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Mercury

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Everything posted by Mercury

  1. Mercury

    Recent Update

    I just checked this on my updated Oxide server, I'm fine, make sure you have the server updated and the configuration is set up correctly
  2. Mercury

    IQChat

    That's why it's strange, maybe your server can't send requests to the web services that the Translation API uses? It looks more understandable.
  3. Mercury

    IQChat

    It looks strange, because I am currently on the server and my translation is working, just turn on the translation functions in IQ Chat and that's it
  4. Mercury

    IQChat

    Perhaps you should contact the developer of the Translation API, perhaps he knows more information
  5. Supports only standard monuments games or other plugins if they are linked
  6. Mercury

    Images not loading

    It depends on the Image Library plugin, if you get this error, it means the queue of images in ImageLibrary is full
  7. Mercury

    IQChat

    I can't give you an answer for sure, because the translation is performed by another plugin, my chat only takes a request from it. I checked on my server, everything is fine with me (I use Oxide), in my case I just installed the Translation API and did not enter any keys, my messages are translated for players and player messages too (if our languages differ, keep in mind that the languages of the players' clients must also differ in order to be executed translation from one language to another)
  8. Mercury

    IQChat

    I think this is a problem with Yandex keys or with its api, you can design without keys at all, the translation will also be performed
  9. Mercury

    IQCases

    Where did you get the plugin from? I don't see you on the list of buyers
  10. Mercury

    IQChat

    According to the standard, it is used for an enlarged nickname/message of the player, you can change it, delete it or add your own
  11. Mercury

    IQChat

    You can create nickname sizes and messages by privilege, this is already in the configuration
  12. Sounds interesting, but how do you see this being implemented? Let's say the drones have certain IDs, how will the player know about them? Do you have any ideas?
  13. Mercury

    IQBearRide

    Hello, only new issued items will no longer be a cache, the old ones will remain so
  14. Mercury

    IQSorter

    Hi, no - this will not cause problems, because where the minigun is charging, the sorting interface does not turn on
  15. Mercury

    IQBearRide

    This is due to the uniqueness of the methods of displaying "flying text" near the bear. Alas, it is impossible to exclude this, otherwise the player will not see the text in another way
  16. Mercury

    IQSorter

    Version 1.10.9

    128 downloads

    IQSorter - an item sorter for your players! A simple and compact UI designed in the style and colors of RUST. A special UI layout that won't interfere with the standard UI functions in RUST and won't obscure any important information! Supports a large list of storage options No configuration needed - the plugin is fully automated and will work immediately after being uploaded to the server! With the introduction of new items into the game, the plugin will not require updates. If they have storage capabilities, they will automatically work with the sorter, such as the cabinet and new cabinet with a skin. Permissions : iqsorter.use - permission to use sorter functions Supports functions in : Red Also supports functions in vehicles (boats, minicopters, etc.) API : OnStartSortedContainer(BasePlayer player, ItemContainer container) // Called when the player starts sorting the container OnSortedContainer(BasePlayer player, ItemContainer container) // Called when the player has sorted the container OnStartMoveAllItems(BasePlayer player, ItemContainer fromContainer, ItemContainer toContainer) // Called when the player starts moving all items from one container to another OnMovedAllItems(BasePlayer player, ItemContainer fromContainer, ItemContainer toContainer) // Called when the player has moved all items from one container to another OnStartMoveSimilarItems(BasePlayer player, ItemContainer fromContainer, ItemContainer toContainer) // Called when the player starts moving "similar" items from one container to another OnMovedSimilarItems(BasePlayer player, ItemContainer fromContainer, ItemContainer toContainer) // Called when the player has moved "similar" items from one container to another
    $16.49
  17. Changed Status from Pending to Closed
  18. @UnkownPlease check the plugin, loaded it and tell me if you are getting an error
  19. @UnkownHi, just wanted to say that I remember you and I'm in the process of editing my API. Initially, the plugin only supports oxide, but I hope everything will be fine for you on carbon, I’ll write to you when I’m finished so you can test it
  20. Oh.. I think I've figured out what the problem is, I think I can fix it remotely (you won't need to update the plugin). It seems to be related to sending a request from carbon (Another WebKit apparently comes to the API). I'll let you know today when I make the adjustments.
  21. Have you tried this on the Oxide version? I've just uploaded it to my test server and I'm fine, I haven't tested it with carbon @Unkown
  22. Oh, I didn't see the notification that you wrote. If anything, poke me or you can send private messages to my discord, if suddenly I don't see your message for a long time Are you still getting this error? Did you run the plugin on the server from the hosting? @Unkown
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