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  • Update details
    v1.3.7
    Released
    Download size 9.9 MB
    Total versions 42
    Typical update pace About every 8 days
    Freshness Updated 6 days ago

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



Cargonia

Posted

1 hour ago, BjarkeH said:

Can this plugin spawn the monuments automatically, without me having to do anything?
Other then some setup in the config

Yes.

0g.Ghost.7373

Posted

Is there a way to stop all the backpack drops from the NPC's on The Broken Giant?

 

hid333

Posted

2 hours ago, 0g.Ghost.7373 said:

Is there a way to stop all the backpack drops from the NPC's on The Broken Giant?

 

You can change NPC equipment from the config file.
I've made some adjustments, such as removing backpacks, adding rifle.bolts to monuments that some NPCs don't work on, and widening the aimcorns of NPCs that are too strong.

  • Like 1
Kaooa

Posted

Can you open a test server that will show all the prefabs?

@Adem

Player

Posted

On 8/3/2025 at 10:22 PM, Cargonia said:

Thanks for your reply! I thought this would do it, but I still get multiple monuments of each type. Is there other settings that I need to change? Also it says "additionally" so additionally to what?

"Ground Monuments": {
    "Allow automatic spawn? [true/false]": true,
    "The minimum number of locations": 0,
    "The maximum number of locations": 7,
    "List of locations": [
      {
        "Preset Name": "mayanPyramid_1",
        "Name": "The Mayan Pyramid",
        [...]
        "Allow automatic spawn? [true/false]": false,
        "Probability ": 100.0,
        "Number of monuments that will spawn additionally (Does not depend on the previous two parameters)": 1,
        [...]

Right now I have it set so minimum and maximum are the amount of different types that exist. I am aware that this would cause multiple monuments of the same type to spawn if one isn't able to so it fills to the maximum (that's what I assume).

But like I said I want every monument to spawn just once (if it is able to depending on the map of course).

any updates on this?
i have the same issue

  • Like 1
RIDGID

Posted

Anyone know how to get this plugin to run? After its dropped into the plugin folder? All I get is "mo config for DynamicMonuments"

 

RIDGID

Posted

damn.

B-EW

Posted

Should add in another boolean into the siteconfig
 

"Hostile Monument? [true/false]": true,

And add 2 sets of colors, for example ( green circles for non-hostile and red for hostile monuments )

Perhaps even a text underneath the monument name that adds a headsup like (Hostile NPCs)
 image.png.ea32243ba564c22663602ecc50127dbd.png

  • Like 1
fullwiped

Posted

Hi, @Adem
I saw a crate spawning about 100–150 meters above the Stone Quarry. It looks like a very small bug, but it might be useful for you in future updates.  🙏

5b15 (2).png

5b15 (1).png

  • Love 1
RR_Tappi

Posted

I have a question. How does this work?

I've added it, but nothing seems to be created.
Do I have to create all the monuments manually?

Allow automatic spawn? [true/false]": true

But I don't see that anything has spawned.
 

RR_Tappi

Posted

On 21.8.2025 at 19:50, RIDGID said:

Weiß jemand, wie man dieses Plugin zum Laufen bringt? Nachdem es in den Plugin-Ordner gefallen ist? Alles, was ich bekomme, ist "mo config for DynamicMonuments"

 

I'm facing the same problem, I have no idea how it works.

0g.Ghost.7373

Posted

Anyway we can get a "Kill trees in the spawn position of locations? [true/false]" for this?

The pyramid and a few others always seem to have a tree blocking part of the building inside.

 

  • Like 1
Sulfur

Posted

So i have already been on contact with the owner of SimplePVE hes saying the following is to do with zone mamager but i do not have any zone mananger on my server nor is it turned on inside the plugin

"Failed to call hook 'OnItemPickup' on plugin 'SimplePVE v1.2.12' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.SimplePVE.PlayersIsInZone (BasePlayer player) [0x00000] in <96689afd1e7e46baa129a906612c2eb8>:0 
  at Oxide.Plugins.SimplePVE.OnItemPickup (Item item, BasePlayer player) [0x000d4] in <96689afd1e7e46baa129a906612c2eb8>:0 
  at Oxide.Plugins.SimplePVE.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x02f8e] in <96689afd1e7e46baa129a906612c2eb8>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 "

But this error occurs when a player picks up a backpack from "The Broken Giant" ie; cargo

nestormla

Posted

How could i remove boxes (loot crate) from the monument?

0g.Ghost.7373

Posted

Anyone else not having the OPEN and CLOSE signs not working on the Depot Gates since the update/Force Wipe?

Adem

Posted

On 12/1/2025 at 3:19 AM, nestormla said:

How could i remove boxes (loot crate) from the monument?

image.png.9cad2eab46a191bf0a27296c89be83bd.png

Sulfur

Posted

I forgot but where do you go to edit the NPC hit damage and aimcone after a few complaints i decided to go over to rusted dam and got absolutely Snapped and then folded by the guards

  • Haha 1
arno1986

Posted

Any chance of making a heli towers addon that would be great and save me time in rust edit.

