able to give bp item in chest ...and i fixed spawning in safe zones ... It will be later tonight...i will probably add more things .
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Hey there..all worked so far just fine ! I tested now that 1.0 for scrap with some other items (my config) It worked just fine ! from 20 boxes in all 20 boxes i got scrap . About spawning chests ,,yea they can spawn now in safe zones...i will update that ,i will add check for safe zone ! Bp items no for now ,but maybe i add that in same update with that safe zone check ... About drop rate for maps in prefabs ... its from 1 to 100 % ... yea you can put just bigger number than 3 %, and it should be just fine ! If you have loottable plugin ,,you can just add there maps ,their drop rates ...If that works better for you ... Anyway i will try to improve all that ! { "CustomStackSize": 10, "ItemDisplayName": "Green Map", "ItemShortname": "xmas.present.large", "SkinID": 3073615238, "SpawnedPrefabChest": "assets/prefabs/deployable/woodenbox/woodbox_deployed.prefab", "SpawnedPrefabSkin": 1818868472, "MinItemPerChest": 1, "MaxItemPerChest": 5, "LootTable": "greenmap", "LootTables": { "greenmap": [ { "DisplayName": "", "Shortname": "scrap", "SkinID": 0, "MaxItemAmount": 50, "MinItemAmount": 25, "Probability": 1.0 }, { "DisplayName": "", "Shortname": "stones", "SkinID": 0, "MaxItemAmount": 1000, "MinItemAmount": 750, "Probability": 1 }, { "DisplayName": "", "Shortname": "wood", "SkinID": 0, "MaxItemAmount": 2000, "MinItemAmount": 1250, "Probability": 0.5 }, { "DisplayName": "", "Shortname": "lowgradefuel", "SkinID": 0, "MaxItemAmount": 60, "MinItemAmount": 30, "Probability": 0.2 }, { "DisplayName": "", "Shortname": "cloth", "SkinID": 0, "MaxItemAmount": 60, "MinItemAmount": 30, "Probability": 0.2 } ] }, "NPCSpawns": [ { "NPCPath": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_roam.prefab", "SpawnCount": 0, "SpawnRadius": 5.0 } ], "Spawns": [ { "PrefabPath": "assets/bundled/prefabs/radtown/crate_normal_2.prefab", "SpawnChance": 100.0 } ], "SpawnBradley": false, "BradleyHealth": 5000, "MinCratesToSpawn": 10, "MaxCratesToSpawn": 10 }, This config worked just fine ,without any issue .
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Hey... If items have same shortname and skinID (and display name) they should stack ,.. If your stack plugin allow it ..
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- 51 comments
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- #custom loot
- #rewards
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(and 4 more)
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- 51 comments
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- #custom loot
- #rewards
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Plugin causing issues with certain boxes.
copcopekcro replied to Kapco411's Support Request in Support
Hello. You have problem only with that skin ? What happens ,when player open his box ? or when he open treasure map box ? Treasure Maps or Treasure Chest plugin ? Send me your config . -
- 51 comments
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- #custom loot
- #rewards
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- 1,253 comments
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- #leveling
- #progression
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- 35 comments
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- #drone
- #dronepatrol
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