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Mercury

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Everything posted by Mercury

  1. Version 1.2.5

    71 downloads

    IQVehicleTurbo is a plugin for RUST servers that adds turbo acceleration with visual effects for cars and bikes. This plugin not only enhances the gaming experience but also offers extensive monetization opportunities for your server, allowing you to create various settings based on privileges! Visual effects were given special attention, with detailed glowing and fading effects during turbo activation! Allows you to rev the turbo from a standstill. To use the turbo, press "SHIFT" while driving. Players will receive an on-screen notification when they get into a vehicle with turbo capabilities. Features: NEW! Versatility : Supports the ability to install turbines on players' helicopters and boats Acceleration: The acceleration system during turbo operation is detailed, allowing you to configure both the initial "burst" from a standstill and the acceleration multiplier while driving! The fuel consumption system during acceleration is well thought out, allowing you to adjust the fuel usage multipliers during turbo use! The damage system during acceleration is adjustable as a percentage for each permission level! Visual Effects: There are visual effects of flames and burning for the turbo, which will glow from the inside during use, indicating high internal heat. This small visual effect makes a big impression, especially at night! The turbos are also displayed on the vehicle when a player with permission is driving it, allowing players to stand out and add colorful elements to their transport! Permissions Settings: Create unique presets for different groups of players based on permissions. This allows you to customize turbo parameters for various categories of users, offering extensive opportunities for personalization and monetization. Flexibility and Versatility: IQVehicleTurbo is perfect for any server and any theme. Regardless of your server's style or usage type! This plugin fits seamlessly into both classic and fun servers! You can use this plugin for events or on a permanent basis, making it completely versatile! Attention to Detail: Numerous small features are included, such as the ability to "rev" the turbine from a standstill, a prohibition on using the turbine and acceleration while the vehicle is "airborne" to prevent players from exploiting the turbines, damage application, and much more! In the screenshots section, you can see images of the turbine's visual effects and how they look. Configuration: { "Use turbines on bikes (true - yes/false - no)": true, "Use turbines on cars (true - yes/false - no)": true, "Settings for bikes by permissions [Permission] = Settings": { "iqvehicleturbo.premium": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 30, "Speed threshold considered as low (for access to 'boost')": 5.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 25.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.5, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.0 }, "iqvehicleturbo.vip": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 50, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 22.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.3, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.1 }, "iqvehicleturbo.default": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 80, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 20.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.2, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.2 } }, "Settings for cars by permissions [Permission] = Settings": { "iqvehicleturbo.premium": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 30, "Speed threshold considered as low (for access to 'boost')": 5.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 25.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.3, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.0 }, "iqvehicleturbo.vip": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 50, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 22.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.2, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.1 }, "iqvehicleturbo.default": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 80, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 20.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.1, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.2 } } }
    $9.69
  2. Mercury

    IQPermissions

    Check your configuration for the presence of "null" in the parameters
  3. Mercury

    Images not loading

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  4. The /online command exists, but it outputs information to the player's chat If you use the 'alert Message' command, then it will not be visible on the UI interface - it is to send a message to the chat
  5. Mercury

    IQChat

    Hmm, maybe I can prioritize prefixes, but players will still be able to customize their prefixes using the UI, but of course they will be placed in the order that you specify in the priority
  6. No, but if you need it, I can add it in the next update
  7. @everyone this is not supported by the plugin, you can use the console command "alert Text" to notify all players, and then all players will see a notification in the alert format in the chat
  8. Mercury

    IQChat

    Players choose their own tags and customize them in the UI
  9. So, several of my testers wrote to me and everything is fine with them. Check the accuracy of the groups and permissions issued. If the problem persists, send me your configuration, I’m not at home right now, I’ll be closer to Monday and will be able to consider your application in more detail
  10. Enter the o.show user SteamID, make sure that it is in the VIP group, I just checked it on my test server and the groups are all assigned
  11. They don't stack, they are a single item, but if you have plugins on stacks, you can use it to change that.
  12. I didn't quite understand you, describe in more detail what you do and what you assign, describe your actions and the result
  13. Mercury

    IQChat

    Hi, unfortunately my plugin does not provide tag priority, it is set by the player depending on his installation of these tags Maybe I'll add this in future updates.
  14. Mercury

    IQChat

    If you are talking about prefixes, then this is due to the fact that they have identical values in your configuration, you need to change one of them or abandon one of them
  15. Mercury

    IQSphereEvent

    Restart the plugin, I performed API maintenance
  16. Mercury

    All time unlimited

    Changed Status from Pending to Closed Changed Fixed In to 1.8.32
  17. Mercury

    IQPermissions

    If the developers of these plugins have made a bundle with IQPermissions, then everything will work, you need to clarify this with the developers
  18. Mercury

    All time unlimited

    And you are also using an incorrect command. You use the Oxide commands, which grant privileges forever. Command list plugin :
  19. Mercury

    All time unlimited

    Send a screenshot of what you see in the console
  20. My plugin does not spawn this merchant, but only edits it when it appears
  21. No, there must be a ring road on your map so that a traveling merchant can start
  22. Mercury

    IQGuardianDrone

    Hi, the rocket launcher does not support automatic turrets in the game, unfortunately we will not be able to implement it there huh. Unfortunately, more than 1 drone is not planned to be added, there are several reasons for this, it can create a load on the server because the AI drones will have to calculate the flights of neighboring drones of the player, and of course the main idea and idea of the plugin is "Scrappy", a friend and assistant drone, and scrappy is such a one ^-^ Thank you for your pleasant words and suggestions, it is very valuable to me, I am always happy to communicate and listen to the ideas of my clients! Thank you for your attention for my product
  23. @hid333I have added an example configuration in the description of the plugin, it may be useful to you
  24. 1 - If your map has the right number of roads to launch this event, yes 2 - This plugin works with a standard store and does not control its appearance time, only changes its store and products when it appears (I think it can be done in the future) 3 - Only in the configuration 4 - Yes, the entire price range is configured in the configuration 5,6 - Unfortunately, vending machines do not support SkinID, I would be happy to add them if possible - I will do it right away, but at the moment RUST does not have this function for the merchant Therefore, you cannot sell custom items or privileges through this merchant
1.7m

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Total number of downloads.

7.8k

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117.6k

Files Sold

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2.4m

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