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Everything posted by Death
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Changed Status from Pending to Fixed Changed Fixed In to 1.0.2
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You should be more specific with your requests. "Rank System UI" is not much to go on.
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Hmm, it's likely the lack of meta data that provided on links. We'll see what we can do on our end to sort that out.
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@The Friendly Chap Would be a bit more complicated than that. What if the player had an AK, but was also naked? Realistically you'd need to develop an item scoring system and set a threshold to announce in chat if the players item score was below it. Or more simply just exclude nakeds with weapons on their hotbar.
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Gave this to my admins for a bit so passing along the bug reports: Can't use ladders you can get on and off but is glitchy to travel up/down Also stops showing when you go in and out of vanish until you turn wings off then back on
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The two at the top are actually the slider. It's meant to be that big, though I have been playing with it a bit to make it fit better alongside everything else. As for the actual file rows, it shows 5, 4 fully with one slightly cut off to indicate there are more files to show if you interact with it. I'm not sure what you're seeing on your end as resolutions will differ, so if you could provide a screenshot that would help greatly to ensure everything lines up and looks right on your end.
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Vehicle supply signals are not vehicles
Death replied to Valhalla_has_beer's Support Request in Support
If @FastBurst does not respond to you within 48 hours please submit a support request at https://codefling.com/support and we'll get this sorted for you on our end. -
Wrap your keyword in quotes "like this" to search for titles only.
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Improvements have been made to our search engine, which will now search both titles, descriptions, and tags to provide relative results based on the provided keywords. We also thought it would make more sense to display only files as default. This can be changed per user via the advanced search button or by clicking enter with your keywords. We've also filtered out comments, reviews, and support posts from the results to cut back on the pollution many users have complained about. This, of course, can be changed as mentioned above. If your searches are still not relevant enough, please let us know to continue improving our algorithm!
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@FastBurst
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Vehicle supply signals are not vehicles
Death replied to Valhalla_has_beer's Support Request in Support
@FastBurst -
@Logan
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The OnEntityLeave hook isn't called for PatrolHelicopterAI but there is a similar hook called OnHelicopterRetire if you only want it to be called when it leaves on its own. That hook will not be called if it's destroyed or ent killed. If you want to trigger for that AND when it leaves then use OnEntityKill. Example: void OnHelicopterRetire(HelicopterAI helicopter) { // Do your thing. Change to object if you want to override internal method } Internal method: public void Retire() { if (this.isRetiring) { return; } if (Interface.CallHook("OnHelicopterRetire", this) != null) { return; } this.isRetiring = true; base.Invoke(new Action(this.DestroyMe), 240f); float size = TerrainMeta.Size.x; float single = 200f; Vector3 vector3 = Vector3Ex.Range(-1f, 1f); vector3.y = 0f; vector3.Normalize(); vector3 = vector3 * (size * 20f); vector3.y = single; this.ExitCurrentState(); this.State_Move_Enter(vector3); }
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Please read the description of the plugin.
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