 

athlonclub

Posted

ExType: UnauthorizedAccessException
Failed to call hook 'OnServerInitialized' on plugin 'DynamicMonuments v1.2.3' (IOException: Permission denied)
Loaded plugin DynamicMonuments v1.2.3 by Adem

badger

Posted

I get this error when I load the plugin....
Failed to call hook 'OnServerInitialized' on plugin 'DynamicMonuments v1.2.5' (UnauthorizedAccessException: Access to the path "/home/container/oxide/data/DynamicMonuments/junglePack.json" is denied.)
  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <f98723dd4586469db5213ec59da723ca>:0 
  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions)
  at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <f98723dd4586469db5213ec59da723ca>:0 
  at System.IO.StreamWriter..ctor (System.String path) [0x00008] in <f98723dd4586469db5213ec59da723ca>:0 
  at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string)
  at System.IO.File.WriteAllText (System.String path, System.String contents) [0x00026] in <f98723dd4586469db5213ec59da723ca>:0 
  at Oxide.Core.Configuration.DynamicConfigFile.WriteObject[T] (T config, System.Boolean sync, System.String filename) [0x0003f] in <112d89ea5d3348c8b949af0ab1a866d2>:0 
  at Oxide.Core.DataFileSystem.WriteObject[T] (System.String name, T Object, System.Boolean sync) [0x00007] in <112d89ea5d3348c8b949af0ab1a866d2>:0 
  at Oxide.Core.DataFileSystem.ReadObject[T] (System.String name) [0x0002d] in <112d89ea5d3348c8b949af0ab1a866d2>:0 
  at Oxide.Plugins.DynamicMonuments.LoadDataFile[TYpe] (System.String path) [0x00020] in <339af5d4d89d468398e9b078a4b3dbb8>:0 
  at Oxide.Plugins.DynamicMonuments.TryLoadData () [0x00016] in <339af5d4d89d468398e9b078a4b3dbb8>:0 
  at Oxide.Plugins.DynamicMonuments.OnServerInitialized () [0x00021] in <339af5d4d89d468398e9b078a4b3dbb8>:0 
  at Oxide.Plugins.DynamicMonuments.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0011e] in <339af5d4d89d468398e9b078a4b3dbb8>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 
Loaded plugin DynamicMonuments v1.2.5 by Adem
I cannot find the file named junglePack.json 

Kapco411

Posted

4 hours ago, badger said:

I get this error when I load the plugin....
Failed to call hook 'OnServerInitialized' on plugin 'DynamicMonuments v1.2.5' (UnauthorizedAccessException: Access to the path "/home/container/oxide/data/DynamicMonuments/junglePack.json" is denied.)
  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <f98723dd4586469db5213ec59da723ca>:0 
  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions)
  at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00055] in <f98723dd4586469db5213ec59da723ca>:0 
  at System.IO.StreamWriter..ctor (System.String path) [0x00008] in <f98723dd4586469db5213ec59da723ca>:0 
  at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string)
  at System.IO.File.WriteAllText (System.String path, System.String contents) [0x00026] in <f98723dd4586469db5213ec59da723ca>:0 
  at Oxide.Core.Configuration.DynamicConfigFile.WriteObject[T] (T config, System.Boolean sync, System.String filename) [0x0003f] in <112d89ea5d3348c8b949af0ab1a866d2>:0 
  at Oxide.Core.DataFileSystem.WriteObject[T] (System.String name, T Object, System.Boolean sync) [0x00007] in <112d89ea5d3348c8b949af0ab1a866d2>:0 
  at Oxide.Core.DataFileSystem.ReadObject[T] (System.String name) [0x0002d] in <112d89ea5d3348c8b949af0ab1a866d2>:0 
  at Oxide.Plugins.DynamicMonuments.LoadDataFile[TYpe] (System.String path) [0x00020] in <339af5d4d89d468398e9b078a4b3dbb8>:0 
  at Oxide.Plugins.DynamicMonuments.TryLoadData () [0x00016] in <339af5d4d89d468398e9b078a4b3dbb8>:0 
  at Oxide.Plugins.DynamicMonuments.OnServerInitialized () [0x00021] in <339af5d4d89d468398e9b078a4b3dbb8>:0 
  at Oxide.Plugins.DynamicMonuments.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0011e] in <339af5d4d89d468398e9b078a4b3dbb8>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 
Loaded plugin DynamicMonuments v1.2.5 by Adem
I cannot find the file named junglePack.json 

It is located here 

 

 

badger

Posted

Failed to call hook 'OnServerInitialized' on plugin 'DynamicMonuments v1.2.5' (UnauthorizedAccessException: Access to the path "/home/container/oxide/data/LootManager/LootTables/dm_npc_rustedGates_1.json" is denied.)
I changed my DynamicMonuments.json to one that was uploaded here and it got rid of the old error from my last post but now I get this new error when I load the plugin.
Also I have all the monument .json files in the correct path everything were it should be but when I try to spawn a monument it says "Configuration not Found! (strandedBarge)" It does this for all of the monuments I try to spawn. I see the file in the correct path! home/container/oxide/data/DynamicMonuments
Do I have them in the wrong spot?
I have lootmanager installed and all the files uploaded in the correct paths for both DynamicMonuments and LootManager both most recent updated versions.
Not sure what to do here.

badger

Posted

Found the issue all of the monument json files have commas were they shouldn't be, Using a json validator and removing the commas, then re-did everything and its working now. If anyone else has the issue of "Configuration Not Found" when trying to spawn a monument. Check the oxide/data/DynamicMonuments/  The json files that go in there all of them had comma errors for me. Use a Json validator to find the error and remove the commas and it should work. 

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