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Jbird

Posted

7 hours ago, Andres S said:

all my players getting kicked when event starts. 
kicked: Packet Flooding: Player Tick
every time when event starting.

Can you get anything from console around that time to see what could be causing it? If you are not already you should jump into the Mad Mapper Discord and create a ticket there and we could look into it quickly. Console errors might point to what is causing the issue though.

Does the plugin load or reload for you without any errors?

Andres S

Posted

no any errors. always just in point when water spawned. i removed plugin complete and re installed. working sofar. if any changes Ill do ticket. thnx for youre time. 
Love youre work
 

  • Haha 1
Jbird

Posted

9 minutes ago, Andres S said:

no any errors. always just in point when water spawned. i removed plugin complete and re installed. working sofar. if any changes Ill do ticket. thnx for youre time. 
Love youre work

I only get credit for superb support. The developer gets the other praise. Glad to hear that it's working with a fresh install though. Let us know if you run into any issues!

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Country_Sass

Posted

Also, is there a way to disable hammer pickup of items?
My players found they can literally pickup anything and it's endless pickups with a hammer.

hazmatwearer001

Posted (edited)

-- deleted
Jbird below to the rescue once again 🙂

Edited by hazmatwearer001
Jbird

Posted

44 minutes ago, Country_Sass said:

Also, is there a way to disable hammer pickup of items?
My players found they can literally pickup anything and it's endless pickups with a hammer.

Update your RustEdit.dll or check with the creator of whatever map you are using. This is likely an outdated RustEdit dll issue though.

ZAC

Posted

sale price is 40 dollars?

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Jbird

Posted

On 9/8/2023 at 9:48 AM, ZAC said:

sale price is 40 dollars?

No that is the standard price.

  • Confused 1
RustyCry

Posted

does it run with carbon perfectly?

Jbird

Posted

On 12/11/2023 at 1:56 PM, RustyCry said:

does it run with carbon perfectly?

This is from the Developer.

Quote

Hi, I try to make all my plugins compatible with Carbon, but it is updated frequently and I do not follow its updates, so after some update something may stop working, but if so, then we will update the plugin so that it works on Carbon

If you get this plugin and it either is not initially working or stops working at some point with Carbon, you just have to create a ticket and let us know and it will be addressed.

Boss79

Posted

Could you tell me please  why only seadevils are spawning ? and not marines inside the submarine?image.png.bea538389cc804c9e9e1e9e6670a3bd7.png 

Boss79

Posted (edited)

Why only seadevils spawning and not Mariners?

Edited by mEorik
Jbird

Posted

16 hours ago, mEorik said:

Why only seadevils spawning and not Mariners?

Reload the plugin, what does it say in console in response?

Seems like it could be a configuration mistake.

OgGinja

Posted

Will this event work with Dynamic PVP and ZonePVx? Would like it to activate the ZonePVx icon and turn to pvp when in the zone. 

OgGinja

Posted (edited)

delete

Edited by OgGinja
OgGinja

Posted (edited)

delete

Edited by OgGinja
Jbird

Posted

29 minutes ago, OgGinja said:

Will this event work with Dynamic PVP and ZonePVx? Would like it to activate the ZonePVx icon and turn to pvp when in the zone. 

As far as creating a PvP zone there is PveMode which I am sure would work.

As to DynamicPVP and ZonePVx I am not familiar enough with them to answer with certainty. Those would be questions for those developers.

Dr.D.Bug

Posted

Ist it possible to spawn an amount of bots under water with diving suit and harpoon?

Jbird

Posted

1 hour ago, Dr.D.Bug said:

Ist it possible to spawn an amount of bots under water with diving suit and harpoon?

Currently that wouldn't work as NpcSpawn has not taught NPCs to swim.

I will run the idea and suggestion past the developer and have already added this to our notes for consideration.

  • Love 1
Jorge Anso

Posted

Hello, how should I modify the configuration so that timed explosives and missiles do not appear in the food and medicine boxes? every time you modify the amount or percentage it doesn't work properly or the server breaks when the submarine spawns.

Jbird

Posted

1 hour ago, Jorge Anso said:

Hello, how should I modify the configuration so that timed explosives and missiles do not appear in the food and medicine boxes? every time you modify the amount or percentage it doesn't work properly or the server breaks when the submarine spawns.

My guess from what you are saying is that you are changing it to a 0% probability. You never want to have quantities or probabilities of 0 in loot tables. Instead you want to remove that entry entirely. Be careful not to break the formatting in the configuration but just delete the rockets and C4 from the loot tables instead of trying to enter 0 anywhere and reload the plugin once this is complete.

  • Love 1
Evil_Orko

Posted

Hi, I'm having an issue with Water Event not compiling on reboots but I can manually load it after the server loads just fine.  I have defaulted the configs and reuploaded the plugin to make sure I didn't do anything to it to break it or it wasn't corrupted somehow.  Is there a workaround for this issue I'm having to make it load later or attempt to load it again after a period of time?  Thanks!

Jbird

Posted

4 hours ago, Evil_Orko said:

Hi, I'm having an issue with Water Event not compiling on reboots but I can manually load it after the server loads just fine.  I have defaulted the configs and reuploaded the plugin to make sure I didn't do anything to it to break it or it wasn't corrupted somehow.  Is there a workaround for this issue I'm having to make it load later or attempt to load it again after a period of time?  Thanks!

What has been found in the past that in some server startups if the server is loading plugins in alphabetical order this might happen, because other needed plugins have not loaded yet. This would come later in this type of process so it's odd that you're having that issue. There is at least one plugin that will reload any plugins for you and you can even configure the timer. If you have a host it is worth asking their support why this is happening though as it is a very rare issue that has only come up a few times. Otherwise yes you can get a plugin that will reload this after the server has finished loading up and should run as expected otherwise.

Check your console during the server boot up process to see if there are any errors shown there that indicate exactly why this might be happening.

Evil_Orko

Posted

On 3/24/2024 at 2:10 PM, Jbird said:

What has been found in the past that in some server startups if the server is loading plugins in alphabetical order this might happen, because other needed plugins have not loaded yet. This would come later in this type of process so it's odd that you're having that issue. There is at least one plugin that will reload any plugins for you and you can even configure the timer. If you have a host it is worth asking their support why this is happening though as it is a very rare issue that has only come up a few times. Otherwise yes you can get a plugin that will reload this after the server has finished loading up and should run as expected otherwise.

Check your console during the server boot up process to see if there are any errors shown there that indicate exactly why this might be happening.

Thanks for the reply - I did get an error on boot but don't really understand it.  

"Error while compiling WaterEvent: Cannot convert type 'BaseEntity' to 'Oxide.Plugins.SkullTrophy' via a reference conversion, boxing conversion, unboxing conversion, wrapping conversion, or null type conversion | Line: 2763, Pos: 47"

 

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