Jump to content

Mercury

Creator
  • Posts

    758
  • Joined

  • Last visited

Everything posted by Mercury

  1. Mercury

    IQBearRide

    Yes
  2. Mercury

    IQHandFight

    Unfortunately, animations cannot be implemented.
  3. Mercury

    IQHandFight

    Version 1.2.3

    18 downloads

    IQHandFight – Melee Combat System for RUST! Add a new combat mechanic for your players! Melee combat is a great addition to RUST, and your players will love it! Plugin Installation: When downloading the resource, you receive an archive containing the plugins and data folders. - Move the file from the "data" folder strictly to the path as in the archive: oxide/data/IQSystem/IQHandFight. - If any of these files are missing on your server, create them manually. - Move IQHandFight.cs from the "plugins" folder strictly to the path as in the archive: oxide/plugins. Note for users using the "Web File Editor" on hosting services: Before transferring files, extract the archive to a convenient location on your device and then transfer the files from there. Feature List: Knockout: The ability to knock out a player, causing them to fall to the ground! This feature can be configured in the settings. Damage System: Random Damage Distribution: Each hit deals random damage within a specified range, adding dynamism and unpredictability to combat. Reverse Damage: When attacking, the player also receives slight damage — punches cause minor self-inflicted damage. Bleeding Effect: Each hit causes minor bleeding that accumulates over time, intensifying combat dynamics and adding an element of unpredictability. Jump Attack: If a player strikes while jumping, they deal slightly increased damage. Visual and Sound Effects: Each hit is accompanied by a variety of visual and sound effects, enhancing the combat experience and making fights more immersive. Stamina System: Each attack consumes a certain amount of stamina. When fully depleted, the player cannot attack and must rest. Stamina regenerates progressively — the less active the player is in combat, the faster it recovers. The stamina system has three different UI placements, which can be adjusted in the configuration. Who Can Be Attacked: Players can land hits on: Players, NPCs, Animals, Barrels Animal Harvesting: The plugin supports harvesting animals with bare hands. While it provides only a small portion of resources, it still allows players to gather materials even without tools! Weapon Disarm System: This feature allows players to knock weapons out of the hands of opponents, including both other players and NPCs. This mechanic introduces an element of surprise and opens up new tactical opportunities in combat. The chance of disarming an opponent and the ability to enable or disable this feature are fully configurable. Configuration : { "Use in-game chat notification to inform the player about melee combat [true - yes/false - no]": true, "Enable the ability to gather animals using hands [true - yes/false - no]": false, "Knockout settings": { "Enable knockout feature [true - yes/false - no] (Ragdolls must be enabled on the server)": true, "Chance to knock out the player": 10.0, "Minimum opponent HP required to activate knockout": 50 }, "Stamina settings for strikes": { "Enable `Stamina for strikes` [true - yes/false - no]": true, "Maximum stamina amount": 100, "Amount of stamina consumed per strike": 10, "Specify the UI type for `Stamina`. 0 - Above slots, 1 - Below `Satiety`, 2 - Below `Satiety` full width": 2 }, "Settings for disarming a player's weapon": { "Enable `Ability to disarm an opponent's weapon` [true - yes/false - no]": false, "Chance to disarm a weapon per strike": 5.5 }, "Settings for disarming an NPC's weapon": { "Enable `Ability to disarm an opponent's weapon` [true - yes/false - no]": false, "Chance to disarm a weapon per strike": 5.5 }, "Settings for integration with IQChat": { "IQChat: Prefix": "[<color=#1F6BA0>IQHandFight</color>]\n", "IQChat: Avatar [Steam64ID]": "0" }, "Damage Setting": { "Additional damage while jumping": { "Minimum damage per hit": 0.5, "Maximum damage per hit": 2.5 }, "Damage when hitting a player": { "Minimum damage per hit": 1.0, "Maximum damage per hit": 10.0 }, "Damage when hitting an NPC": { "Minimum damage per hit": 5.0, "Maximum damage per hit": 20.0 }, "Damage when hitting animals": { "Minimum damage per hit": 5.0, "Maximum damage per hit": 20.0 }, "Damage when hitting barrels": { "Minimum damage per hit": 5.0, "Maximum damage per hit": 20.0 }, "Setting up counter damage per hit": { "Counter damage for a hit": { "Minimum damage per hit": 0.5, "Maximum damage per hit": 3.0 }, "Additional counter damage for a hit while jumping": { "Minimum damage per hit": 0.5, "Maximum damage per hit": 1.0 } } } }
    $9.99
  4. Mercury

    Team problem

    So, each player can activate only 3 personal turrets. - If you place 6 turrets, they are counted as your personal turrets, and since your activation limit is 3, only 3 of them can be active at a time. - Your teammate cannot activate 3 additional turrets because your limit has already been exceeded, and those turrets do not belong to them. - However, if your teammate places 3 of their own turrets, they will be able to activate them, as they are counted under their own limit.
  5. Mercury

    Team problem

    Head? I don't understand you
  6. Mercury

    Team problem

    Changed Status from Pending to Not a Bug
  7. Mercury

    Team problem

    No, that's how it should be. There are 2 types of limit, for one player, or for the entire building privilege.
  8. Mercury

    Force Empty Before Pickup

    Changed Status from Pending to Fixed Changed Fixed In to 1.10.62
  9. Mercury

    Custom item recycle issue

    Changed Status from Pending to Closed
  10. Mercury

    Images not Showing

    You need to click on the icon and select a player, then his icon will be displayed.
  11. Mercury

    Custom item recycle issue

    You can only put items that can be recycled into the recycler, otherwise you cannot recycle an item without this option.
  12. Mercury

    Chat notifiactions

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  13. Mercury

    Chat notifiactions

    I will add this notification in the next update.
  14. Mercury

    Images not Showing

    The text changes in the language files. You have an unusual resolution, which is why the plugin looks like this. It looks different on other resolutions.
  15. Mercury

    Unwanted Text in the UI

    Changed Status from Pending to Closed
  16. Mercury

    Unwanted Text in the UI

    Lang files
  17. Mercury

    Plugin will not load

    Changed Status from Pending to Closed
  18. Mercury

    Plugin will not load

    The plugin only requests access to the /data file because it uses the library System.IO (system library) - oxide can produce such a "glitch". Restarting the server usually helps with this. This happens rarely on some hosting sites (unfortunately, I do not know why Oxide? (or hosting services) that's how they react to it)
  19. Mercury

    Plugin will not load

    @SrtzeroAfter changing the rights to the folder, you will need to restart the server (this is mandatory) and everything will be fine
  20. Mercury

    Duplicate Recycler

    I'm dealing with your question, I didn't forget, the update will be a bit large, so it takes a little more time.
  21. Mercury

    What is this error?

    Changed Status from Pending to Closed
  22. Mercury

    Duplicate Recycler

    Changed Status from Pending to Work in Progress
  23. Mercury

    Duplicate Recycler

    Huh, I tried yesterday, but I couldn't do it, tell me, do you have any errors or notifications in the console at this moment? Also, could you send me your configuration, I'll try to test it with it and release an update?
  24. Mercury

    What is this error?

    This error is related to the plugin's lack of read/write access to the plugin. This doesn't usually happen, but it does happen on some hosting sites, so it may be enough for you to restart the server or contact hosting support.
  25. Mercury

    IQDronePatrol

    You don't have to write about it everywhere, when I see the message, I will reply. I told you in the help center that it was caused by the TargetableDrones update.
1.8m

Downloads

Total number of downloads.

8.4k

Customers

Total customers served.

127k

Files Sold

Total number of files sold.

2.6m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.