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CeLL

Posted

True to my word, Temmie02 can try it out now. Two more lucky people can get it for free 🙂 First come, first serve...

  • Like 1
JUDD

Posted

@CeLL I'd love to check this out 🙂

Bumfuzzler

Posted

@CeLLI'd give it a test as well if the offer still stands. Thanks!

CeLL

Posted

@JUDD@Bumfuzzler You two are the last of the 3 and I'll get it to ya as soon as the cloudfare 522 timeouts stop happening. Also keeps telling me paypal is not accepted. Something seems a lil bugged.

  • Like 1
JUDD

Posted

2 hours ago, CeLL said:

@JUDD@Bumfuzzler You two are the last of the 3 and I'll get it to ya as soon as the cloudfare 522 timeouts stop happening. Also keeps telling me paypal is not accepted. Something seems a lil bugged.

Awesome, thanks mate 🙂

  • Like 1
Krungh Crow

Posted

awsome community feeling right there 🙂

 

  • Like 1
JUDD

Posted

3 hours ago, CeLL said:

@Bumfuzzler@JUDD I almost forgot about ya, til this morning. Enjoy!

oh shoot, I should have said something, I ended up buying it yesterday 😛

Is there a way to transfer it to someone else who wants it?

CeLL

Posted

On 2/19/2021 at 12:28 PM, JUDD said:

oh shoot, I should have said something, I ended up buying it yesterday 😛

Is there a way to transfer it to someone else who wants it?

Is all good. They can do it that way if they want, or just consider it a donation to 'fund' the next update when facepunch breaks all the plugins they maintain o_0. 🤪

  • Like 1
Bumfuzzler

Posted

When a player is killed via PVP, their body remains and the zombie spawns. Both have the player's clothing/armor.

Is the clothing on the zombie lootable? 

I ask because I guess players may then get the clothing/armor from the player's body and the zombie too. 

If the zombie is lootable, maybe it might be good to have an option to prevent that.

Bumfuzzler

Posted

Imagine if the walker is focused on the killer and it will be on a mission once it spawns to find it's killer. If suicide then it goes after the player themselves.

So in other words, walker spawns, knows who it was killed by, starts walking to that player no matter where they are and will continue to track them down until the walker is dead. If the walker kills the player, the walker is then at peace and dies leaving it's purgatory like state lol

Karma baby 🙂

geekyplaster

Posted

4 hours ago, Bumfuzzler said:

When a player is killed via PVP, their body remains and the zombie spawns. Both have the player's clothing/armor.

Is the clothing on the zombie lootable? 

I ask because I guess players may then get the clothing/armor from the player's body and the zombie too. 

If the zombie is lootable, maybe it might be good to have an option to prevent that.

zombie doesn't drop the players clothing on lootable on players body

Krungh Crow

Posted

no i didnt add the loottables on the corpses on purpose so players cannot abuse duping

bedman

Posted

hi

any idea why i received this error, not always but it's there when player killed

 

Quote

image.png.09ffc5a604a47e6b9ee5c6aaaf1526d4.png

 

 

Krungh Crow

Posted (edited)

hmm the player gets killed by a turret ? ill have a look thx for the report

Edited by Krungh Crow
bedman

Posted

On 3/7/2021 at 8:02 PM, Krungh Crow said:

hmm the player gets killed by a turret ? ill have a look thx for the report

hey man it still happening, do u want me to trigger the debug? i saw it in the config file

Krungh Crow

Posted

yeah its weird it stopped on mine i might have to do some diffrent call for that to avoid it

Fusion 3.64

Posted

I'm getting the ArgumentOutOfRangeException error as well. It showed up after a player suicide. Not sure if that helps.

Quote

(12:01:59) | shadowk1ng[steamID] was suicide by Suicide
(12:02:04) | Exception while calling NextTick callback (ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index)
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 
  at Oxide.Plugins.WalkingDead+<Spawnnpc>c__AnonStorey3.<>m__0 () [0x003eb] in <7ab499929b4b411eb954639c8d3a66e5>:0 
  at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <c2afd8354b8b4f3ca451cf5a1aa111c3>:0

 

  • Like 1
phlex

Posted

Since last update it don't works need a fix

WalkingDead - Failed to compile: WalkingDead.cs(63,20): error CS0246: The type or namespace name `NPCPlayerApex' could not be found. Are you missing an assembly reference?

Krungh Crow

Posted

yes i will have a working version later tonight all the npc plugins are having a rewrite since facepunch changed the whole npc AI

  • Sad 1
KingSizeKevin

Posted (edited)

Any news on an update on this plugin plus your other ones?  Would really like to give them melee weapon instead.  I had to disable all of your plugins until they are updated sadly.

Edited by KingSizeKevin
  • Like 2
Krungh Crow

Posted

feeling a bit better compared to my sickness last couple months i will have a update out soon.
I am still not happy with the roaming of the npc (melee attacks will work in next patch)

  • Like 1
Nova

Posted (edited)

I bought this under the assumption the focus was on creating a duplicate of the player once killed but if they are not wearing full clothing it is putting them into a blue hazmat and if they do not have a ranged weapon it is forcing them to use the eoka and double barrel.  I would rather there be a 1 to 1 duplication of what they had on as far as clothing and weapons.  Is this possible?  People who die while naked should be naked when they come back as a zombie.  I will probably disable this plugin until ranged is supported.  A fresh player joined my server, got killed, ran around the whole map, ended up getting killed by his own zombie and rage quit.  He didn't expect to get one shotted by a running character with an eoka while mostly naked in a server of zombie walkers.

Also as far as I can tell the idea behind this is that it is supposed to be creating "Walking Dead".  This implies a zombie and as of right now there is no way to control their movement speed.  In the next update can you look at the Zombie Horde plugin and look at how they set up their speed options?  They have 5 different numbers to designate npc speed but the only one that really matters is something like roam speed and the speed when engaging with the enemy.  On that plugin i have it set to 0.2 out of 1.0 with 1.0 being the regular run speed of a player.   Universally players do not like Zombies with guns.  You either have to massively decrease their aim or their DPS to make not force new players to leave immediately.  Luckily your plugin has one of those.

One more idea while I am thinking of it, it would be good if there was a way to enable one shot headshot deaths so that it is streamlined with a few other zombie mods.
 

Thanks, keep up the good work.

Edited by Nova
  • Like 1
Nova

Posted (edited)

New update the zombies dont even move.  Not sure what that is about.  Also not sure which version to use.  I want them to use melee so I assume I use the scarecrow one but it doesnt animate.

Edited by Nova

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