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Message added by imthenewguy,

The hook STCanGainXP will be changing in version 1.7.8 to CanGainXp. This is to prevent conflicts with the behavior changes from 1.7.7 that has caused some plugins to prevent xp gain.

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  • Update details
    v1.7.7
    Released
    Download size3.46 MB
    Total versions109
    Time between versions 1 day
    Typical update pace About every 14 days
    Freshness 11 days ago

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LoneWolf71

Posted

Just updated your last patch on my carbon server.  Do all these nulls mean anything? 

c.load SkillTree
Requested 'SkillTree' for compilation
NullReferenceException: Object reference not set to an instance of an object (x18)
[SkillTree] Automatically Harmony patched 'Shield.ServerSideAttack_Patch5' (Shield_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'MetalDetectorSource.CreateFlag_Patch5' (Item_SplitItem_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'MetalDetectorFlag.OnFullyDug_Patch5' (OnFullyDug_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'BaseFishingRod.Server_RequestCast_Patch7' (FishingRod_Cast_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'Recycler.StopRecycling_Patch5' (StopRecycling_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'BasePlayer.RadiationProtection_Patch5' (RadiationProtection_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'ItemModContainerArmorSlot.CreateForPlayer_Patch5' (ItemModContainerArmorSlot_Patch) method [AfterPluginInit].
Loaded plugin Skill Tree v1.7.7 by imthenewguy [3198ms]
[Skill Tree] Blueprint count: 627
[Skill Tree] Spawned: workbench1.deployed
[Skill Tree] Spawned: workbench2.deployed
[Skill Tree] Spawned: workbench3.deployed
[Skill Tree] Loading 9 images into ImageLibrary
[Skill Tree] Loaded all images for SkillTree.
[Skill Tree] Tracking 0 required nodes.

  • Curator
imthenewguy

Posted

2 minutes ago, LoneWolf71 said:

Just updated your last patch on my carbon server.  Do all these nulls mean anything? 

c.load SkillTree
Requested 'SkillTree' for compilation
NullReferenceException: Object reference not set to an instance of an object (x18)
[SkillTree] Automatically Harmony patched 'Shield.ServerSideAttack_Patch5' (Shield_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'MetalDetectorSource.CreateFlag_Patch5' (Item_SplitItem_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'MetalDetectorFlag.OnFullyDug_Patch5' (OnFullyDug_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'BaseFishingRod.Server_RequestCast_Patch7' (FishingRod_Cast_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'Recycler.StopRecycling_Patch5' (StopRecycling_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'BasePlayer.RadiationProtection_Patch5' (RadiationProtection_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'ItemModContainerArmorSlot.CreateForPlayer_Patch5' (ItemModContainerArmorSlot_Patch) method [AfterPluginInit].
Loaded plugin Skill Tree v1.7.7 by imthenewguy [3198ms]
[Skill Tree] Blueprint count: 627
[Skill Tree] Spawned: workbench1.deployed
[Skill Tree] Spawned: workbench2.deployed
[Skill Tree] Spawned: workbench3.deployed
[Skill Tree] Loading 9 images into ImageLibrary
[Skill Tree] Loaded all images for SkillTree.
[Skill Tree] Tracking 0 required nodes.

Can you show me a screenshot of the actual error from console?

 

  • Curator
imthenewguy

Posted

Seems like you are getting the null reference exceptions regardless if Skill Tree is loaded or not.

 

LoneWolf71

Posted

Perhaps, a reload and it was clean, who knows lol Thanks for looking.

 c.reload SkillTree
Unloaded plugin Skill Tree v1.7.7 by imthenewguy
[SkillTree] Automatically Harmony patched 'Shield.ServerSideAttack_Patch3' (Shield_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'MetalDetectorSource.CreateFlag_Patch3' (Item_SplitItem_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'MetalDetectorFlag.OnFullyDug_Patch3' (OnFullyDug_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'BaseFishingRod.Server_RequestCast_Patch5' (FishingRod_Cast_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'Recycler.StopRecycling_Patch3' (StopRecycling_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'BasePlayer.RadiationProtection_Patch3' (RadiationProtection_Patch) method [AfterPluginInit].
[SkillTree] Automatically Harmony patched 'ItemModContainerArmorSlot.CreateForPlayer_Patch3' (ItemModContainerArmorSlot_Patch) method [AfterPluginInit].
Loaded plugin Skill Tree v1.7.7 by imthenewguy [1551ms]
[Skill Tree] Blueprint count: 627
[Skill Tree] Spawned: workbench1.deployed
[Skill Tree] Spawned: workbench2.deployed
[Skill Tree] Spawned: workbench3.deployed
[Skill Tree] Loading 9 images into ImageLibrary
[Skill Tree] Loaded all images for SkillTree.
[Skill Tree] Tracking 0 required nodes.

maxalt

Posted

Thank you for the amazing plugin!
I believe Blacksmith allows max repair, but would it be possible to add a blacklist feature?

For example, if I add the M249 to a Blacksmith blacklist, its repair behavior would revert to vanilla when repaired.

  • Curator
imthenewguy

Posted

Will add to the next release.

Painfully Ordinary

Posted

Hi, Loved Skill Tree as a player and still do as a server owner. We are starting to do some custom nodes. We're a PVE server so some nodes are not useful for us. My question is about Ultimate nodes. Is it possible to change them to a permission based step. Like access to a plugin like HeliSpawns is one example.

Thanks in advance.

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