-
Posts
1,253 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Death
-
Appreciate the follow up! That looks pretty sexy.
-
Marked this as fulfilled for you. Completely optional, but could you provide the source or the dev who fulfilled this for you so other users seeking the same thing can find it? Thanks!
-
You set the skinid of the item via a plugin and it'll set the icon to the desired skin, assuming the skin was made correctly.
-
Is this still needed? I have player target frames I can convert to work with both players and npcs. Let me know.
-
-
- 195 comments
-
- 1
-
-
- #rust plugin
- #custom rust plugin
-
(and 2 more)
Tagged with:
-
Changed Status from Closed to Work in Progress
-
- 27 comments
-
Changed Fixed In to Next Version
-
Changed Fixed In from 1.0.2 to Next Version
-
@Bumfuzzler It's set to auto close after so long with no reply. Don't worry though, it'll open itself once the author replies.
-
- 10 comments
-
- #thunderpoon
- #mechanics
-
(and 4 more)
Tagged with:
-
Yes, it's possible. You could technically use any item and just change its skinid, however, you wouldn't be able to change the description. Notes are often used for physical currency though.
-
Any plugin you can use to send commands to a player would work. You'd just need to do your own markdown to get the format how you want it. var formattedString = $"<size=30>Welcome to my Server</size>\n\n<color=#000000>Blah...blah...blah</color>\mDiscord: blah": player.SendConsoleCommand($"echo {formattedString}");
-
-
Since the original file is unlicensed, I'm unable to send an edited version. However, I can share a snippet of code shared by MJSU sometime ago. It's not tested, so I'm unsure if this makes it any better. The real issue is how the zoom level of maps fluctuates, so accurately calculating grids is a bit touchy now of days. private string GetGridPosition(Vector3 pos) { const float gridCellSize = 146.3f; int maxGridSize = Mathf.FloorToInt(World.Size / gridCellSize) - 1; float halfWorldSize = World.Size / 2f; int xGrid = Mathf.Clamp(Mathf.FloorToInt((pos.x + halfWorldSize) / gridCellSize),0, maxGridSize); int zGrid = Mathf.Clamp(maxGridSize - Mathf.FloorToInt((pos.z + halfWorldSize) / gridCellSize),0, maxGridSize); string extraA = xGrid > 26 ? $"{(char) ('A' + (xGrid / 26 - 1))}" : string.Empty; return $"{extraA}{(char) ('A' + xGrid % 26)}{zGrid.ToString()}"; }
-
@TenayaMasai That's a different plugin. That's for InstantSmelt which is not one of my plugins. This support section is for SmeltOnGather which I believe is the same thing?
-
- 17 comments
-
- 1
-
-
- 50 comments
-
- 2
-
-
-
- #updates
- #steenamaroo
-
(and 5 more)
Tagged with: