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  • Update details
    v1.3.7
    Released
    Download size 9.9 MB
    Total versions 42
    Typical update pace About every 8 days
    Freshness Updated 4 days ago

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hid333

Posted

I also purchased the Jungle and Christmas versions.
Since the Christmas season is over, I removed them from the data folder, and the game would no longer load and launch.
When I downloaded the latest version again, this problem occurred.
Also, it seems that removing Christmas or Jungle after adding them will result in an error. (You need to set auto spawn to false.)
What a surprise validator error...I fixed them one by one.
There was also a typo in one of the jungle monuments. I hope they check it carefully before release.

PistOffBastd

Posted (edited)

On 12/4/2025 at 10:07 PM, Adem said:

image.png.9cad2eab46a191bf0a27296c89be83bd.png

Just for clarity.
If i do this: /addprefabspawnpoint rustedGates_npc_1

Then when I do this:
/removemonumententity,
/removemonumententity command,
/removemonumententity rustedGates_npc_1,
or
/removemonumententity spawnpoint
I get this 
Failed to delete entity

So what exactly should be typed in to delete the npc?

Many of them are passing through he floor and i need to get rid of them.

20260109185117_1.jpg

Edited by PistOffBastd
Sulfur

Posted

Remove this junk here, players get stuck and cant move

image.png.afe58ae3f637bd05a026c26f8f146e85.png

Venedas

Posted

Any chance we can get some monuments added to the Deep Sea? The vanilla sea seems like its lacking some content. It would be awesome if we had some more unique Deep sea stuff out there. Thanks!

  • Love 1
Srtzero

Posted

is there anyways to get these dynamic monuments to be identified by zone manager and monument watcher plugins? I am running Zone Status plugin and would like them to show up like normal monuments.  Thanks and love the plugin so far. 

 

https://umod.org/plugins/zone-manager 

 

Srtzero

Posted

Also could an option be added to have the plugin use better loot plugin for loot tables??

CobaltRust.GG

Posted

The elevator "up/down" buttons are kicking players off server. This happened to me/admin in "eye of the jungle" It is not happening to base built elevators 

image.png.0b94f5292247057dd1cbbc6ede397143.png

Cargonia

Posted

22 hours ago, CobaltRust.GG said:

The elevator "up/down" buttons are kicking players off server. This happened to me/admin in "eye of the jungle" It is not happening to base built elevators 

image.png.0b94f5292247057dd1cbbc6ede397143.png

This happens on our server, too.

  • Like 1
Stark

Posted

Quick Question:

Does this line mean create new locations or redo the same ones?

"Recreate locations on every plugin restart [true/false]": false,

RustyB

Posted

On 4/28/2026 at 8:20 PM, Stark said:

Quick Question:

Does this line mean create new locations or redo the same ones?

"Recreate locations on every plugin restart [true/false]": false,

Wondering the same thing.

Adem

Posted

On 4/29/2026 at 2:20 AM, Stark said:

Quick Question:

Does this line mean create new locations or redo the same ones?

"Recreate locations on every plugin restart [true/false]": false,

 

29 minutes ago, RustyB said:

Wondering the same thing.

If this is enabled, the locations will spawn in new places every time the plugin is reloaded or the server is restarted.

Mischief

Posted

Hi there! I've gone through this entire thread and can't find where it's been asked previously, but is there a way to place these monuments using rust edit? We don't give the flares to players, and I'd like to have some pre-wipe control over where they spawn in without having to go manually place monuments myself. I'm cool with them not being labeled on the map, since players would find them by surprise during map exploration. Thanks in advance for any help on this! 

cachalote

Posted

Hi, can this plugin be used on community servers? Thanks.

Ham Hinkleman

Posted

Is there a way to give a warning when npc's are going to respawn? Players have been in the middle of looting/killing npc's and when the respawn time hits, they get surrounded by the reset npc's. Not great

0g.Ghost.7373

Posted (edited)

Figured it out.

 

Edited by 0g.Ghost.7373
Zynd

Posted

Can banners and other identifying signs, etc. be changed/modified to match the different factions in my PVE Roleplay world? Would love to changes those banners that say RUST to the name of my factions. If not, contact me for custom work if you do that.

Adem

Posted

10 hours ago, Zynd said:

Can banners and other identifying signs, etc. be changed/modified to match the different factions in my PVE Roleplay world? Would love to changes those banners that say RUST to the name of my factions. If not, contact me for custom work if you do that.

All images are stored in the data/DynamicMonuments/Images folder. You can simply replace them with your own images. Just make sure to keep the same file name and image resolution, otherwise it won’t work.

Venedas

Posted

Any plans for new DLC packs? I'd love to see some more ocean type stuff. The water monuments are usually the easiest to find a spot for.

  • Like 1
rustfoxgaming

Posted

Hello, thanks for this great plugin. Is it possible to create something similar to the HQ quarry (event), but for sulfur?

Adem

Posted

On 9/18/2026 at 1:11 AM, Venedas said:

Any plans for new DLC packs? I'd love to see some more ocean type stuff. The water monuments are usually the easiest to find a spot for.

Hi! We’ve already released the Ocean Bundle. Next week, we’ll release the Halloween Bundle. After that, feel free to suggest ideas, as we don’t have any further plans yet.

After the Halloween Bundle, we’ll also release an add-on for BuildingSites.

 

Adem

Posted

6 minutes ago, rustfoxgaming said:

Hello, thanks for this great plugin. Is it possible to create something similar to the HQ quarry (event), but for sulfur?

We only made monuments for the Stone and HQM Quarries because they aren’t as popular as the Sulfur Quarry, where players already spend quite a lot of time. We may add a monument for the Sulfur Quarry in one of the future bundles.

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